PDA

View Full Version : Atari unloading Cryptic Studios



gojira
May 17th, '11, 04:02 PM
Gamespot is reporting that Atari will divest itself of game maker Cryptic Studios.

http://www.gamespot.com/news/6314183.html


Atari revealed the planned divestiture in its full-year financial report, with Cryptic's impact on the bottom line filed under the "discontinued operations" section of Atari's report. For the fiscal year ended March 31, 2011, Atari reported that Cryptic lost a total of €5.3 million ($7.5 million). That was an improvement over the prior year, when Cryptic launched both Star Trek Online and Champions Online, and Atari had the studio down as losing €12.6 million ($17.8 million).

Certified
May 17th, '11, 04:33 PM
I wonder what the chance of Hero Games picking up Cryptic is.

Starcloud
May 17th, '11, 05:22 PM
Minimal. Atari is going to want tens of millions for Cryptic.
Cryptic is the only part of Atari's operations that is making any money at all. Turbine would be interested in Cryptic for its D&D game, and it might settle their disagreement with Atari. And Champions Online is still making money thanks to the microtransaction model.

Honestly, it makes me think the people who bought the Atari name and have been running it into the ground just DO NOT know how to run a business, much less a game publisher.

Tasha
May 17th, '11, 05:25 PM
Hero Games/DOJ would be foolish to place their money in Cryptic. They should wait and buy back the Champions IP when it goes up at firesale prices.

AmadanNaBriona
May 17th, '11, 05:31 PM
Hero Games/DOJ would be foolish to place their money in Cryptic. They should wait and buy back the Champions IP when it goes up at firesale prices.

Yeah, this

RexMundi
May 17th, '11, 05:39 PM
Hero Games/DOJ would be foolish to place their money in Cryptic. They should wait and buy back the Champions IP when it goes up at firesale prices.

Thirded......will save the Cryptic hate for later, heh....

~Rex

gojira
May 17th, '11, 05:44 PM
Cryptic is the only part of Atari's operations that is making any money at all.


According to that bit I quoted, Cryptic is losing money. Is there something there that I'm missing?

RexMundi
May 17th, '11, 05:49 PM
I think in the MMO production world, only being in the hole in the single digit millions, is making money in comparisson to being in the hole double digit millions..... So I suppose it should be something like, Cryptic isn't losing as much money as what they USED to be.....

~Rex

Pattern Ghost
May 17th, '11, 05:58 PM
Honestly, it makes me think the people who bought the Atari name and have been running it into the ground just DO NOT know how to run a business, much less a game publisher.

Atari did that with the Jaguar debacle way back in '93. They didn't have a name to run into the ground by the time the current owners got it. No harm, no foul.

Starcloud
May 17th, '11, 05:59 PM
Cryptic did generate an operating budget profit. THe majority of the startup costs for Champions has been paid already. While there's some continuing costs, the microtransaction model is starting to pay off for Cryptic.

Pattern Ghost
May 17th, '11, 06:03 PM
I think in the MMO production world, only being in the hole in the single digit millions, is making money in comparisson to being in the hole double digit millions..... So I suppose it should be something like, Cryptic isn't losing as much money as what they USED to be.....

~Rex

MMOs don't really need WoW-type numbers to be very profitable. They just have to not suck, and the makers need to understand that a bad launch -- which has become standard in the genre -- will kill their subs. Cryptic shot themselves in the foot the same way Warhammer did: Over ambitious goals not met at launch, with a crap game engine driving the whole mess. Both games are better now, but gamers tend not to be big on second chances when a company doesn't meet its pre-launch hype/promises. (WoW seems to be an exception, as they didn't meet two of their major design goals at launch, but aside from getting screwed by Oracle, the launch was very smooth for an MMO, and they didn't leave out nearly as much as, say, WAR did.)

RexMundi
May 17th, '11, 06:12 PM
MMOs don't really need WoW-type numbers to be very profitable. They just have to not suck, and the makers need to understand that a bad launch -- which has become standard in the genre -- will kill their subs. Cryptic shot themselves in the foot the same way Warhammer did: Over ambitious goals not met at launch, with a crap game engine driving the whole mess. Both games are better now, but gamers tend not to be big on second chances when a company doesn't meet its pre-launch hype/promises. (WoW seems to be an exception, as they didn't meet two of their major design goals at launch, but aside from getting screwed by Oracle, the launch was very smooth for an MMO, and they didn't leave out nearly as much as, say, WAR did.)

Agreed......I'm not defending Cryptic at all, what I was saying though it seems to be a common thing in the computer game industry, to say one is doing well just because one did not suck as much as they did the previous quarter, even though the number in question is still in the negative of millions.....

WOW, seems to make it's way on the addiction factor....hence it can trip and stumble here and there because where are the WOW people going to go?

I wished nothing but the best for Cryptic when the CO thing was going to roll out, crossed my fingers, prayed that it wouldn't be COH all over again, but like you said, terrible engine, crappy launch. *shrug* Microtransaction thing brought me back to it for awhile but then performance issues and lag stuff started to annoy me again (especially when it's the high end machine getting all the lag, while every other game works just fine)....

Games better.....cept for the Lag issues which i will track down eventually since who knows where they are coming from, micro transaction thing is the way to go obviously, and so far the folks chugging along with the champs and trek stuff seem to say all is good as far as those games..... So remains to be seen.

The chopping block action though, doesn't surprise me with the numbers that can be googled up. Like you said Cryptic shot themselves in the foot and with COH behind them, they shoulda known better.

~Rex

Starcloud
May 17th, '11, 06:19 PM
There is more to the story than just "Atari says Cryptic lost tons of money." In a more detailed article, Cryptic's turned a small profit. All those heavy losses are coming from startup costs for the MMOs. Those costs are now past. Atari, however, seems to have decided "To heck with making games to sell in stores, we're going to go with markets that have practically no development cost at all and hope it makes us a ton of money."

The other problem, though, and it's a big one: Steam is no longer selling CO on their store. Then again, that might be because the client is available for free.

lapsedgamer
May 17th, '11, 06:50 PM
For my part, I don't like MMOs on the whole, so this is no loss to me. I hope this doesn't mean anything bad for DOJ. Hopefully, all the money has already changed hands and DOJ won't end up some sort of creditor.

I would eventually like to see all of the MMO stuff ripped out of the printed CU. I know it may prove me to be a grognard, but a lot of that stuff I just didn't like as much as the traditional interpretation. I just strip most of it out in my mind now when reading the books. For example, I hate the concept of Shadow Destroyer, but I use his stats for another mystic villain who is aligned with DEMON, so I don't feel like I wasted my money.

gojira
May 17th, '11, 06:53 PM
In a more detailed article, Cryptic's turned a small profit.

Linkage?


All those heavy losses are coming from startup costs for the MMOs.

This makes more sense. Atari might be amortizing its start-up costs against some internal yield rate, and coming up with a loss. They're right, if that's what they're doing, it's a loss for them. If the studio is profitable, there's a chance that they could recoup some money faster by selling it off. I guess that might be what is happening.

Steve Long
May 18th, '11, 03:42 AM
I wonder what the chance of Hero Games picking up Cryptic is.

0%.

Certified
May 18th, '11, 04:47 AM
0%.

:hush:

Lawnmower Boy
May 18th, '11, 06:27 AM
For my part, I don't like MMOs on the whole, so this is no loss to me. I hope this doesn't mean anything bad for DOJ. Hopefully, all the money has already changed hands and DOJ won't end up some sort of creditor.

I would eventually like to see all of the MMO stuff ripped out of the printed CU. I know it may prove me to be a grognard, but a lot of that stuff I just didn't like as much as the traditional interpretation. I just strip most of it out in my mind now when reading the books. For example, I hate the concept of Shadow Destroyer, but I use his stats for another mystic villain who is aligned with DEMON, so I don't feel like I wasted my money.

This.

I'm a big fan of the CU, and if I had any time for an MMO, I might dive into CO. But only if my nephews and nieces start playing it. And they're not, because CO can't get any traction. There's problems with the product, to be sure, but story problems were consistently highlighted by early reviewers.

And I think that there's a reason for that. Bad gameplay can be overcome. CO as launched had fun things to do; that it needed more, and better, and fewer problems with lag or whatnot, could have been overcome. What people sensed immediately is that An MMO needs immersion, and CO lacked that. Which is crazy. Immersion is driven by good character-driven stories, deep mythology, and lots and lots of flashy conflict. A well-executed superhero worlds ought to be better at this than the D&D worlds that have had the run of the industry so far. You can root character motivations in real world contexts, do pop culture jokes with less stretching, and duck the whole "is genocide against an inherently evil race still immoral" thing that really drags down attempts to switch story arcs in a D&D clone from light to serious and back.

It's hard for me to comment on why CoH has failed to take on WoW. But the reasons for CU's failure on the story front are no secret. The Cryptic Studio people kept doing dumb things! For example: Ironclad had a sword, but everyone knew the first rule of superhero weapons. Superheroes don't cut people. They have clubs, whips, hammers, boomerangs, but never sharp things. Oh, you have Errol Flynn types with swords, but that's a style thing. It's always the flat of the blade. Claws, teeth, spikes, spines are worse, because they're organic. Then there was the great exception, Wolverine, and constant failures since to underline the uniqueness of the character.

So what did Cryptic do? Give a brick a sword. Of all archetypes.... And let's meditate on the fact that the CU has a breakout character who might actually work as a brick with a sword --Cateran. Sexy kilt, claymore, formerly featured art on the DOJ boards. How could you miss this? How? It's like Cryptic Studios hung out an "I'm with stupid" sign on their development team. I gather that they've done a great deal to fix this, but at this point a new ownership group is needed, if only to purge the taint.

Enforcer84
May 18th, '11, 07:40 AM
0%.

I say thee :D

Enforcer84
May 18th, '11, 07:44 AM
So what did Cryptic do? Give a brick a sword. Of all archetypes.... And let's meditate on the fact that the CU has a breakout character who might actually work as a brick with a sword --Cateran. Sexy kilt, claymore, formerly featured art on the DOJ boards. How could you miss this? How? It's like Cryptic Studios hung out an "I'm with stupid" sign on their development team. I gather that they've done a great deal to fix this, but at this point a new ownership group is needed, if only to purge the taint.

They gave him a sword cause he's a gladiator.
And I never saw him use it in the very brief encounter I had with him.

However, I can't stand some of their redesigns.

Darren Watts
May 18th, '11, 08:12 AM
For my part, I don't like MMOs on the whole, so this is no loss to me. I hope this doesn't mean anything bad for DOJ. Hopefully, all the money has already changed hands and DOJ won't end up some sort of creditor.


Have no fear, Cryptic owes us nothing but the odd bits of free art they occasionally generate. DOJ is in no danger here. We still have many friends over there, though, and certainly hope everything works out well for them. dw

Steve
May 18th, '11, 08:43 AM
Well, the concern for Cryptic is not if it's turning a profit on the books, but the change in its cash levels from year to year. Now that the game is launched, they can amortize the startup expenses for the game out over several years. That money has been spent.

The cash outlays now are for staff, equipment and any further development costs for expanding the game. If the cash needs for those present and future expense items are covered by their customer base paying them for things through micro-transactions and monthly fees, then they can run at a loss on their books for years and still be functional as a company.

If their cash levels are good, they aren't going to close their doors.

lapsedgamer
May 18th, '11, 09:27 AM
Have no fear, Cryptic owes us nothing but the odd bits of free art they occasionally generate. DOJ is in no danger here. We still have many friends over there, though, and certainly hope everything works out well for them. dw

Nice to know.

lapsedgamer
May 18th, '11, 09:34 AM
They gave him a sword cause he's a gladiator.
And I never saw him use it in the very brief encounter I had with him.

However, I can't stand some of their redesigns.

It's one of those things I ignore. In the published writeup, I just get rid of the focus limitation and call it "Steel Fists", and have him use it to smash walls and robots and other stuff that can take it.

RexMundi
May 18th, '11, 09:54 AM
In my spread out group of people, the hate for Ironclad was mighty indeed and it became Universal when he was Cryptified (similar reaction to Defender-Tron)......Then again a lot of these people also miss Jaguar and we assume that back in the day, the Real Champions were all trapped on a desert Island and Jaguar Ate them all.....

In my Sunday CU game (One of the few good things about the MMO is it let me give my computer orientated rookies something of a visual starting point they can "get", especially the d20 folks and WoW addicts amongst them), I've got a few things planned out where Ironclad has his sword Stolen and the party (who has a sword nut character in it), has to get it back. Hence, I can remove an annoying sheet aspect in points and do the Steel Fists thing or a brick trick kinda thing down the road if I need to.....


Some of the Crptified stuff isn't bad, the rest (Like Shadow Destroyer), remind me of a Hollywood "Good Idea"...better left unsaid and untried.

Hopefully they get picked up by someone else though, I see bits of potential in there in the last few things they've done since going micro transaction and F2P set up with the MMO and I'm curious as to where it will go. Regardless of what folks want to amortize or what not though, going from negative *Insert double digit millions in loss here* to *Insert single digit in millions of loss here*, is still a big giant hole one shovels money into, and not a good thing if what you are looking to do, is have a positive number at the end of the day. Lot of moving and shaking with the name and actions of Atari if you follow the trail from the beginning through the Hasbro Interactive Stuff and the buy out by Infogrames over in France.

Should be an interesting thing to follow as it unfolds.

~Rex

Lord Liaden
May 18th, '11, 09:54 AM
Personally I have no problem in principle with a brick with a sword, as long as he uses it responsibly and appropriately: smashing Foci, trashing robots and golems, carving up invading starships, demolishing the support columns to the master villain's fortress, etc. rather than slicing living opponents.

While I do have points of contention with some of the decisions Cryptic Studios have made about the direction of the IP (and yes, Shadow Destroyer is high on that list) ;) , I also disagreed with some of the moves DOJ made when they took control of the Champions Universe. I expected that and accept it, because overall the change under DOJ has been an improvement IMHO. Also IMHO, Cryptic have added a lot of very interesting and useful content to the Champions Universe: the expansions to Monster Island, the Lemurian civil war, the development of the Gadroon and Qularr, the additions to Earth's Moon, the Stronghold breakout, the Burning Sands area, the definition of Kigatilik.

Tasha
May 18th, '11, 10:24 AM
Agreed......I'm not defending Cryptic at all, what I was saying though it seems to be a common thing in the computer game industry, to say one is doing well just because one did not suck as much as they did the previous quarter, even though the number in question is still in the negative of millions.....

WOW, seems to make it's way on the addiction factor....hence it can trip and stumble here and there because where are the WOW people going to go?

I wished nothing but the best for Cryptic when the CO thing was going to roll out, crossed my fingers, prayed that it wouldn't be COH all over again, but like you said, terrible engine, crappy launch. *shrug* Microtransaction thing brought me back to it for awhile but then performance issues and lag stuff started to annoy me again (especially when it's the high end machine getting all the lag, while every other game works just fine)....

Games better.....cept for the Lag issues which i will track down eventually since who knows where they are coming from, micro transaction thing is the way to go obviously, and so far the folks chugging along with the champs and trek stuff seem to say all is good as far as those games..... So remains to be seen.

The chopping block action though, doesn't surprise me with the numbers that can be googled up. Like you said Cryptic shot themselves in the foot and with COH behind them, they shoulda known better.

~Rex

I thought it was real telling that COH got much better after Cryptic split off to make Marvel Online (which morphed into CO). I never had issues with the CO game engine, it didn't like my 8800 video card. When I upgraded systems the game started to look somewhat better. The issues I had/have with CO are all about fundamental Game design that no amount of patching can fix (Or can't be fixed without doing a Star Wars Galaxies NGE rewrite). Also, the stories were boring and not compelling. Also I found that the mission flow sucked after one left the starting areas (ie where the hell do I go?). Only Cryptic could take an IP like CO and turn it into a borefest.

I am sure that The profit numbers that Atari posted just included Box sales + Micro transactions. They were probably counting server maintenance costs elsewhere to bolster their numbers for the stock holders. This new number that they are publishing probably includes everything (all revenue and all costs).

Tasha
May 18th, '11, 10:29 AM
They gave him a sword cause he's a gladiator.
And I never saw him use it in the very brief encounter I had with him.

However, I can't stand some of their redesigns.

yeah I really dislike New Defender with the spandex powersuit with no helmet. New Menton also annoyed me. Shadow Destroyer is interesting in his own way, though the Dr Fate Helmet didn't do much for me.

RexMundi
May 18th, '11, 10:31 AM
I thought it was real telling that COH got much better after Cryptic split off to make Marvel Online (which morphed into CO). I never had issues with the CO game engine, it didn't like my 8800 video card. When I upgraded systems the game started to look somewhat better. The issues I had/have with CO are all about fundamental Game design that no amount of patching can fix (Or can't be fixed without doing a Star Wars Galaxies NGE rewrite). Also, the stories were boring and not compelling. Also I found that the mission flow sucked after one left the starting areas (ie where the hell do I go?). Only Cryptic could take an IP like CO and turn it into a borefest.

I am sure that The profit numbers that Atari posted just included Box sales + Micro transactions. They were probably counting server maintenance costs elsewhere to bolster their numbers for the stock holders. This new number that they are publishing probably includes everything (all revenue and all costs).

Yeah I saw a big improvement in COH after Cryptic ran off to do Marvel, but by then I was so annoyed with MMO's in general that it didn't matter. I still don't see any excuse for the game design stuff and the bad story. The Story has been slowly getting better though, so I'm curious as to see if they will actually continue that, instead of trying to dumb it down for the LCD grind it crowd. Not happy with the Mission Flow either. I guess what I really wanted was, Champions, Online.......but it's more like, We'll hint at it, then yank it away.

I don't think that Atari is publicly traded anymore, at least since the Atari, SA thing, but if it is publicly traded then you can request the actual numbers from them in any order you would want to see them. Open books are fun that way. Doesn't matter what kind of Accounting Magic you want to try then. Zero's are Zero's and Negatives are still Negative.

~Rex

Certified
May 18th, '11, 10:52 AM
One thing to keep in mind is Cryptic is not just Champions Online it's also Star Trek Online and Neverwinter Nights Online (Pending). Personally, I think getting out from under Atari is probably best for the studio in general. Both CO and STO felt rushed to market and both have taken major strides since to fill in gaps.

As to Champions Online gameplay. The adventure packs, revamping of Westside and the South West Desert's Burning Sands, have helped but for the most part a large chunk of content is simply not compelling. In a perfect world I'd like to see this same kind of revision throughout the rest of the zones. In a more perfect world I'd like to see these same zones get alternate story arcs so that different characters could have different experiences.

Champions Online is finally coming to a point where you don't have to play through everything to level. If the ongoing comic series offer new content akin to adventure packs in a more regular pace then I think a lot of the problems I've had with CO will go away over time. (Granted, they really, really need to look at Crafting and loot from a ground up perspective and revamp that entire system but I think the story elements are more important.)

As to how the IP was adapted for the online game I think a lot of what happened there was to make the game more approachable. That is to say Champions, prior to Cryptic, did a good job of playing off and twisting perceptions of tropes and superhero cliches. Cryptic seemed to want these tropes and cliches so that people not familiar with the Champions Lore could more easily identify the setting. Unfortunately this had the effect of dumbing down the setting in a lot of weird ways and making some things almost cartoon like in their unexpected silliness.

This is where my praise of the adventure packs comes back in. One thing we've seen with Demon Flame and Snakes Lantern is the ability to develop Champion Lore in an a way everyone can follow. (Fast cut scenes and lots of violence.) While I haven't played Resistance yet, I expect more of the same from this.

RexMundi
May 18th, '11, 11:05 AM
I plan on giving them a couple of more weeks to see if the lag issues I've been having lately go away (Lag Issues there were not there a few patches ago).....if they do, I may give them another shot, see what's what. It needs a LOT of work though. Work it shouldn't have needed in the first place so, perhaps the boot out the Atari door will shake a few things lose.

~Rex

JamesG
May 18th, '11, 11:37 AM
Champions Online is finally coming to a point where you don't have to play through everything to level.

You have not had to play everything to level in quite some time. I skipped big junks of Canada after the upper 20s, all of Lemuria other than the Crisis, and left Monster Isle for Vibora Bay in the upper-mid 30s. And still I hit level 40 before finishing all of the V. Bay missions. Also this character didn't play through the Adventure Packs and only did moderate amounts of PvP so there wasn't a lot of XP gain via those routes either.

I wouldn't mind seeing more alternate leveling paths, but to say that there isn't more than enough content to easily reach the level cap isn't being accurate.

Lord Liaden
May 18th, '11, 11:39 AM
Over on the Champions Online discussion forums, the Resistance adventure pack seems to be receiving near-universal near-rave reviews, which is encouraging. It also sounds like an interesting development of the Champions Universe IP, with repercussions that us longtime PnP game fans may come to appreciate. :)

Certified
May 18th, '11, 12:05 PM
Over on the Champions Online discussion forums, the Resistance adventure pack seems to be receiving near-universal near-rave reviews, which is encouraging. It also sounds like an interesting development of the Champions Universe IP, with repercussions that us longtime PnP game fans may come to appreciate. :)

Well, that settles it, tonight I'm going in for a Resistance Run.

gojira
May 18th, '11, 05:11 PM
Have no fear, Cryptic owes us nothing but the odd bits of free art they occasionally generate. DOJ is in no danger here. We still have many friends over there, though, and certainly hope everything works out well for them. dw

Yeah, I have nothing against Cryptic personally. I'm disappointed in the product they put out. And that really never seemed like their fault, they just didn't have the resources -- time and money -- to do a decent job of it. So they tried being "fast" and rolled the dice. Sometimes new ideas work, and sometimes they don't. There's not always a lot one can do about these things.

My biggest concern would be for the jobs of the folks still there. It almost seems forgone that some personnel cuts will be made, at least if the loss ratios are correct. The best I think that could happen is each of the properties would be sold off to someone who wants to make a go at growing the business. Worst case: asset sale, including servers and office furniture.

AmadanNaBriona
May 18th, '11, 05:16 PM
Yeah, I'm with Gojira here. If the content had been more compelling, I'd have considered CO. But I'm really not into paying for fetch-quests and escort missions.
Sorry, give me some ACTUAL champions type gaming and I might consider it.

Enforcer84
May 18th, '11, 05:43 PM
Yeah, I'm with Gojira here. If the content had been more compelling, I'd have considered CO. But I'm really not into paying for fetch-quests and escort missions.
Sorry, give me some ACTUAL champions type gaming and I might consider it.

How do you do that with an online multiplayer game? Has any game ever even come close?

RexMundi
May 19th, '11, 09:45 AM
Yeah, I'm with Gojira here. If the content had been more compelling, I'd have considered CO. But I'm really not into paying for fetch-quests and escort missions.
Sorry, give me some ACTUAL champions type gaming and I might consider it.

Pretty much the formula of any Computer MMO or MMO/RPG or RPG. Talk to A, Go to B, Do C, Return to A get reward and then Head out to go Talk to D. Besides with the f2p stuff, you don't have to pay to run around and pound on villains and escourt folks to saftey. Heck if you want to hit up the adventure packs you can even buy into those individually for the cost of a McDonalds Combo meal.

Unless they were going to get full time Game Masters to sit in the game and run stuff for folks, like the DM client set up in Never Winter Nights for example, all you will ever get, is the Above Formula. Maybe a bit of Collect part 1, mate it with part's two and three, sell result 4 to a noob. *shrug*

That's the pretty much any MMO in a nutshell. Hence the LCD factor, though to give Cryptic a bit of credit, the Adventure Pack material does advance forward from that a bit, more then a bit for Resistance.

~Rex

Enforcer84
May 19th, '11, 10:10 AM
Pretty much the formula of any Computer MMO or MMO/RPG or RPG. Talk to A, Go to B, Do C, Return to A get reward and then Head out to go Talk to D. Besides with the f2p stuff, you don't have to pay to run around and pound on villains and escourt folks to saftey. Heck if you want to hit up the adventure packs you can even buy into those individually for the cost of a McDonalds Combo meal.

Unless they were going to get full time Game Masters to sit in the game and run stuff for folks, like the DM client set up in Never Winter Nights for example, all you will ever get, is the Above Formula. Maybe a bit of Collect part 1, mate it with part's two and three, sell result 4 to a noob. *shrug*

That's the pretty much any MMO in a nutshell. Hence the LCD factor, though to give Cryptic a bit of credit, the Adventure Pack material does advance forward from that a bit, more then a bit for Resistance.

~Rex

Resistance looks interesting, I was amused that their Clark Griswold (Vacation Movies, Chevy Chase's character) would play a major role. But it also looks like the Mirror verse from City of Heroes. Yeah, it's a classic bit of Superheroics...but...not exactly innovative.

My biggest sticking point with CO is redesigns I don't care for and their pop culture references can seem more forced than funny.(for instance I thought their Chinese sorcerer master villain was something of a derogatory stereo type rather than threatening.)

Certified
May 19th, '11, 10:11 AM
Pretty much the formula of any Computer MMO or MMO/RPG or RPG. Talk to A, Go to B, Do C, Return to A get reward and then Head out to go Talk to D. Besides with the f2p stuff, you don't have to pay to run around and pound on villains and escourt folks to saftey. Heck if you want to hit up the adventure packs you can even buy into those individually for the cost of a McDonalds Combo meal.

Unless they were going to get full time Game Masters to sit in the game and run stuff for folks, like the DM client set up in Never Winter Nights for example, all you will ever get, is the Above Formula. Maybe a bit of Collect part 1, mate it with part's two and three, sell result 4 to a noob. *shrug*

That's the pretty much any MMO in a nutshell. Hence the LCD factor, though to give Cryptic a bit of credit, the Adventure Pack material does advance forward from that a bit, more then a bit for Resistance.

~Rex

When you say LCD you mean Lowest Common Denominator yes?

While I just put up a review of Resistance I'd like to comment on mission structure and MMOs. Part of the problem a lot of different games have is they think by changing what your chasing it becomes a new type of mission. In Champions Online its not like there's a difference between collecting 20 pieces of evidence from the Westside gangs and 20 other bobbles from members of PSI a few levels later. What does make a difference is everything else going on around you at the time and this is where Resistance shines.

There are three instances where you have to defend an area or NPC within the span of the four hours it took to complete the Adventure Pack. However, each of them felt radically different and had very different circumstances around them. In two of the three you're even fighting the same type of foe, yet it still comes off as compelling as everything else surrounding this stock mission formula is very different.

To say that in a different way, unlike in other missions where you read the story at the beginning and end of each mission Resistance does a good job of making you feel like you're part of the story and that your actions matter. While this is something any game should do, very few MMOs achieve any real level of immersion. Possibly because most of this need to make the content accessible, and very likely due to time constraints.

Hopefully, this is a sign of things to come from Champions Online.

Lastly, as to the GM running missions for you like in Neverwinter Nights there has been talk on the Champions Online forums about incorporating something like Star Trek Online's Foundry which allows players to create content. This takes things a step beyond what we saw in Cety of Heroes where the content was all "virtual" STO's Foundry allows player generated content to be assigned to established mission contacts. Looking at that from a Champions Online sense even if the player generated content was only available though Socrates that would be huge. (Then again in a perfect world, there would hopefully be a way to screen content so only best get published out this way.)

RexMundi
May 19th, '11, 10:35 AM
Yeah I'd be down for a Foundry kind of set up. Almost went the STO line for a bit but being a long term Star Fleet Battles guys the things like, "This weapon has a range of What?!" and "Dogfighting with Ships of the Line" and the Cryptified changes and such....... I still point at STO and go "If it weren't for THAT, CO would actually be better....."

I think back in another CO thread player generated content was brought up a few times. Still, like I said, if they keep on the path pointed at by Resistance they may make strides forward in their Story issues, but the crappy game engine and other "mechanical" issues, dunno how much you can patch to perfection that which should not have needed a patch to begin with if the job had been done right in the first place.

~Rex

VR Dragon
May 24th, '11, 10:25 AM
I was wondering, if Cryptic is having some kind of problems and stuff and someone else buys them... Do they then Own the Rights and stuff to our beloved PnP game stuff that you have worked hard on for years? Or do you have some kind of iron clad thing that says "Sorry we owe this, but you can use it." ?

Starcloud
May 24th, '11, 04:46 PM
There's a licensing agreement in place as part of the sale of the Champions IP to Cryptic, as I understand it. Cryptic owns the rights, but there may/should be a reversion clause, and/or a perpetual license agreement that allows Hero Games to keep printing/creating Hero system material for the Champions universe.

RexMundi
May 25th, '11, 08:26 AM
Yeah I coulda sworn the DOJ guys posted something somewhere about that..... Does make me wonder if they can just cut it loose, and just make Super Hero or not, heh.

~Rex

BobGreenwade
May 25th, '11, 03:14 PM
Well, they wouldn't be able to make Super Hero; that phrase is jointly Trademarked by Marvel and DC. But they could probably come up with some other appropriate title.

There is a perpetual license agreement in place; Steve said as much when the sale to Cryptic was announced. I do hope there's a reversion clause, though the way I read things it's not really an issue in the current situation.

Celt
May 28th, '11, 02:33 AM
As I was concerned what might happen if CO became abandonware, I asked Darren Watts at Dreamation what would happen if DoJ stopped receiving feedback for approval of new material. He said (and I paraphrase) that there were failsafe deadlines for feedback. Still I hope CO continues. I don't play often but enjoy logging in now and again.