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Tamashii2000
Oct 7th, '03, 10:34 PM
Ok, as a larc I took one of the old 4th edition character Aureole of Circle and Mete and gave her a bit of a... remake.

Tell me what you think

<font size=+1><b>Aureole</b></font>

Player:

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>19&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>18</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>24&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>7</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8/15&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>8/15&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>54&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>35&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>10</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 151

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Eq:Shaman: </i></b>Elemental Control, 20-point powers&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">24&#160;&#160;</td><td>1) <b><i>Spirit of the Wolf: </i></b>Aid Running 4d6 (standard effect: 12 points) (Custom Adder) (40 Active Points); Costs END Only Costs END to Activate (-1/4)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">24&#160;&#160;</td><td>2) <b><i>Raging Strength: </i></b>Aid Strength 4d6 (standard effect: 12 points) (Custom Adder) (40 Active Points); Costs END Only Costs END to Activate (-1/4)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">9&#160;&#160;</td><td>3) <b><i>Turtle Skin: </i></b>Armor (7 PD/7 ED) (21 Active Points); Costs END Only Costs END to Activate (-1/4)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td>4) <b><i>Drowsy: </i></b>Suppress: Speed 4d6 (standard effect: 12 points) (20 Active Points)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">40&#160;&#160;</td><td>5) <b><i>Frost Strike: </i></b>EB 10d6 (50 Active Points)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">21&#160;&#160;</td><td>Endurance Reserve (150 END, 6 REC) (21 Active Points)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 138

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Generic Martial Arts&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>2) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>3) Kick: 1/2 Phase, -2 OCV, +1 DCV, 6d6 Strike&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>4) Punch: 1/2 Phase, +0 OCV, +2 DCV, 4d6 Strike&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>5) Throw: 1/2 Phase, +0 OCV, +1 DCV, 2d6 +v/5, Target Falls&#160;</td></tr></table><b>Martial Arts Cost:</b> 20

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Deduction 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Criminology 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Forensic Medicine 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Security Systems 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Stealth 14-&#160;</td></tr><tr><td valign="top" align="right">&#160;&#160;</td><td>Generic Martial Arts&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>1) Breakfall 14-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>2) WF: Common Melee Weapons&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Occult based Groups and Organisations 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>AK: Mystical places 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Acrobatics 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Climbing 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>+1 with any three related Skills&#160;</td></tr></table><b>Skills Cost: </b>33

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Access (Hidden (-1 to Skill Rolls))&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Money: Well Off&#160;</td></tr></table><b>Perks Cost:</b> 8



<b>Total Character Cost:</b> 350

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret Identity Frequently (11-), Major&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code Versus Killing Common, Total&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Feels need to prove herself (Common, Strong)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Psychological Limitation: Lonely but trys to hide it. (Uncommon, Moderate)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Competative with Megan Pierce (Common, Moderate)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Circle of the scarlet moon 8- (Mo Pow, NCI, Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Arch-villian 11- (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">30&#160;&#160;</td><td>Vulnerability: 2 x STUN Bullets (Very Common)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Vulnerability: 2 x Effect Emotion/mental based Magic (Uncommon)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Unluck: 1d6&#160;</td></tr></table>
<b>Disadvantage Points:</b> 150

<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0


Note: all Powers run off the endurance battery (aka: mana)

Tech
Oct 8th, '03, 04:47 AM
It's cool to see Circle & METE mentioned again. I used the Circle for a long time and enjoyed it, as did my players. I just wish I could find that book again. Hey, the write-up looks fine to me. Anyone got a spare copy they might want to let go?

Tamashii2000
Oct 8th, '03, 04:53 AM
Originally posted by Tech
It's cool to see Circle & METE mentioned again. I used the Circle for a long time and enjoyed it, as did my players. I just wish I could find that book again. Hey, the write-up looks fine to me. Anyone got a spare copy they might want to let go?

I had to find mine on Ebay....

Lightray
Oct 8th, '03, 04:57 AM
I'd done the same thing in my campaign (Circle characters were just... odd... constructions).

Wasn't Aureole a force field / desolidification / energy blast type? She was supposed to have been the daughter of a (Golden Age? Silver Age?) hero named Nightwraith.

Do you plan on working that in with your re-write?

p.s., if anyone knows what a "Kor" Hunter was supposed to be, spill the beans -- that's bugged me for a long time.

Tamashii2000
Oct 8th, '03, 05:17 AM
yes, the original book had her with entirely different powers. I changed them in a strange urge to model a character after some of the Everquest characters I have online. Thats why she's got a EC thats magical - All her spells have to be shaman spells from EQ.

I am going to make Kor Hunter a ranger... haven't decided about the others yet.

Redmenace
Oct 8th, '03, 07:01 AM
Originally posted by Tech
It's cool to see Circle & METE mentioned again. I used the Circle for a long time and enjoyed it, as did my players. I just wish I could find that book again. Hey, the write-up looks fine to me. Anyone got a spare copy they might want to let go?


Try Noble Knight Games
http://www.nobleknight.com/MiscellaneousPages/homepage.Asp

They got a nice bundle of Ice/Hero products recently.
RPGS-> Hero-> Champions

If they don't have it you can check back every week, they get new stuff every week or so or you can send them an e-mail requesting the item.

They'll need the title and company which they will post in there games wanted section of the e-mail bulletin.

Lord Liaden
Oct 8th, '03, 08:31 AM
Originally posted by Lightray
p.s., if anyone knows what a "Kor" Hunter was supposed to be, spill the beans -- that's bugged me for a long time.

"Kor" was actually the character's real name; he was originally from an alternate Earth of medieval technology but magical potential. I always got a kick out of the "civilian" name he would sometimes use: "Fletcher Quill."

The Circle has played a significant role in past campaigns of mine, although it evolved into less of a superteam and more of a school for mystics, with senior instructors teaching different magic specialities. In a few games in the mid-'8o's I played Moonsilver as a PC. He's not only a cool character, but a fellow Quebecois. ;)

Lightray
Oct 8th, '03, 08:52 AM
Originally posted by Lord Liaden
"Kor" was actually the character's real name
How did I miss that all these years?

The Circle has played a significant role in past campaigns of mine, although it evolved into less of a superteam and more of a school for mystics, with senior instructors teaching different magic specialities. In a few games in the mid-'8o's I played Moonsilver as a PC. He's not only a cool character, but a fellow Quebecois.
When my current campaign revival was originally run (years ago) one of the GMs was using the Circle as the basis for his game. It was not really a super-team, more a school too.

They had really bad luck, though -- Gratz tore through them. Now that I've revived things, there aren't many of the Circle left: Megan, Aureole, Moonsilver.

And one of the players can't stand Moonsilver, 'cause he was in luuurve with her PC back in the old campaign. So, he and the Circle don't show up too often. Maybe I'll see about letting them go out with a bang...

lemming
Oct 8th, '03, 11:09 AM
Originally posted by Tech
It's cool to see Circle & METE ... Anyone got a spare copy they might want to let go?
Hmm, I'll look in my inventory of books that are supposed to go to ebay. (wound up with a bunch of duplicates at one point.)

Enforcer84
Oct 8th, '03, 08:47 PM
Cool writeup. Are you going to do Ebonfire?

Lord Liaden
Oct 8th, '03, 09:04 PM
Ebonfire always kinda bothered me. He fit in with a school for mystics even less than most of the characters, and there was no real reason for them to have taken him in and grant him powers.

I did use Ebonfire with much of his background intact, but I made him one of the police officers turned into a vampire by Gratz, who gained free will after that monster was destroyed. He became an occult private detective helping the Circle with mystery solving. His vampiric status made his friendship with the monster-slaying Moonsilver even more interesting, at least for me.

Tamashii2000
Oct 9th, '03, 02:37 AM
Originally posted by Enforcer84
Cool writeup. Are you going to do Ebonfire?

Yes, I intend on doing all of them, in fact I am working on Kor Hunter right now. But I am going to convert thier magic's over to something akin to the 'schools of magic' in everquest (basicly..because i am a geek and have nothing better to do!)

Tamashii2000
Oct 12th, '03, 02:07 AM
Ok, Here's Kor Hunter.. Took longer than I expected.

As before same basic character.. personality and such..but powers were 'revamped/reimagined' into a 'everquest' style character

<font size=+1><b>Kor Hunter</b></font>

Player:

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>20/30&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>11&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>5</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10/19&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>10/19&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>6/7&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>37&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>9</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>7"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 140

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">40&#160;&#160;</td><td><b><i>Bone Carved Short Bow: </i></b>Multipower, 60-point reserve, (60 Active Points); all slots: OIF (Bow; -1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4u&#160;&#160;</td><td>1) <b><i>Explosive Arrow: </i></b>EB 8d6, Explosion (+1/2) (60 Active Points); OIF (Bow; -1/2)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">4u&#160;&#160;</td><td>2) <b><i>Black Acrila tipped arrow: </i></b>RKA 4d6, 16 Charges (+0) (60 Active Points); OIF (Bow; -1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4u&#160;&#160;</td><td>3) <b><i>LightCrawler Arrow: </i></b>Sight Group Flash 12d6 (60 Active Points); OIF (Bow; -1/2)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">9&#160;&#160;</td><td><b><i>Light Leather Padding: </i></b>Armor (3 PD/3 ED)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Ranger Spells&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td>1) <b><i>Mana Reserve: </i></b>Endurance Reserve (60 END, 5 REC) (11 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td>2) <b><i>Glimpse: </i></b>+6 PER with Sight Group (12 Active Points); Costs END Only Costs END to Activate (-1/4)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">16&#160;&#160;</td><td>3) <b><i>Snare: </i></b>Entangle 4d6 + 4, 4 DEF (60 Active Points); Does Not Prevent The Use Of Accessible Foci (-1), Set Effect (Hands Only/Feet Only) (-1), Only When In Contact With The Ground (natural earth, stone, and soil only; -1/2), Cannot Form Barriers (-1/4)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td>4) <b><i>Camouflage: </i></b>Invisibility to Sight Group , No Fringe (30 Active Points); Only When Not Attacking (-1/2)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td>5) <b><i>Feet Like Cat: </i></b>+10 DEX (30 Active Points); Costs END Costs END Every Phase (-1/2)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">14&#160;&#160;</td><td>6) <b><i>Thistle Coat: </i></b>Armor (6 PD/6 ED), Limited Power Power loses less than a fourth of its effectiveness (Last 12 seg (1 turn); +0) (18 Active Points); Costs END Only Costs END to Activate (-1/4)&#160;</td><td valign="top" align="right">2</td></tr></table><b>Powers Cost:</b> 152


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Survival 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 13-&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Stealth 15- (17-)&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Concealment 15-&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>+2 with Bow&#160;</td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>Penalty Skill Levels: +4 vs. Range Modifier with Bow's &#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Flora and Fuana 11-&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Climbing 15- (17-)&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Tracking 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Paramedics 13-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Riding 13- (15-)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>WF: Common Melee Weapons, Bows&#160;</td></tr></table><b>Skills Cost: </b>58




<b>Total Character Cost:</b> 350

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret Identity Frequently (11-), Major&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Physical Limitation: Unfamilar with earth customs/culture (Frequently, Slightly Impairing)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Naive (Very Common, Moderate)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Most hide heroic nature behind Frivolous front (Common, Moderate)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Oeramm 11- (Mo Pow, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Demon 8- (Mo Pow, NCI, Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Hunted: Circle of the scalet moon 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish, max in catagory of Disadd)&#160;</td></tr><tr><td valign="top" align="right">50&#160;&#160;</td><td>Archer Bonus&#160;</td></tr></table>
<b>Disadvantage Points:</b> 150

<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0

Tamashii2000
Nov 7th, '03, 04:14 AM
Originally posted by Enforcer84
Cool writeup. Are you going to do Ebonfire?

<font size=+1><b>Ebon Fire</b></font>

Player:

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>16&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8/23&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>6/21&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>60&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>44&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>1</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 163

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">13&#160;&#160;</td><td><b><i>Mana reserve: </i></b>Endurance Reserve (80 END, 5 REC) (13 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Eq Wizard Powers: </i></b>Elemental Control, 20-point powers&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td>1) <b><i>Fingers of Fire: </i></b>HA +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">30&#160;&#160;</td><td>2) <b><i>Black Fire Bolt: </i></b>EB 8d6 (40 Active Points)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td>3) <b><i>Lesser Shielding: </i></b>FF (15 PD/15 ED) (30 Active Points)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">9&#160;&#160;</td><td>4) <b><i>Glimpes: </i></b>+14 versus Range Modifier for Sight Group (21 Active Points); Costs Endurance (Only Costs END to Activate; -1/4)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td>5) <b><i>Gate: </i></b>Extra-Dimensional Movement (Single Dimension) (20 Active Points); Limited Power Only To HQ (-1), Extra Time (Full Phase, Character May Take No Other Actions, -3/4)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td>6) <b><i>Shadow Step: </i></b>Teleportation 12" (24 Active Points); Limited Power Random Direction (Roll 1d6 (1 ahead, 4 behind); -1), Limited Power Random Distance (2d6; -1/2), no Noncombat movement (-1/4)&#160;</td><td valign="top" align="right">2</td></tr></table><b>Powers Cost:</b> 98


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bribery 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Conversation 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 12-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>WF: Handguns&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>TF: Small Ground vehicles (everyman), Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lockpicking 13-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Circle of Tunare 11-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>KS: Occult World 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Mechanics 13-&#160;</td></tr></table><b>Skills Cost: </b>20

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Contact: Streetgang (Contact has: useful Skills or resources, Contact limited by identity), Organization Contact (x3) (3 Active Points) 8-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Access (Hidden (-1 to Skill Rolls))&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Vehicle&#160;</td></tr></table><b>Perks Cost:</b> 26

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Lightning Reflexes: +3 DEX to act first with Black Fire&#160;</td></tr></table><b>Talents Cost:</b> 3


<b>Total Character Cost:</b> 310

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code Versus Killing Common, Total&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret Identity Frequently (11-), Major&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Overconfidence (Common, Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>DNPC: Younger Sister (Also president of FOXBAT fan club) 8- (Normal; Unaware of character's adventuring career/Secret ID)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Curse: Unluck: 2d6&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Vulnerability: 2 x STUN Shamanistic Magic (Uncommon)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Vulnerability: 2 x BODY Shamanistic Magic (Uncommon)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Evil Shaman 11- (Mo Pow, Limited Geographical Area, Harshly Punish)&#160;</td></tr></table>
<b>Disadvantage Points:</b> 110

<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0


Ask..and you shall...

Mangog
Nov 7th, '03, 05:23 AM
How about the Mighty Pinchus?

Mangog
Nov 7th, '03, 08:34 AM
The mighty one

proditor
Nov 7th, '03, 04:44 PM
I rewrote Ebonfire at one point recently for a NYC based game. The one thing that amused me for days (and proves that I need to get out more and not watch movies made by Berry Gordy) was his reputation to his neighborhood. Medium sized group, 8-

It was called "Catches bullets with his teeth?"

It amused me far more than it ever should have.

Gary Ciaramella
Nov 8th, '03, 03:23 AM
Tamashii, can you post the .hdc files for those please? :D

Tamashii2000
Nov 8th, '03, 04:47 AM
Originally posted by Gary Ciaramella
Tamashii, can you post the .hdc files for those please? :D

Sure, will take a few posts

Tamashii2000
Nov 8th, '03, 04:48 AM
and EbonFire

Tamashii2000
Nov 8th, '03, 04:50 AM
Kor Hunter

Tamashii2000
Nov 8th, '03, 04:51 AM
and da last one.

Mighty Pinchus doesn't fit any everquest classes I can think of..well maybe warrior.. have to come up with a different 'theme' for M.e.t.e. characters

TheQuestionMan
May 31st, '09, 05:50 AM
Bookmark Post.


Thank you for your patience.


QM

Roth
Jun 2nd, '09, 05:45 AM
It might just be my browser, but the character sheets are their with all their html code. Makes it kinda hard to read. Any suggestions?

The Circle was one of my favorite old school teams as well. Some interesting backgrounds and some weird power set ups.

TheQuestionMan
Jun 2nd, '09, 06:19 AM
Repost with different format. Forum changes caused the gobblie goup


Cheers


QM

Tamashii2000
Jun 2nd, '09, 09:27 AM
yeah, They were not like that when I originaly posted them so long ago. I had forgotten about this thread...


Time to work on M.E.T.E.

have to change the name..

LoresLost
Jun 2nd, '09, 10:17 AM
It might just be my browser, but the character sheets are their with all their html code. Makes it kinda hard to read. Any suggestions?

The Circle was one of my favorite old school teams as well. Some interesting backgrounds and some weird power set ups.

Fastest way to look at the old html character formats are to copy the html text into a text editor and name the file somename.htm or othename.html and then use open file on your browser. (Note: Posting of HTML was shut down for security)

Then You can read the text of the html part easy enough.(and even paste it in to a reply like this):



Kor Hunter Player:
Val Char Cost
15 STR 5
20/30 DEX 30
20 CON 20
10 BODY 0
18 INT 8
11 EGO 2
20 PRE 10
20 COM 5

10/19 PD 7
10/19 ED 6
6/7 SPD 30
10 REC 6
40 END 0
37 STUN 9

7" RUN 2
2" SWIM 0
3" LEAP 0
Characteristics Cost: 140
Cost Power END
40 Bone Carved Short Bow: Multipower, 60-point reserve, (60 Active Points); all slots: OIF (Bow; -1/2)
4u 1) Explosive Arrow: EB 8d6, Explosion (+1/2) (60 Active Points); OIF (Bow; -1/2) 6
4u 2) Black Acrila tipped arrow: RKA 4d6, 16 Charges (+0) (60 Active Points); OIF (Bow; -1/2)
4u 3) LightCrawler Arrow: Sight Group Flash 12d6 (60 Active Points); OIF (Bow; -1/2) 6
9 Light Leather Padding: Armor (3 PD/3 ED)
Ranger Spells
11 1) Mana Reserve: Endurance Reserve (60 END, 5 REC) (11 Active Points)
10 2) Glimpse: +6 PER with Sight Group (12 Active Points); Costs END Only Costs END to Activate (-1/4) 1
16 3) Snare: Entangle 4d6 + 4, 4 DEF (60 Active Points); Does Not Prevent The Use Of Accessible Foci (-1), Set Effect (Hands Only/Feet Only) (-1), Only When In Contact With The Ground (natural earth, stone, and soil only; -1/2), Cannot Form Barriers (-1/4) 6
20 4) Camouflage: Invisibility to Sight Group , No Fringe (30 Active Points); Only When Not Attacking (-1/2) 3
20 5) Feet Like Cat: +10 DEX (30 Active Points); Costs END Costs END Every Phase (-1/2) 3
14 6) Thistle Coat: Armor (6 PD/6 ED), Limited Power Power loses less than a fourth of its effectiveness (Last 12 seg (1 turn); +0) (18 Active Points); Costs END Only Costs END to Activate (-1/4) 2
Powers Cost: 152
Cost Skill
2 Survival 13-
3 Streetwise 13-
7 Stealth 15- (17-)
7 Concealment 15-
6 +2 with Bow
8 Penalty Skill Levels: +4 vs. Range Modifier with Bow's
2 KS: Flora and Fuana 11-
7 Climbing 15- (17-)
7 Tracking 15-
3 Paramedics 13-
3 Riding 13- (15-)
3 WF: Common Melee Weapons, Bows
Skills Cost: 58 Total Character Cost: 350
Val Disadvantages
15 Social Limitation: Secret Identity Frequently (11-), Major
10 Physical Limitation: Unfamilar with earth customs/culture (Frequently, Slightly Impairing)
15 Psychological Limitation: Naive (Very Common, Moderate)
10 Psychological Limitation: Most hide heroic nature behind Frivolous front (Common, Moderate)
20 Hunted: Oeramm 11- (Mo Pow, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
20 Hunted: Demon 8- (Mo Pow, NCI, Harshly Punish)
10 Hunted: Circle of the scalet moon 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish, max in catagory of Disadd)
50 Archer Bonus
Disadvantage Points: 150
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0

Tamashii2000
Jun 2nd, '09, 10:58 AM
Ok, that is cool. Consider your self Rep'ed. If I knew how to....

pinecone
Jun 2nd, '09, 06:26 PM
Ok, that is cool. Consider your self Rep'ed. If I knew how to....

Got 'im for ya...

Roth
Jun 2nd, '09, 08:50 PM
Thanks LoresLost. I'll remember that.