sojdev
Oct 3rd, '03, 03:57 PM
Hello all,
In the game world I am currently creating there is a curse that has been placed on all arcane magic. This curse was placed by a god and slowly transforms the users into a reptile. The curse was placed by the god of magic who is VERY evil and is represented as a shapeshifting reptile.
Now, the cultures of the world view arcane spell-casters as inherently evil and are thus fearful/hateful of them. This does not stop players from following this path, it merely makes them have a high need for secrecy.
What I am looking for are suggestions on how to handle the slow transformation into a lizard/snake as the spell-casters utilizes his/her powers. My initial thoughts are to make a table that lists out all of the "steps" in the transformation process and let the players build up corruption points that will move them down the table.
This is a pretty good system except that I don't know how I should handle the point value of the changes on the character sheet...should I make them pay the price with their exp or should I just list it as a disad?
The problem arises in that the first few changes will be beneficial (to further hook the player into using the magic) while later changes will become increasingly more detrimental.
I also wanted the transformation rate to be based on the power of the spells the player utilizes (more powerful spells, faster transformation).
Any help/suggestions/idea's?
In the game world I am currently creating there is a curse that has been placed on all arcane magic. This curse was placed by a god and slowly transforms the users into a reptile. The curse was placed by the god of magic who is VERY evil and is represented as a shapeshifting reptile.
Now, the cultures of the world view arcane spell-casters as inherently evil and are thus fearful/hateful of them. This does not stop players from following this path, it merely makes them have a high need for secrecy.
What I am looking for are suggestions on how to handle the slow transformation into a lizard/snake as the spell-casters utilizes his/her powers. My initial thoughts are to make a table that lists out all of the "steps" in the transformation process and let the players build up corruption points that will move them down the table.
This is a pretty good system except that I don't know how I should handle the point value of the changes on the character sheet...should I make them pay the price with their exp or should I just list it as a disad?
The problem arises in that the first few changes will be beneficial (to further hook the player into using the magic) while later changes will become increasingly more detrimental.
I also wanted the transformation rate to be based on the power of the spells the player utilizes (more powerful spells, faster transformation).
Any help/suggestions/idea's?