Lord Mhoram
Sep 28th, '03, 12:11 AM
I'm currently working on my timeline for my Champs game, and I need a team name to create a very specific connotation, and am drawing a blank.
Much like other timelines I'm doing a "timeline follows comics style" thing. The gunmetal age is a result of of the UN superteams the IST (international super teams)* The IST is allowed on US soil in early mid nineties, and by late 90's has full US police powers. The IST member nations (and IST itself) have a lot of control of who can be supers, and who can't - this leads to many good heroes being a little more extreme; as they are outlaws due to the IST.
Then scandal erupts and it turns out that the IST were the pawns of a world cartel that almost gained control of the world through the IST (and having wormed into the UN and was making it dance to its tune as well). IST is disbanded, and the shadow players power here is destroyed, but not all are caught. Then UNTIL becomes the primary UN force.
A few years later, a number of the heroes that were actually good guys in the IST forms a UN okayed supergroup, and is a truly heroic team. They will end up with good relations with most governments and superteams (most superteams had bad relationships with IST). This new team is humble, and are trying to do the right thing, and to make up for what they (or some of them at any rate) were manipulated into doing.
They sort of represent the "post modern" Astro city feel that exists in places in modern comics.
What do I call them?
* - yes the IST is stolen wholecloth from the Gurps book.
Much like other timelines I'm doing a "timeline follows comics style" thing. The gunmetal age is a result of of the UN superteams the IST (international super teams)* The IST is allowed on US soil in early mid nineties, and by late 90's has full US police powers. The IST member nations (and IST itself) have a lot of control of who can be supers, and who can't - this leads to many good heroes being a little more extreme; as they are outlaws due to the IST.
Then scandal erupts and it turns out that the IST were the pawns of a world cartel that almost gained control of the world through the IST (and having wormed into the UN and was making it dance to its tune as well). IST is disbanded, and the shadow players power here is destroyed, but not all are caught. Then UNTIL becomes the primary UN force.
A few years later, a number of the heroes that were actually good guys in the IST forms a UN okayed supergroup, and is a truly heroic team. They will end up with good relations with most governments and superteams (most superteams had bad relationships with IST). This new team is humble, and are trying to do the right thing, and to make up for what they (or some of them at any rate) were manipulated into doing.
They sort of represent the "post modern" Astro city feel that exists in places in modern comics.
What do I call them?
* - yes the IST is stolen wholecloth from the Gurps book.