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RPMiller
Sep 28th, '03, 01:03 PM
Well, I'm going to try this again. I've gone through the WG 1.1 and created everything in the skills section of the document here is what I came up with. The only one that isn't strictly WG is the General item, however it is very closely related.

Active Point display - After a character has been started, un-checking the box doesn't have any affect on additional items. They still display Active Points although the box was unchecked.
Defense Maneuver - There shouldn't be a colon after Maneuver
General - I know you answered this before, but I thought I would mention it again now that some time has gone by to see if it can't be implemented now. All Levels should go at the top of the skill list, and all Skill Enhancers should go at the end. The only reason that I'm bringing this up again is the huge amount of effort it takes to sort the list and move stuff into place whether it is copying and pasting or moving. Considering how characters are built this seems to really slow down the character creation process when complying with the WG. Of course this is just my opinion, YMMV. Perhaps there could be three “Sub-areas” of the Skills tab or something?
Language - If literacy is bought for a native language it should display as "Literacy for native language"
Language - Seemed to bog down when Martian was added to list.
Language - what is "Holder" in the drop down list?
Penalty Skill Levels - Armor Skill Levels shouldn't show the "works with" value??
Power Skill - Needs a Type field. It is supposed to be displayed as "Power: Type". This is just so that it is consistent with other skills that have types.
Survival - not alphabetizing sub-groups

FYI, I won't be "pressing" any of these issues or even revisiting them. I'm simply trying to help bring v2 into comliance with the WG. I sincerely hope it helps.

Simon
Sep 28th, '03, 06:19 PM
1. I am not showing this behavior at all. If I have "Display Active Points" checked, then they display. If I go in and uncheck "Display Active Points" then they don't display.

2. Fixed.

3. As discussed before (when I told you to drop it): No. Period. End of story. Drop it.

4. No. I've discussed this with Steve and the way HD is handling Native Languages is fine with him.

5. I don't show this.

6. An error...now removed.

7. Yes, they should. Select "vs. armor penalties to DCV with XXX" from the drop down, or type in your own value.

8. Done.

9. Done.