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phydaux
Oct 22nd, '03, 05:36 PM
Here's a few heros I'm using in my current campaign. The PCs are all 300 point villains. I'm using these heros as the local super group and the PC's primary foil.

One of the first things you'll notice is all these guys are LOW point cost. I'm ok with that, for a few reasons. First, I'm a notorious point shaver going back to 2nd Ed. I can get a lot of mileage out of 200 points. Second, they all have Stealth, Radio Comunications and the Teamwork skill. these three guys can pull off Combined Attacks like nobody's buisness.

I just would like to post them here for some feedback.

phydaux
Oct 22nd, '03, 05:41 PM
QUASAR

STATS

STR 15
CON 15
BODY 15
DEX 21/30
INT 23
EGO 15
PRE 10/20
COM 10
SPD 3.1/6
PD 10/35
ED 10/35
REC 6
END 30
STUN 45

TOTAL STATS COST 96
TOTAL POWERS COST 234
DISADVANTAGES -100
TOTAL CHARACTER 230

DISADVANTAGES

COST DESCRIPTION

15 Secret ID
15 DNPC Wife 8 or <
15 DNPC Daughter 8 or <
20 Code Versus Killing
20 Honest & Truthful
15 Hunted by VIPER 8 or <

POWERS

COST DESCRIPTION

24 Elemental Control of Kinetic Energy OIF Battle Suit
24 10D6 ED 0 END
24 25PD/25ED FF 0 END
24 25" Flight 0 END

6 +9 DEX OIF Battle Suit
13 +2 SPD OIF Battle Suit
6 +10 PRE, Hero ID Only

5 8 Points Flash Defense OIF Visor
3 Radar OIF Visor
7 Radio Perceive/Transmit OIF Headset
7 Self Contained Breathing OIF Mask

3 Position Shift with Flight OIF Battle Suit

2 +3 OCV with EB, OIF Dependant on Radar Requires PRE roll
3 National Police Powers (BHL Member)
10 Wealthy
5 Eidetic Memory
3 Lightning Calculator

SKILLS

- Acting 8 or <
- Climbing 8 or <
3 Concealment 13/15 or <
- Conversation 8 or <
3 Deduction 14 or <
3 Paramedic 14 or <
3 Persuasion 14 or <
2 PS: Teaching 14 or <
3 Shadowing 14 or <
3 Stealth 13/15 or <
2 AK: Boston 14 or <

3 Acrobatics (Aerial) 13/15 or <
3 Teamwork 14 or <
2 Mathematics 14 or <
2 Physics 14 or <
2 Electronics 14 or <


5 5 Contacts 11 or <
The Mayor (Hero ID only)
The Governor (Hero ID only)
District Attorney (Hero ID only)
Chief of Police (Hero ID only)
Until Commander (Hero ID only)

5 Team Base
4 Team Vehicle

phydaux
Oct 22nd, '03, 05:45 PM
THE ARCHER

STATS


STR 20
CON 15
BODY 15
DEX 27
INT 13
EGO 13
PRE 15
COM 10
SPD 6
PD 12/24
ED 12/24
REC 7
END 30
STUN 32

TOTAL STATS COST 135
TOTAL POWERS COST 162
DISADVANTAGES -100
TOTAL CHARACTER 197

DISADVANTAGES

COST DESCRIPTION

15 Secret ID
20 Code Versus Killing
15 DNPC Secretary 8 or <
15 Overconfident
15 Hunted by VIPER 8 or <
15 In Love With Mind Maiden
5 Rivalry with Lightning Fist

POWERS

COST DESCRIPTION

24 60 Point Multipower - OAF Bow And Arrows, Requires 2-Handed Gestures
2 8D6 APEB 16 Charges
2 8D6 Explosive EB 16 Charges
2 6D6 Entangle 16 Charges
2 6D6 Flash (Normal Sight) 16 Charges
2 6D6 NND (Knock Out Gas) 16 Charges
2 40" Swinging 0 END

24 12PD/12ED Armor OIF Costume

3 Infrared Vision OIF Visor
5 8 Points Flash Defense OIF Visor
7 Radio Perceive/Transmit OIF Headset
4 Self Contained Breathing OAF Mask, Need both hands to put on

10 +2 DCV
12 +3 OCV with Multipower

Martial Arts
5 Kick 8D6 -2 OCV +1 DCV
4 Chop 6D6 +0 OCV +2 DCV
4 Dodge +5 DCV
4 Block +2 OCV +2 DCV

SKILLS
- Acting 8 or <
3 Climbing 14 or <
3 Concealment 12 or <
3 Conversation 12 or <
3 Deduction 12 or <
3 Paramedic 12 or <
3 Persuasion 12 or <
2 PS Real Estate 12 or <
3 Shadowing 12 or <
3 Stealth 14 or <
2 AK: Campaign City 12 or <
3 Acrobatics 14 or <
3 Breakfall 14 or <
3 Piloting 14 or <
3 Teamwork 14 or <

5 5 Contacts 11 or <
Worker at City Hall (Normal ID)
Beat Cop (Normal ID)
Newspaper Reporter (Normal ID)
Public Defense Attorney (Normal ID)
Mob Boss (Hero ID)

3 National Police Powers (BHL Member)

5 Team Base
4 Team Vehicle

phydaux
Oct 22nd, '03, 05:48 PM
LIGHTNING FIST

STATS

STR 20
CON 20
BODY 18
DEX 30
INT 13
EGO 18
PRE 15
COM 10
SPD 6
PD 14/22
ED 14/22
REC 8
END 40
STUN 38

TOTAL STATS COST 160
TOTAL POWERS COST 162
DISADVANTAGES -100
TOTAL CHARACTER 222


DISADVANTAGES

COST DESCRIPTION

15 Secret ID
15 DNPC Sister 8 or <
20 Claustrophobia
15 Hunted by VIPER 8 or <
20 Code Versus Killing
15 Rivalry with Shadowhunter

POWERS

COST DESCRIPTION

Martial Arts
5 Kick 8D6 -2 OCV +1 DCV
4 Chop 6D6 +0 OCV +2 DCV
4 Punch 4D6 +1 OCV +2 DCV
4 Dodge +5 DCV
4 Block +2 OCV +2 DCV
2 Throw +0 OCV +1 DCV
4 Nerve Strike 2D6 NND -1 OCV +1 DCV
4 Killing Strike 1 1/2D6 HKA -2 OCV +0 DCV

10 +2 DCV
12 +3 OCV with Martial Arts

5 STR 1/2 END (1)

18 8PD/8ED Armor OIF Costume

18 12" Running 1/2 END (1)

3 Infrared Vision OIF Visor
5 8 Points Flash Defense OIF Visor
7 Radio Perceive/Transmit OIF Headset
4 Self Contained Breathing OAF Mask, Need to Don

SKILLS

- Acting 8 or <
3 Climbing 15 or <
3 Concealment 12 or <
3 Conversation 12 or <
3 Deduction 12 or <
3 Paramedic 12 or <
3 Persuasion 12 or <
2 PS Reporter 12 or <
3 Shadowing 12 or <
3 Stealth 15 or <
2 AK: Campaign City 12 or <

3 Acrobatics 15 or <
3 Breakfall 14 or <
3 Piloting 14 or <
3 Teamwork 15 or <

3 National Police Powers (BHL Member)
3 Access Newspaper Research Databases

5 Team Base
4 Team Vehicle

assault
Oct 22nd, '03, 09:44 PM
Originally posted by phydaux

TOTAL STATS COST 160
TOTAL POWERS COST 162
DISADVANTAGES -100
TOTAL CHARACTER 222


Your layout is rather unorthodox.

Most people would describe this as a 322 point character. This isn't much different from a standard 350 point character.

There seemed to be a couple of oddities in your maths from when I quickly looked over your characters. I would consider rechecking them.

You list DEX after BOD in your character writeups. While that makes a kind of sense, it's non-standard, and thus makes it a little harder for other people to read.

You also seem to reduce point costs for Everyman skills. That isn't how I handle them, but I may be the one that's "wrong".

The characters themselves didn't make much of an impression on me, for better or worse. Assault's not afraid of them.

Alan