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View Full Version : Explosion and KA Clarification



CorpCommander
Sep 26th, '03, 09:27 AM
The rule for explosion says "the damange done by or effect of the power is one DC or 5 active points less for every 1 inch."

For an EB this is easy because 1 die = 1 DC.

For a killing attack however it's not the case. Can you tell me if I am handling it correctly? I think it would be resolved like this: If I have a 2d6 RKA Ex. and I roll '3','4'

then the damage is:
Target
Hex +1 hex +2 hex +3 hex +4 hex +5 hex
7 body 6 4 3 2 1
2D6 2D6-1 1D6+1 1D6 1D6-1 1 pip

It seems to work right but with one odd exceptions. A DC of 1 on a KA does 1 pip. A DC of 2 does D6-1. If a '1' were rolled would that mean a DC of 2 has a chance at doing less damage than a DC of 1 (in this case 0)? For example, in the case of a '1','1' roll the damage is 2,1,1,0,1. It may seem like an extreme case but it was what got me to thinking I might not be doing it right.

I have used in my above calculations the +1/-1 varient of KA DC's as there is less math to do than with the 1/2 die varient. With better die rolls it does result in more damage than the 1/2 die varient. There isn't any guidance on the subject that I was able to find in FREd.

Steve Long
Sep 26th, '03, 11:10 AM
See the Rules FAQ under "Explosion" for rules about this. To the extent oddball results like the one you're describing come up, I'd suggest just common-sensically ignoring 'em and carrying the immediately prior damage result forward, or the like. ;)