C_Zeree
Oct 29th, '03, 09:48 AM
I'm thinking of an earth elemental type super to put in a villain team. The elemental provides one method for a speedy escape.
The idea is teleport all of the team, weather they be conscious or not, but they are willing, some location kilometers away by phasing through the earth.
With TP you can use increased mass to TP more objects and willing traveler's, even if unconscious right? And if you tack on ranged you can teleport them without needing to touch them?
So here’s the power idea:
Walk the Halls of Earth: Teleportation 5", x8 Increased Mass, Safe Blind Teleport (+1/4), Megascale (1" = 1 km; +1/4), Ranged (+1/2) (50 Active Points); Only through Earth and Stone (-1), Gradual Effect 5 Minutes (1 km/minute; -3/4), Concentration 1/2 DCV (-1/4)
He grants them life support with the power too, just didn’t include it.
Its constructed this way because he doesn’t give them the power to teleport (Useable simultaneously) just teleports them.
Thanks for the double check.
The idea is teleport all of the team, weather they be conscious or not, but they are willing, some location kilometers away by phasing through the earth.
With TP you can use increased mass to TP more objects and willing traveler's, even if unconscious right? And if you tack on ranged you can teleport them without needing to touch them?
So here’s the power idea:
Walk the Halls of Earth: Teleportation 5", x8 Increased Mass, Safe Blind Teleport (+1/4), Megascale (1" = 1 km; +1/4), Ranged (+1/2) (50 Active Points); Only through Earth and Stone (-1), Gradual Effect 5 Minutes (1 km/minute; -3/4), Concentration 1/2 DCV (-1/4)
He grants them life support with the power too, just didn’t include it.
Its constructed this way because he doesn’t give them the power to teleport (Useable simultaneously) just teleports them.
Thanks for the double check.