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Old Man
Feb 27th, '03, 09:43 AM
I was playing Unreal Tournament the other day and I was wondering how to make the blob gun.

It basically shoots out gobs of damaging goo and after a few seconds, the goo explodes.

MisterVimes
Feb 27th, '03, 10:41 AM
You could link two energy blasts and have time delay on the second, like this:

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">29&#160;&#160;</td><td><b><i>Blob Gun: </i></b>(Total: 65 Active Cost, 29 Real Cost) Energy Blast 6d6 (vs. ED), 16 Charges (+0) (30 Active Points); OAF (-1) (Real Cost: 15) <b>plus</b> Energy Blast 4d6 (vs. ED), 16 Charges (+0), Time Delay (+1/4), Explosion (Normal (Radius) -1 DC/1"; +1/2) (35 Active Points); OAF (-1), Linked to Energy Blast (-1/4), Lesser Power can only be used when character uses greater Power at full value (-1/4) (Real Cost: 14)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 29

Old Man
Feb 28th, '03, 09:50 AM
Who'd have thought it would be so simple?

How do you make the blobs do damage to those that step on them before they explode?

MisterVimes
Feb 28th, '03, 10:38 AM
Originally posted by Shadowpup
Who'd have thought it would be so simple?

How do you make the blobs do damage to those that step on them before they explode?

I'd just add trigger