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Dust Raven
Oct 2nd, '03, 12:28 AM
The group I GM for has recently taken over a Demonlair. They want it to be some sort of power nexus that increases their mystical abilities while they are in it. Here's how it's supposed to work:

There a point (a hex) in the base that eminates mystic energy; a Nexus of Power. Being near the Nexus boosts magic Powers. The closer you are, the bigger the boost.

I figure I can write it up using Succor with Standard Effect and Explosion. 0 END, Persistant would be a must, of course. Now I'm not to sure how Powers like this react in a Base. From what I understand, Attack Powers can be launched from anyplace within a Base. This would only have a single hex where it originates, and would have no range from that point.

Would I use Partial Coverage and No Range? Partial Coverage seems wrong somehow though. What am I missing?

Farkling
Oct 2nd, '03, 03:17 AM
It's a gadget...that's what you're missing. If it only affects a single are in the base...it is simply a retrainable immobile power.

Immobile (-2 ?), Restricted Restrainable (1/4) - Nexus Point (Nexus points are restrainable by blocking, rerouting, or damping existing ley lines...or alternatively by rearranging the important duodonic material withing the Nexus area)

If a KS: Occultism, Magic, Demonica, Heaven/Hell or some variant thereof can provide the knowledge to defuse it, I would bump the restrain limit to the 1/2 level.

JmOz
Oct 2nd, '03, 04:55 AM
I have done something similar, it seems to me I built it with an aid, did not use AE (as it was in the base), remember you will need COntinous and PROBABLY uncontroled as well

Jeff
Oct 2nd, '03, 07:32 AM
It's not to do with the game mechanics - I think other posters have those covered well - but tapping the nexus of energies of a Demonlair for a magical boost seems altogether too much like asking Dr. Destroyer for some powered armor design help or Teleios for a boost to your physique or mental prowess. Great fun for a diabolical GM, mind you - but Asking For It on the part of the players.

Sociotard
Oct 2nd, '03, 10:49 AM
Originally posted by Jeff
It's not to do with the game mechanics - I think other posters have those covered well - but tapping the nexus of energies of a Demonlair for a magical boost seems altogether too much like asking Dr. Destroyer for some powered armor design help or Teleios for a boost to your physique or mental prowess. Great fun for a diabolical GM, mind you - but Asking For It on the part of the players.
!!!DARKSIDE POINTS!!!
:D

Agent X
Oct 2nd, '03, 01:13 PM
Originally posted by Jeff
It's not to do with the game mechanics - I think other posters have those covered well - but tapping the nexus of energies of a Demonlair for a magical boost seems altogether too much like asking Dr. Destroyer for some powered armor design help or Teleios for a boost to your physique or mental prowess. Great fun for a diabolical GM, mind you - but Asking For It on the part of the players. Maybe they thought it sounded cool? Unless, they are planning on teleporting their enemies to the base to whoop up on them I can't understand why you are quibbling. Great ideas come from everyone in the game.

Paranoia will Destroy ya, Dude.

Dust Raven
Oct 2nd, '03, 01:19 PM
Originally posted by Jeff
It's not to do with the game mechanics - I think other posters have those covered well - but tapping the nexus of energies of a Demonlair for a magical boost seems altogether too much like asking Dr. Destroyer for some powered armor design help or Teleios for a boost to your physique or mental prowess. Great fun for a diabolical GM, mind you - but Asking For It on the part of the players.

"Asking For It" they most certainly are. They are paying for the ability with Disadvantage points such as Watched by Demon and Haunted on the Base. Possibly Unluck as well. It depends on how much the Power costs.

I want to use Succor (a form of Aid) because it is already Constant and provides a steady effect...even more steady if I use Standard Effect (3 points per d6; I was looking at 5d6 actually). Not much of a boost unless you are right on top of the hex, or very close to it.

prestidigitator
Oct 2nd, '03, 03:29 PM
Originally posted by Dust Raven
I want to use Succor (a form of Aid) because it is already Constant and provides a steady effect...even more steady if I use Standard Effect (3 points per d6; I was looking at 5d6 actually). Not much of a boost unless you are right on top of the hex, or very close to it.
Yep. Remember too that you can slow down the rate of decrease of an Explosion. You could even Megascale its area to cover a large base, if you wanted.

pinecone
Oct 2nd, '03, 03:35 PM
Yep...definitly asking for it...I can see the Evil twin of any nexus users in the near future...:)