dugfromthearth
Sep 28th, '03, 04:53 PM
a lot of times I want to make a weapon or power that is less accurate then normal - musket, or semi-controlled EB.
Just taking off points for reduced OCV is not good. -1 OCV would be -5 points, but then you could say get a 1d6 rka for free if it were -3 OCV. So a limitation works best.
I'm thinking that requires skill roll is a good basis for this - but the skill roll required is your to hit roll.
You don't buy an actual 3/2 skill, so it might seem like it would be worth less. But I note that the penalty to skill level is actually the limitation - if you get RSR with no penalty it is a -0 limitation.
In concrete terms, a 60pt attack cost 40pts and have a -6 to OCV. Just buying straight OCV levels for one attack you could get +6 OCV to cover that for 12 points. If allowed to buy penalty skill levels it would cost 9 points.
So -1/2 seems like to big a limitation.
So I'm thinking -1/4 lim for OCV is reduced by -1 per 10 active points of the power.
A 60pt attack would cost 50pts and have -6 OCV, which you could buy off for 12 or 9 points depending - which looks about right.
You could use the other modifiers instead so -1 OCV per 5 active points would be a -1/2 lim.
A 60pt attack would cost 40pts and have a -12 OCV which you could buy of for 24 or 18 points depending.
Note that I would not allow penalty skill levels to be purchased to cover it, that would violate the spirit of the limitation.
Just taking off points for reduced OCV is not good. -1 OCV would be -5 points, but then you could say get a 1d6 rka for free if it were -3 OCV. So a limitation works best.
I'm thinking that requires skill roll is a good basis for this - but the skill roll required is your to hit roll.
You don't buy an actual 3/2 skill, so it might seem like it would be worth less. But I note that the penalty to skill level is actually the limitation - if you get RSR with no penalty it is a -0 limitation.
In concrete terms, a 60pt attack cost 40pts and have a -6 to OCV. Just buying straight OCV levels for one attack you could get +6 OCV to cover that for 12 points. If allowed to buy penalty skill levels it would cost 9 points.
So -1/2 seems like to big a limitation.
So I'm thinking -1/4 lim for OCV is reduced by -1 per 10 active points of the power.
A 60pt attack would cost 50pts and have -6 OCV, which you could buy off for 12 or 9 points depending - which looks about right.
You could use the other modifiers instead so -1 OCV per 5 active points would be a -1/2 lim.
A 60pt attack would cost 40pts and have a -12 OCV which you could buy of for 24 or 18 points depending.
Note that I would not allow penalty skill levels to be purchased to cover it, that would violate the spirit of the limitation.