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View Full Version : 12-second segments..



hero_fan
Nov 2nd, '03, 08:22 AM
Aren't them just a tiny bit too long. I mean there are some rules for combat that cause characters to do nothing for a whole segment, for example the snap shot maneuver. This rule makes it possible for a character to take a shot at an enemy behind the cover and then dive right back. The only problem is that when a character puts his head out behind the corner and takes his attack, he must remain revealed till the next segment. All I'm is does it really take twelve seconds for a man to get out from the cover, take a shot and then dive right back. It sounds more like three or four second job to me. How do you deal with these segments?

Simon
Nov 2nd, '03, 08:23 AM
A segment is 1 second long.

A <i>Turn</i> is 12 seconds (being comprised of 12 segments)