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View Full Version : Is this a Bad Idea: Major Mayhem



JmOz
Oct 9th, '03, 07:04 PM
I have decided for my campeign that the good Doc. Destroyer will have a Lt that is similar to the good doctor.

I will be using a classic character by the name of Profesor Morte (AKA Proffesor MORRRTY) as said Lt.

The way I see the good Prof is that he alone should be able to take on a team of superheroes by himself. He will however have his own bodyguards.

The first one I thought of was a THIRD Battle suit character named Major Mayhem, who the only thing I could think of was that he is a "Good Soldier" type, and would leath the Death Squat (The Professors body guards)

So two things, what do you all think of the idea, and other characters to include in the death squad (4-5 others I would say)

Chuckg
Oct 9th, '03, 07:40 PM
"Conquerors, Killers, and Crooks" already provides Destroyer with a very nice superpowered bodyguard, chief goon, and field commander -- Gigaton.

(Who is the 5e adaptation of the original Gigaton from the classic "Day Of the Destroyer" module, which had him in the same role.)

Enforcer84
Oct 9th, '03, 08:02 PM
Originally posted by JmOz
...Major Mayhem, who the only thing I could think of was that he is a "Good Soldier" type, and would leath the Death Squat


I shudder to think of the powers held by the <b>Death Squat</b>.:D

Lord Liaden
Oct 9th, '03, 08:12 PM
I guess it's a question of what you're looking for in minions for Dr. Destroyer - do you want some type of "super-team," or merely powerful operatives? Conquerors, Killers and Crooks provides a wide variety of the latter already in Destroyer's employ: Standard Agents (200 pts.) and Heavy Combat Agents (300 pts.); mecha-like Black Talon combat suits (almost 600 pts.); and Destroid robots (over 600 pts.), in addition to the aforementioned Gigaton (nearly 700 pts. of brick/EP), and Destroyer's chief spy, the shape-shifting mentalist Rakshasa. If you're bringing back Professor Muerte, Destroyer has a good spectrum of minions right there. Assuming you're not using the 5E Eurostar, the members of "Terror Inc." would be appropriate to serve as Muerte's bodyguards (Giganto at least).

If you want to have a special "death squad" serving Destroyer, the likeliest villains that he would recruit would be mercenaries with a technological bent and with no compunctions about killing. In CKC that would probably include Mechassassin (a natural leader), Lazer, and possibly Blowtorch although he's a little unstable. You could also scavenge the classic Day of the Destroyer adventure for Golden Marauder and the rest of Villains International, not to mention 4E Destroyer's martial artist bodyguard/assassin, Stormwatch. The armor used by Dr. Destroyer II in that adventure might be a good basis for your upgraded Prof. Muerte.

That's about all I can suggest without knowing more about what you're looking for and what you have. :)

Vondy
Oct 9th, '03, 08:24 PM
I ran a villian game that centered on Major Chaos and the Chaos Five once...

He was the anti-cap.

Hermit
Oct 9th, '03, 08:27 PM
Originally posted by D-Man
He was the anti-cap.

Boo hiss! El Diablo No Cappo!

;)

Welcome Back, btw D-Man.

winterhawk
Oct 9th, '03, 09:40 PM
I created a Death Sqaud team based on a little known Marvel Villain team called Mutant Force, which one of my players based his character off of. They were:

Deadbolt: Cybernetic Electrical EB
Deadheat: Fire Guy
Deadeye: Eye beam EB
Deadweight: A cool gravity character from Enemies of San Angelo.

JmOz
Oct 22nd, '03, 07:28 AM
I just redesigned the Professor, came in at 1500 points. He is essentialy a toned down Dr. D. The basic reason for wanting him is so that the players can fight a Dr D type character with out having their heads handed to them (THe Prof has a 100 point and 75 point MP with similar slots to Dr. D's, his defenses are lower and all his powers are bought OIVID).

I am now going to be turning my attention to the Major. I see him having a suit that is OIF, One weapons suite (Energy based) a jet pack, some sensors

I like the idea of using Giganto, however I do not know if I will be using Eurostar so would like to keep that open.

I'm thinking that Terror Inc (which will work for Doc Destroyer, like the name better than Death Squad) will be:

Major Mayham (Leader, PA character)
Giganto (Brick)
I'm also thinking of a Mentalist (A clone of the two Psi's he helped create?)
I would also like an Blaster and I think a character who uses grenades (MP type character)

Vondy
Oct 22nd, '03, 08:00 AM
I had "Major Chaos and the Chaos Five" in my game!

Why not?

Ghost who Walks
Oct 22nd, '03, 04:54 PM
I've been thinking of making a character called "Kid Destroyer".

He would be this psychopathic kid who grew up in an English boarding school, and claims Destroyer is his father. (and no, I had this thought sometime before Austin Powers)

Kid Destroyer would represent Unluck on Destroyers part. His attempts to emulate his father would cause him to interfere in schemes, and cause them to go wrong.

It also would give Destroyer someone to play off of, when he makes those really long speeches.

As to why Destroyer keeps the kid around? Destroyer is 85, and it never hurts to have a living relative with an extra kidney. :D