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G_K_Zhukov
Oct 16th, '03, 06:26 AM
Hi there.

I am trying to design a Sci-Fi (2300 AD) automatic pistol as a prefab with a list of powers. It must do 1d6-1 killing damage, have OCV +2 and Range Mod -1, and must have a maximum range of 50 meters (25"). HD V2 rendition is:

Arno 5-15 Automatic Pistol (5x15mm): all slots, 14 Shots (+0); all slots, OAF (-1)
3 (Real Cost) 1) Weapon proper: RKA 1d6-1 (10 Active Points); STR Minimum 6 (STR Minimum Cannot Add/Substract Damage; -1), OAF (-1), -1 STUN Multiplier (-1/4), Real Weapon (-1/4)
2 (Real Cost) 2) +2 OCV: +2 with any single attack (4 Active Points); OAF (-1)
-1 (Real Cost) 3) -1 Range Mod: Penalty Skill Levels: -1 vs. Range Modifier vs. single attack (-1 Active Points); OAF (-1)


The problem I am now facing is that I can apply Limitation "Limited Range" (-1/4) to power 1) above, but after saving and closing the prefab, I find that limitation has disappeared when I again open the prefab to modify it! I could understand it happening if the Limitation was worth +0 (the "Charges" common Limitation above does not appear under any of the list's three powers, for instance), but not with a Limitation worth -1/4!

Maybe someone can shed some light on all this?

Thanks very much.

Simon
Oct 16th, '03, 07:02 AM
Please post the character file with the Limited Range Modifier applied.

I am showing no problems saving and restoring Limited Range....it's a pretty basic Modifier, as far as they go.

G_K_Zhukov
Oct 16th, '03, 08:50 AM
I'm afraid I can't post it - it's an hdp (prefab) file, and the forum rules don't allow them!

rjcurrie
Oct 16th, '03, 08:56 AM
Just rename it with a .txt extension on the end. For example, file.hdp.txt.

Rod

G_K_Zhukov
Oct 16th, '03, 09:00 AM
Of course!

Here you go:

Simon
Oct 16th, '03, 12:12 PM
OK...this one was bizarre.

I'm really not sure what was going on there. Even with a full trace turned on, everything looked to be working fine....Limited Range was restoring, it would just disappear after a certain point in the restore process (I was even able to identify the point that it disappeared....but it still made no sense as to why).

Very, very odd.

At any rate, regardless of my lack of understanding of it, the fix for it was easy enough.

So, it's fixed.

The problem also showed an issue with the Modifier Intelligence and validation....you were sneaking around the rule that only 5-point CSLs and higher are allowed to have Modifiers placed on them.....I've got a fix in for that now (in a general way, so that it will catch any abilities that are not allowed to have Modifiers assigned to them and prevent them from being added into lists that have Modifiers).

So...all in all, a good (if very odd) bug.

Thanks!