PerennialRook
Oct 6th, '03, 03:42 PM
I was making/altering a race when I came to something that I don't know how to do. Ears.
I don't know how many people have ever tried to sneek up on a deer, I have. As you are aproaching if they smell or hear something out of the ordinary (you) they become alert and their ears stick up. I would assume this helps them hear better.
Then if they are alert and you make a noise they point their ears towards you. I assume this helps them hear in that particular direction better.
Jumping to another animal, the wolf, it seems like any time a wolf is attacking or otherwise engaged in a fight it's ears lay back on it's head. This, I assume, is to keep them protected.
This gives me four modes of hearing: Normal, Alert, Directional, and Defensive.
How would I portray this type of ear using the hero system? Would I build it as a multipower?
Thank you for your help.
-Preston
I don't know how many people have ever tried to sneek up on a deer, I have. As you are aproaching if they smell or hear something out of the ordinary (you) they become alert and their ears stick up. I would assume this helps them hear better.
Then if they are alert and you make a noise they point their ears towards you. I assume this helps them hear in that particular direction better.
Jumping to another animal, the wolf, it seems like any time a wolf is attacking or otherwise engaged in a fight it's ears lay back on it's head. This, I assume, is to keep them protected.
This gives me four modes of hearing: Normal, Alert, Directional, and Defensive.
How would I portray this type of ear using the hero system? Would I build it as a multipower?
Thank you for your help.
-Preston