Big Willy
Feb 27th, '03, 04:55 AM
I'm having trouble getting my head round the change to Duplication in FRED.
As written, the cost of the power is now based not on its effect, but on the total points of the character who has it. There are really two problems with this.
Let's say, for convenience, you've got a 200-point character (100+100) who can make a single duplicate of himself. That means he's spent 40 points on Dup. So far, so good... but the duplicate is also a 200-point character, so either he's got Duplication as well (and it doesn't take a genius to spot where that takes you), or he's got 40 character points to spend on stuff that the original character doesn't have.
That's the big glitch, conceptually. The little one is more of an accounting problem to do with upgrading. If the character doubles the number of duplicates he can make, it doesn't cost him 5 points (the listed cost); it costs him six, because his point total has gone up to 205... except it's really gone up to 206... except it's really gone up to 207.2, except it's really gone up to 208.64.... and so on. It's only a niggle, really, but it's unnecessary.
4th Ed had neither of these problems. The cost of a single duplicate was based on the points in the duplicate, and the cost for doubling the numbers was a straight five points a time, paid by the main character only, with no annoying recursions.
Why the change?
As written, the cost of the power is now based not on its effect, but on the total points of the character who has it. There are really two problems with this.
Let's say, for convenience, you've got a 200-point character (100+100) who can make a single duplicate of himself. That means he's spent 40 points on Dup. So far, so good... but the duplicate is also a 200-point character, so either he's got Duplication as well (and it doesn't take a genius to spot where that takes you), or he's got 40 character points to spend on stuff that the original character doesn't have.
That's the big glitch, conceptually. The little one is more of an accounting problem to do with upgrading. If the character doubles the number of duplicates he can make, it doesn't cost him 5 points (the listed cost); it costs him six, because his point total has gone up to 205... except it's really gone up to 206... except it's really gone up to 207.2, except it's really gone up to 208.64.... and so on. It's only a niggle, really, but it's unnecessary.
4th Ed had neither of these problems. The cost of a single duplicate was based on the points in the duplicate, and the cost for doubling the numbers was a straight five points a time, paid by the main character only, with no annoying recursions.
Why the change?