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C_Zeree
Oct 2nd, '03, 10:13 PM
Cost multiplyers, I know they're not kosher HERO, but I was toying with it tonight.

Situation (no Advs or Lims on anything):
I place a 0.2 multiplyer on a 90 pt multipower
I get 18 pts, good
I place a 90 point power in a flexible slot
I get 4 pts for the slot
I thought I should get 18 pts
I toy with the multiplyer on the slot
I change it to 5, thinking to offset the .2
I get 90 pts for the slot
I change it back to 1
I get 4 pts
I change it to 0.99
I get 18 pts

What is going on?

Thanks for your help

rjcurrie
Oct 3rd, '03, 01:49 AM
Basically, what is happening is that if you place a Cost Multiplier on a Framework or List, that Multiplier is also applied to all slots in the Framework or List. However, if you then place a Cost Multiplier (other than 1) on one of the individual slots, that Mutliplier is applied to that slot's cost instead of the Framework's (or List's) Multiplier. If you put a Cost Multiplier of 1 on a slot, HD interprets it as the slot having no Multiplier of its own (because by defualt, all items have a Cost Multiplier of 1) and hence the Framework's (or List's) Multiplier is applied.

So, when we apply these rules to your example:

The 90 flexible slot would normally cost 18 points, but since the Framework has a Cost Multiplier of .2, its cost goes to .2 x 18 = 3.6 (rounds to 4) points.

When you put the Cost Multiplier of 5 on the slot, the cost is calculated as 18 x 5 = 90 points because the Slot's Multiplier is used instead of the Framework's Multiplier.

Then when change the Cost Multiplier for the slot to 1, HD interprets that as the slot having no Multiplier of its own and thus applies the Framework's Multiplier.

Finally, when you change the slot's Multiplier to .99, the slot's cost is calculated as 18 x .99 = 17.82 (rounds to 18) points.