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View Full Version : Shadowcats Vehicular Insanity Shop: Paramount Marauder



shadowcat1313
Jul 8th, '11, 06:01 AM
heres my take on the Marauder, and building on the work done previously\

PARAMOUNT MARAUDER

Movement: Running: 20m / 40m
Swimming: 5m / 10m
Leaping: 4m

Cost Powers END
Construction
1 1) Hardened Steel: (Total: 1 Active Cost, 1 Real Cost) +1 BODY (Real Cost: 1) 0
5 2) Narrower Deep V Hull: (Total: 16 Active Cost, 5 Real Cost) Physical Damage Reduction, Resistant, 25% (15 Active Points); OIF Immobile (-1 1/2), Custom Modifier (only vs mines and hits to bottom of hull; -1) (Real Cost: 4) plus Swimming +1m (5m total) (1 Active Points); OIF Immobile (-1 1/2) (Real Cost: 1) Note: V Hull design channels explosion damage from below away from vehicle 0
Powerplant
4 1) CUMMINS ISBe4 Diesel: Endurance Reserve (10 END, 10 REC) Reserve: (11 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4), 4 Continuing Charges lasting 1 Hour each (-0); REC: (8 Active Points); OIF Immobile (-1 1/2), Custom Modifier (Real Gear; -1/4) [4 cc]
1 2) Multifuel Capable Engine: Custom Power (1 Active Points) 0
Mobility
11 1) Fast Wheeled Movement: (Total: 30 Active Cost, 11 Real Cost) Ground Movement +8m (20m total) (8 Active Points); OAF Bulky (4 Tires; Requires Multiple Foci or functions at reduced effectiveness; -1 1/4), Fuel Dependent (-3/4), Only On Appropriate Terrain (-1/2), Custom Modifier (Real Equipment; -1/4) (Real Cost: 2) plus +1 SPD (10 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 4) plus +6 DEX (12 Active Points); OIF Bulky (-1), Linked (Ground Movement; -1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 5) 0
1 2) Improved Suspension: +1 with Combat Driving (2 Active Points); OIF Bulky (-1), Custom Modifier (Real Equipment; -1/4)
1 3) Super Reinforced Tires: +7 BODY (7 Active Points); Custom Modifier (Tires Only; -2), OAF Bulky (-1 1/2)
-8 4) Ground Movement Only: Custom Power (-8 Active Points) 0
Tactical Systems
2 1) Four Firing Ports for Small Arms, 2 Left and 2 Right: Custom Power (2 Active Points) 0
Defensive Systems
10 1) STANAG 4569 Series 4A Protection Package: Resistant Protection (9 PD/9 ED) (27 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Custom Modifier (Real Armor; -1/4) 0
25 2) Fire Suppression System: Dispel Fire Powers 12d6, (+2) (108 Active Points); 1 Charge (-2), OIF Bulky (-1), Custom Modifier (Real equipment; -1/4) [1]
Electronics Systems
6 1) Advanced Battlefield Radios: High Range Radio Perception (Radio Group), +2 to PER Roll, Concealed (-1 with High Range Radio Perception PER Rolls) (15 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real equipment; -1/4) 0
6 2) GPS and Navigation System: (Total: 15 Active Cost, 6 Real Cost) Bump Of Direction (3 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 1) plus Navigation (Land) 14- (12 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 5) 0
Personnel Systems
9 1) Headlights: +5 PER with Sight Group (10 Active Points); OIF Bulky (-1), Custom Modifier (Only in Darkness; -1/2) Note: (x2 number of items) 0
2 2) Heating And Airconditioning: Life Support (Safe in Intense Cold; Safe in Intense Heat) (4 Active Points); OIF Bulky Fragile (-1 1/4) 0
Optional Equipment
5 1) Armored Side Inserts Package: Resistant Protection (5 PD/5 ED) (15 Active Points); OIF Bulky (-1), Ablative BODY Only (-1/2), Custom Modifier (Protects Cockpit Sides Only; -1/2), Custom Modifier (Real Armor; -1/4) 0
2 2) Driver and Gunners Nightvision System: Nightvision (5 Active Points); OIF Bulky Fragile (-1 1/4) 0
4 3) Auxillary Water Tank : Endurance Reserve (25 END, 5 REC) Reserve: (11 Active Points); OAF Bulky (-1 1/2); REC: (4 Active Points); Limited Recovery (must be refilled with water; -2) 0
4 4) Auxillary Fuel Tank : Endurance Reserve (25 END, 5 REC) Reserve: (11 Active Points); OAF Bulky (-1 1/2); REC: (4 Active Points); Limited Recovery (must be refilled with water; -2) 0
4 5) Crew Camera System: Increased Arc Of Perception (360 Degrees) with Sight Group (10 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (Real equipment; -1/4) 0
6 6) Pusher Bumper: Hand-To-Hand Attack +4d6 (20 Active Points); OAF Bulky (-1 1/2), Hand-To-Hand Attack (-1/2), Limited Arc Of Fire (180 degrees; Only on same horizontal level; -1/2) Note: Oversized bumper used to push people and some obstacles away from front of vehicle 2
6 7) Dozer Blade: Area Of Effect (1m Radius; +1/4) for up to 35 Active Points of STR, Reduced Endurance (0 END; +1/2) (13 Active Points); Only To Push Things From The Front (-1) 0
Val Char Cost Notes
5 Size 25 Length 6.35m, Width 3.17m, Height 3.17m, Volume 64m^3 Mass 3.2 ton, OCV +3, KB -5
38 STR 3 Lift 4850.3kg; 7 1/2d6
16 DEX 0
23 BODY 0
3 SPD 0 Phases: 4, 8, 12
Total Characteristic Cost: 28
8 8) NBC Protection: LS (Immunity All terrestrial poisons and chemical warfare agents; Safe in High Radiation; Safe in Intense Heat; Self-Contained Breathing) (19 Active Points); OIF Bulky (-1), Custom Modifier (Real equipment; -1/4) 0
5 9) Public Address System: Hearing Group Images, +/-3 to PER Rolls, Reduced Endurance (0 END; +1/2) (21 Active Points); OAF Bulky (-1 1/2), Set Effect (only amplifies what's said into it; -1), No Range (-1/2) 0
Weapons Options
55 1) 12.7mm Machine Gun (Pintle-Mounted): RKA 3d6, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2) (124 Active Points); OIF Bulky (-1), Real Weapon (-1/4), 500 Charges (+1) [500]
35 2) Mk. 19 40mm Grenade Launcher: RKA 2 1/2d6, Explosion (+1/2) (80 Active Points); OIF Bulky (-1), Real Weapon (-1/4), 50 Charges (+1/2) [50]
35 3) M1919A4 7.62mm Machine Gun (Pintle-Mounted): RKA 2d6+1, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2) (96 Active Points); OIF Bulky (-1), Custom Modifier (open mount, no protection for gunner; -1/2), Real Weapon (-1/4), 500 Charges (+1) [500]
42 4) 120mm Mortar: Killing Attack - Ranged 4 1/2d6, Explosion (+1/2), Nonselective Target (-1/4), Indirect (Source Point is the same for every use, path is from Source Point to target; +1/4), Increased Maximum Range (1,400m; +1/4) (157 Active Points); OIF Bulky (-1), Cannot Use Targeting (-1/2), Custom Modifier (Vehicle is treated as open topped while mortar is in operation; -1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Can Be Missile Deflected (-1/4), 64 Charges (+1/2) [64]


Talents
2 Bump Of Direction (3 Active Points); OIF Fragile (-3/4)
2 Absolute Time Sense (3 Active Points); OIF Fragile (-3/4)


Skills
1 +1 with Mechanics (2 Active Points); OIF Bulky (Reduces Vehicle to 1/2 DCV; -1 1/4), Custom Modifier (Real Equipment; -1/4)


Total Powers & Skill Cost: 292
Total Cost: 320

200+ Disadvantages
General Information
0 1) Weight in Tons Note: Curb Weight of 9,800kg, Max all up Combat Weight of 15,000kg
0 2) Top Speed Note: 100 kmh
0 3) Range in KM Note: 700
0 4) Crew Note: 2+8 troops
0 5) Country of Origin Note: South Africa
0 6) Date In Service Note: 2007
0 7) Intended Usage Note: Light Mine Protected Vehicle
Actual Complications
15 1) Physical Limitation: Exposed suspension components result in it being easily damaged and harder to maintain (Infrequently; Greatly Impairing)
15 2) Physical Limitation: Gas Engine, vulnerable to fires if fuel system hit (Infrequently; Greatly Impairing)
20 3) Physical Limitation: High Silhouette gives -2 DCV at close range (Frequently; Greatly Impairing)
120 Experience Points

Total Disadvantage Points: 320