Watchman-BN
Oct 2nd, '03, 11:30 AM
I could use some suggestions from you experienced GM's.
My current RP group consists of experience Hero Gamers. When we finished our last (200 pt super-spy) campaign, we decided to do a more traditional, 400pt Supers campaign to take advantage of the great supplements (shameless plug) such as Champions and Millenium City.
When the players designed their characters--all interesting, as I expected--they didn't create what you'd call a traditional superhero team. Think PrimalForce or Shadow Cabinet if you ever read those shortlived DC books.
I need some help directed adventures that suit the group. I'm not really willing to have them re-do their characters in a significant way because they're cool characters with roleplay potential.
Here's the rundown:
-Pallisade: most traditional 'super'. She has a Telekinesis suit that gives her great strength, force field, and TK. The roleplay "hook" is that the company that designed the suit watches her very closely and... may not be on the up and up in their motives for designing (and using her as guinea pig for) the suit.
-Scion: darkest character. 1/2 angel, 1/2 demon (nevermind the theology there), she is hunted by both Light and Dark for her ability to tip the scales for either side. She is 400 years old, has something of a deathwish, but her powers (magical brick with some lifesupport/regen) make her effectively immortal.
-Kindle: Dimension hopping mage from another world. He has the power to animate items (summoning & multipower) plus a power pool that takes a long time and specific components to change. The Pool is mostly for story effects. Kindle is "totally unfamiliar with this world". Cats terrify him because of experiences with specific feline creatures in another world. He has a number of obscure knowledge skills (Dragon mating rituals, and the like).
-Empyrean: Was a young 4-color hero from earth. He was a martial artist with some energy projector powers, but spent 20+ years enslaved and/or fighting the enslaving race in another dimension, only to return 1 day after he left. He's returned to this world twenty years older and wiser, with his former masters chasing him, and, because he returned to Earth, turning their conqueror's eye on his homeworld. He struggles with having 4color heroic psychs in a war-like situation of kill or be killed (and the guilt of realizing his return to home may cause the Earth to be lost to galactic invaders).
So: 3 out of 4 have origins tied to other dimensions/planes. 2 of 4 are highly magical.
I can't see them having a Hall of Justice(tm). In fact, it's getting harder (in the 4 sessions we've done) to justify them all being in the same place at the same time, working as a team.
Ideas for adventures and Story Arcs that would tie all their lives together would be welcomed. Villains and settings from the Hero Game supplements can be assumed.
**edited for grammar & spelling
My current RP group consists of experience Hero Gamers. When we finished our last (200 pt super-spy) campaign, we decided to do a more traditional, 400pt Supers campaign to take advantage of the great supplements (shameless plug) such as Champions and Millenium City.
When the players designed their characters--all interesting, as I expected--they didn't create what you'd call a traditional superhero team. Think PrimalForce or Shadow Cabinet if you ever read those shortlived DC books.
I need some help directed adventures that suit the group. I'm not really willing to have them re-do their characters in a significant way because they're cool characters with roleplay potential.
Here's the rundown:
-Pallisade: most traditional 'super'. She has a Telekinesis suit that gives her great strength, force field, and TK. The roleplay "hook" is that the company that designed the suit watches her very closely and... may not be on the up and up in their motives for designing (and using her as guinea pig for) the suit.
-Scion: darkest character. 1/2 angel, 1/2 demon (nevermind the theology there), she is hunted by both Light and Dark for her ability to tip the scales for either side. She is 400 years old, has something of a deathwish, but her powers (magical brick with some lifesupport/regen) make her effectively immortal.
-Kindle: Dimension hopping mage from another world. He has the power to animate items (summoning & multipower) plus a power pool that takes a long time and specific components to change. The Pool is mostly for story effects. Kindle is "totally unfamiliar with this world". Cats terrify him because of experiences with specific feline creatures in another world. He has a number of obscure knowledge skills (Dragon mating rituals, and the like).
-Empyrean: Was a young 4-color hero from earth. He was a martial artist with some energy projector powers, but spent 20+ years enslaved and/or fighting the enslaving race in another dimension, only to return 1 day after he left. He's returned to this world twenty years older and wiser, with his former masters chasing him, and, because he returned to Earth, turning their conqueror's eye on his homeworld. He struggles with having 4color heroic psychs in a war-like situation of kill or be killed (and the guilt of realizing his return to home may cause the Earth to be lost to galactic invaders).
So: 3 out of 4 have origins tied to other dimensions/planes. 2 of 4 are highly magical.
I can't see them having a Hall of Justice(tm). In fact, it's getting harder (in the 4 sessions we've done) to justify them all being in the same place at the same time, working as a team.
Ideas for adventures and Story Arcs that would tie all their lives together would be welcomed. Villains and settings from the Hero Game supplements can be assumed.
**edited for grammar & spelling