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shadowcat1313
Jul 6th, '11, 07:21 AM
next in the series
http://www.army-technology.com/projects/buffalo/

BUFFALO MINE CLEARANCE VEHICLE
Val Char Cost Notes
5 Size 25 Length 3.17", Width 1.59", Area 5.04" Mass 3.2 ton KB -5
35 STR 0 Lift 3200.0kg; 7d6
14 DEX 0 OCV 5 DCV 2
16 BODY 0
15 DEF 0
3 SPD 0 Phases: 4, 8, 12
Total Characteristic Cost: 25

Movement: Running: 12" / 24"
Swimming: 3" / 6"
Leaping: 0"

Cost Powers END
Construction
4 1) Hardened Steel: (Total: 4 Active Cost, 4 Real Cost) +1 BODY (Real Cost: 1) plus +1 DEF (Real Cost: 3) 0
5 2) Boat Hull: (Total: 16 Active Cost, 5 Real Cost) Physical Damage Reduction, Resistant, 25% (15 Active Points); OIF Immobile (-1 1/2), Custom Modifier (only vs mines and hits to bottom of hull; -1) (Real Cost: 4) plus Swimming +1" (3" total); OIF Immobile (-1 1/2) (Real Cost: 1) Note: V Hull design channels explosion damage from below away from vehicle 0
Movement Systems
11 1) CAT C13 12.5l engine: (Total: 34 Active Cost, 11 Real Cost) Ground Movement +6" (12" total) (12 Active Points); OIF Bulky (-1), Fuel Dependent (fuel is Very Common; must refuel Once per 6 Hours; -3/4), Only On Appropriate Terrain (-1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 3) plus +1 SPD (10 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 4) plus +4 DEX (12 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 4) 0
1 2) Improved Suspension: +1 with Combat Driving (2 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4)
5 3) Self-Inflating Tires: Healing BODY 2d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; when tire takes its full BODY; +1/4) (25 Active Points); 1 Charge (-2), OAF Bulky (-1 1/2), Self Only (-1/2) [1]
Tactical Systems
55 1) 12.7mm Machine Gun (Pintle-Mounted): RKA 3d6, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2) (124 Active Points); OIF Bulky (-1), Real Weapon (-1/4), 500 Charges (+1) [500]
Defensive Systems
16 1) BAE Systems L-ROD aluminium armour that protects vehicles from rocket-propelled grenade attacks.: +12 DEF, Hardened (+1/4) (45 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Real Armor (-1/4)
Personnel Systems
5 1) Standard Radios: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real equipment; -1/4) 0
4 2) Crew Camera System: Increased Arc Of Perception (360 Degrees) with Sight Group (10 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real equipment; -1/4) 0
29 3) Fire Suppression System: Dispel Fire Powers 12d6, all Fire powers simultaneously (+2) (108 Active Points); 2 Charges (-1 1/2), OIF Bulky (-1), Custom Modifier (Real equipment; -1/4) [2]
Other Equipment
12 1) Robotic Arm and Iron Claw: (Total: 35 Active Cost, 12 Real Cost) Extra Limb (1) (5 Active Points); OIF Bulky (-1), Custom Modifier (Real Gear; -1/4) (Real Cost: 2) plus Stretching 5" (25 Active Points); OAF Bulky (-1 1/2), Limited Body Parts (-1/4), no Noncombat Stretching (-1/4) (Real Cost: 8) plus Extra Limb (1) (5 Active Points); Only For Digging And Picking Things Up (-1), Limited Manipulation (-1/4) (Real Cost: 2) 2
43 2) Powered Winch: Stretching 20", Reduced Endurance (0 END; +1/2) (150 Active Points); OAF Bulky (-1 1/2), Cannot Do Damage (-1/2), Always Direct (-1/4), no Noncombat Stretching (-1/4) 0


Talents
1 Absolute Time Sense (3 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4)
2 Eidetic Memory (5 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Equipment; -1/4)


Skills
1 +1 with Mechanics (2 Active Points); OIF Bulky (Reduces Vehicle to 1/2 DCV; -1 1/4), Custom Modifier (Real Equipment; -1/4)
2 +2 with Demolitions (4 Active Points); OIF Bulky (-1), Custom Modifier (Real Gear; -1/4)


Total Powers & Skill Cost: 196
Total Cost: 221

200+ Disadvantages
Vehicle Statistics
0 1) Weight and size in displacement tons Note: Tons, Displacement Tons
0 2) Top Speed in MPH Note: 55
0 3) Range in Miles Note: 300
0 4) Crew Note: 6
0 5) Payload
Limitations and Disadvantages
10 1) Physical Limitation: Exposed suspension components result in it being easily damaged and harder to maintain (Infrequently; Greatly Impairing)
15 2) Physical Limitation: High Silhouette gives -2 DCV at close range (Frequently; Greatly Impairing)
0 Experience Points

Total Disadvantage Points: 221