View Full Version : AOE Radious, AOE Accurate
Ndreare
Oct 29th, '03, 05:24 PM
Hello I am having trouble.
The rules allow for a character to take AOE Radious Selective +1 1/4 and AOE 1 Hex Accurate +1/2. However after selecting AOE the hero designer removes it from the list of available advantages.
I have seen this on Characters from the book. So players and GM's should be allowed to do it.\
Q: The rules require a character with a Selective Area Of Effect to roll to hit each target individually, against the target’s normal DCV. Is there a way for the character to attack each target at a lower DCV, such as the normal DCV 3 used with Area Of Effect?
A: In the GM’s discretion, you can achieve this by applying Area Of Effect (One Hex Accurate; +1/2) to the power in addition to the Area Of Effect Selective used to give the power the ability to affect an area in the first place.
Simon
Oct 29th, '03, 05:47 PM
I'm not really sure what you're asking....
When you select AOE, there are a list of options in the AOE dialog. Specifically:
Nonselective Target (-1/4)
Selective Target (+1/4)
Conforming (+1/2)
Accurate (+0) -- Hex only
x2 Radius (varies)
And others, depending on what option you have selected.
ratinox
Oct 29th, '03, 06:18 PM
HDv2 is doing it right. Accurate is an optional +0 Modifier for "Area of Effect 1 Hex" only. Accurate is not available for the other Area of Effect modifiers.
Dr.Device
Oct 29th, '03, 07:35 PM
The FAQ item listed above states that it is permissible to have both a regular Area of Effect (Radius, hexes, etc.) with the selective modifier AND Area of Effect 1 hex accurate on the same power (at the GM's discretion).
So if you want HD to allow this, you would need to either allow multiple selection of types of Area Of Effects in the modifier dialog, or allow Area of Effect to be chosen twice, as long as one was selective target, and the other was 1 hex accurate.
Or we could just use a custom modifier.
Ndreare
Oct 29th, '03, 08:15 PM
Originally posted by Dr.Device
The FAQ item listed above states that it is permissible to have both a regular Area of Effect (Radius, hexes, etc.) with the selective modifier AND Area of Effect 1 hex accurate on the same power (at the GM's discretion).
So if you want HD to allow this, you would need to either allow multiple selection of types of Area Of Effects in the modifier dialog, or allow Area of Effect to be chosen twice, as long as one was selective target, and the other was 1 hex accurate.
Or we could just use a custom modifier.
We should be able to build the construct with out the "Custum Modifier" cop out. I think Simon can fix this if he wants to.
Ndreare
Oct 29th, '03, 08:17 PM
Originally posted by Simon
I'm not really sure what you're asking....
When you select AOE, there are a list of options in the AOE dialog. Specifically:
Nonselective Target (-1/4)
Selective Target (+1/4)
Conforming (+1/2)
Accurate (+0) -- Hex only
x2 Radius (varies)
And others, depending on what option you have selected.
As soon as I select AOE Radious it removes the "Accurate" option, even when I select "Selective Target" "Accurate" does not reapier.
ratinox
Oct 29th, '03, 09:43 PM
Originally posted by Dr.Device
The FAQ item listed above states that it is permissible to have both a regular Area of Effect (Radius, hexes, etc.) with the selective modifier AND Area of Effect 1 hex accurate on the same power (at the GM's discretion).
Read it more carefully, because I think you are reading something into it that is not there. The cited FAQ entry says that you can use Area of Effect 1 Hex w/ Accurate and Selective Targeting. It does not say anything about the +1 Area of Effect modifiers.
The real problem is that the question is ambigously phrased. It does not specify what kind of Area of Effect the querant has with Selective Targeting. But, consider the following points: The FAQ entry does not appear to correct a mistake in the rulebook, the rulebook only allows Accurate with Area of Effect 1 Hex, and the rulebook and Steve's clarifications do not allow multiple Area of Effect Modifiers (including Explosion) on a Power. Taking all of this together, and barring a specific, contradictory "clarification" by Steve, it still looks like HDv2 Does The Right Thing with Accurate.
Gary Ciaramella
Oct 29th, '03, 09:57 PM
Originally posted by Ndreare
We should be able to build the construct with out the "Custum Modifier" cop out. I think Simon can fix this if he wants to.
See, the problem with taking that sort of attitude is two-fold. First it is antagonistic toward the person who you are trying to persuade, and second, you state that this option is allowed "at the GMs discretion". If you want the program to include every single GMs discretion that was mentioned in the rulebooks, the program will never be done. I think that it is better to use the custom modifier for that sort of thing and to just climb off of Simon's back in the mean time. He is more likely better versed in the rules than most any one of us will ever be AND he has a direct pipeline to the man who wrote them. Have a nice day! :D
Simon
Oct 30th, '03, 03:02 AM
The option is not allowed in any case (it is not a "GM's discretion" thing). It is an option that is solely available for Hex AOE attacks.
The FAQ entry that you quoted suggests purchasing AOE: Hex <i>in addition to</i> AOE: Radius.
Will HD allow you to do this? No.
WIll HD ever allow you to do this? No (barring some unforseen major rules change).
If you'd like, go ahead and ask Steve on this one.....he'll agree with me: use a Custom Modifier. Is this a cop out? Absolutely not. It would take about 10 seconds of my time to change things so that AOE could be selected multiple times. About 2 minutes to make it so that only AOE: Hex could be selected if AOE had already been purchased.
Why will I not do it? Because it is not a "rule" (it is a workaround that can be done "with GM permission") and including it would be extremely confusing to the vast majority of users who have absolutely no need of it.
Since you need to be EXTREMELY familiar with that area of the rules in order to even know about that kind of an option, using a Custom Modifier is no big deal. You know what to call it and you know what value to give it.
So: use a Custom Modifier.
Ndreare
Nov 1st, '03, 07:11 AM
Originally posted by Gary Ciaramella
See, the problem with taking that sort of attitude is two-fold. First it is antagonistic toward the person who you are trying to persuade, and second, you state that this option is allowed "at the GMs discretion". If you want the program to include every single GMs discretion that was mentioned in the rulebooks, the program will never be done. I think that it is better to use the custom modifier for that sort of thing and to just climb off of Simon's back in the mean time. He is more likely better versed in the rules than most any one of us will ever be AND he has a direct pipeline to the man who wrote them. Have a nice day! :D
The intent was not be offensive to Simon I like the product and already plan on purchasing it. I in my excitement to make the effect had overlooked the obvious "GM's Option" part of the rulling. I as a GM often disaloy things based on Fiat so I understand.
Simon: I read the FAQ again and missed the GM's option part earlier. Do not think I was implying "Cop Out" as an insinuation of lasyness on your part.
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