Midhir
Feb 26th, '03, 04:17 PM
Well I got HD to replace the Excel file I created to manage characters and was amazed when I first used it. Now after the last couple months of seeing the fixes and features added to HD I was happy to have spent the money.
I wasn't sure how I was going to make use of some of the house rules I have for figuring characteristics but was amazed at how easy, flexiable and powerful the HD templates where and still are.
I was able to change the cost of STR from 1 point to 2. Make SPD figure from DEX & INT instead of just DEX.
But what made me even more amazed and what prompted this post is one of the other house rules I use. Instead of having a Base Running ability I use STR & DEX to figure out what a character's Run should be (STR/5 + DEX/5). Well I didn't see anything in the Template that would accomplish this so I just put in a few lines (using how SPD is worked out).
I added this to the STR and DEX area of the Template:
RUNNINGINCREASE="1" RUNNINGINCREASELEVELS="5"
Then set the base value for RUNNING to 0.
Sure enough it worked with one small glitch. It seems to be rounding up oddly. A character with STR: 21 and DEX: 23 is ending up with a RUNNING: 9. It seems to be rounding a value of 8.4 upto 9. Now I might be doing things outside the boundries, but if their is a fix for this I thought I would ask.
I wasn't sure how I was going to make use of some of the house rules I have for figuring characteristics but was amazed at how easy, flexiable and powerful the HD templates where and still are.
I was able to change the cost of STR from 1 point to 2. Make SPD figure from DEX & INT instead of just DEX.
But what made me even more amazed and what prompted this post is one of the other house rules I use. Instead of having a Base Running ability I use STR & DEX to figure out what a character's Run should be (STR/5 + DEX/5). Well I didn't see anything in the Template that would accomplish this so I just put in a few lines (using how SPD is worked out).
I added this to the STR and DEX area of the Template:
RUNNINGINCREASE="1" RUNNINGINCREASELEVELS="5"
Then set the base value for RUNNING to 0.
Sure enough it worked with one small glitch. It seems to be rounding up oddly. A character with STR: 21 and DEX: 23 is ending up with a RUNNING: 9. It seems to be rounding a value of 8.4 upto 9. Now I might be doing things outside the boundries, but if their is a fix for this I thought I would ask.