View Full Version : "To Acroyear's rescue!" or "What haven't you tried?"
Hermit
Feb 28th, '03, 01:14 PM
Often, I think I'm too effective, myself. With Omega Man (kind of like Captain Marvel) it seemed too easy. I ended up purposely finding ways to distract him while the others brawled... then maybe I'd swoop back into the fight if they were getting trashed (meanwhile, I'm clearing innocents out of the way and trying to do damage control). In our low poered game, Bolt was just so much faster than everyone I was intentionally distracting him, too, so it didn't seem like I was doing so much more than everyone else.
Now with Starman, a GL type guy... hell, he can do so many different things I'm actually getting kind of bored with him. The problem is, I've played for so long, I can't think of anything new and fun to try that I haven't tried yet, really.
My fellow Champion players, I have called this meeting to order. We have a crisis. Acroyear, known previously by other names (Ever since I suffered from Rival Induced Trauma, I just can't say the 'B' word), seems to be facing character block!
He's been there, done that, and seeks something "new and fun" ah, but here is the kicker, that he "has not tried yet".
Eventually all Champion players must face this dark day. Stay in the game long enough, and woe betide you, your own experience works against you.
Thus, I suggest we start this thread and use it for Acroyear and others in the same peril. I suggest we lob suggestions at him and those like him until we come up with something new and innovative he can find inspiration in.
(Likely, he'll shoot them down like clay pigeons, but that's the price you pay for caring...)
What say you??
JohnOSpencer
Feb 28th, '03, 01:40 PM
Try a random character! Roll up one or two and that will(hopefully) get your brain kickin' and you can roll out some new idea.
John Spencer
Acroyear
Feb 28th, '03, 01:59 PM
Originally posted by Hermit
(Likely, he'll shoot them down like clay pigeons, but that's the price you pay for caring...)
Actually, I'm very good at shooting down clay pigeons and was YMI champ for three years straight. My average was 24 out of 25 hit (and boy would I be horked off on those misses) and that was just because they only rated stuff like that in whle numbers... so I got screwed on the rounding.
Here's a goofy question. Does the "does not cross interening space" advantage count like an indirect in terms of ignoring "stuff in the way." Could a stretcher with this adv use it from behind the safety of a Force Wall, for example?
Hermit
Feb 28th, '03, 02:23 PM
Originally posted by Acroyear
Here's a goofy question. Does the "does not cross interening space" advantage count like an indirect in terms of ignoring "stuff in the way." Could a stretcher with this adv use it from behind the safety of a Force Wall, for example?
hMm.. I would say so. After all, Stretching (if I recall FREd's words on the subject) normally has indirect to a degree as part of it anyways. The addition of 'does not cross...' might make it fully indirect and I'd have no problem with that. Though SFX might be a big factor.
Patriot
Feb 28th, '03, 03:45 PM
How about these:
An Ancient american indian shaman, who, on occasion has dealings with The entity known as time (Female in my game...think DCs vertigo)
A speedster who actually transforms into a comet when a certain speed is reached.
A time lord(Dr. Who?)
For a high level game, A child of one of the princes of the universe(mentioned in Capt. Aussies and entropies write-ups)
A Avatar of Chaos(5d6 luck 5d6 unluck Activation of 11- on most things,but the luck give the acts a unknown variable-/+ 1 for each one activated) good option if you want to run a insane pc
An elemental of some sort
A pro wrestler (Vance Lewis the Killer Dwark, or The Kentuckyhead-Hunter
An Avatar of a lost deity, or of the animal patheon (the bear god,the eagle god etc.)
Im sure I will think of more, I hope these help.
Acroyear
Feb 28th, '03, 05:01 PM
Well, in my own interests and perhaps in the interests of giving other people ideas... here's a bunch of characters I have played over the years. I'll try to stick the more experienced guys...I'm sure I'll miss a bunch.
Blue Knight (later the Eradicator, then back to BK). Iron Man style powered armor character. HIs "stand out" powers were darkness fields, N-Ray, and attacks that affected desolids.
Wavemistress A skill mongering water elemental (think Fathom from the Willingham series) with that whole aqautic telepathy thing going on. Also ended up having plenty of gadgets, sorcery, and martial arts. Started out as nothing but lame stats, aikido, water breathing, and a 2d6 EB, really (yes, 2d6).
Omega Man Think Captain Marvel but with all the powers of the egyptian pantheon (evil ones, too...).
Death Knight An alien gladiator type guy with a sword and cyborg arm. His shtick was that he removed his own soul and sored it somewhere else... as long as his soul survived, he could come back. He came from the same Order as our board's very own Kawanga Kid (who wasn't as immortal and thus only had a quasi death wisth. heh heh).
Gauntlet A guy with a super duper cyborg hand/forearm. He could launch it and send it to do things. Also had a big computer thingy. Kind of like a lensman with weird shogun warrior weapons popping out all over the place.
Captain Rocket street punk possessed by the spirit of a pulp hero. He had a sonic rocket pack and a mauser (with unlimited ammo). Very pulpish.
Viator Very high speed martial aritist. He was mostly skills but eventually turned into the MP with every possible wonky MA trick you could think of.
Tigerman Think Black Panther but with catlike senses. No claws or anything.
Ganglion A mentalist in a suit of powered armor. Kind of like a 6' tall Dangaio (for those familiar with it).
Chris Styles Punisher type monster hunter... had a "spirit ring" to stay in contact with his murdered brother who by being visible and audible only to him, would provide him with danger sense and other combat imput (like where to shoot to hit invisible targets and stuff).
Bolt Bane of those Hermit-like. He was a massive speedster with a list of powers like 2 pages long (vacuum, vibration, speed, friction, etc, etc).
Starman your basic Green Lantern clone.
I've played ice guys, shrinking guys, fire guys, stretchy guys, magicians, a few armor guys (some with multiple configuartions), Batman clones, the Question, insect guys, Colossus clones, Cyclops clones, space gladiator/jedi guys, an angel, a sentient marble, guy with frog power, african warrior witch doctor, blaxploitation version of Superman, a vampiric Dr. Doom...geez, it's kind of sad.
Hermit
Feb 28th, '03, 07:49 PM
Well, some concepts I've either played, made or written about, feel free to use, abuse or adapt...
1) I took the term "Captain America Clone" litterally. The government, in seeking a perfect hero, cloned a golden age hero. They began to put in false memories, and implanting skills as best they could by expemental tech. They fed him a lie... he WAS that Goden Age hero, they told him, frozen in suspended animation... and America needed him more than ever. Now, I had him find out he was just a clone, his martial arts were too mechanical, and so forth. However, one could play him as still a dupe. Betrayed being questioning his humanity, or heroic clone living a lie... your call.
2) The shortest lived villain carreer ever... I wrote a very brief story about a 'Villain' named Torrent. JmOz had asked for tales based on 9-11 with super heroes and such to honor the real heroes of our world. Torrent is ready to go out and plauge New York, only to find out the WTC is crumbling. When he arrives on the scene, someone mistakes him for a super hero. By the end of saving lives (And having his life saved in return by a fireman) he IS one.
One could turn any tragedy into a story that sets a young man (or mutant) on the right path.
3) Not story oriented, but I've been considering a Shrinking Character with a rather nasty HKA that comes in the form of 'tearing' an oppenent as he only shrinks a 'part' of them with a touch.
I'm sure I'll think of more later. :)
BarryB
Feb 28th, '03, 08:04 PM
As I see it, Omega Man and Starman are real obstacles to "new" character concepts. I'm guessing that they had cosmic VPPs or very nearly so. That means that you could do pretty much what you wanted and so have plumbed the heights (or depths) of "neat things to do with Hero system powers." I also see that thread possibly running through several other characters you listed.
It seems to me that any particular combination of powers and skills won't be interesting to you.
I think it would be helpful in terms of suggesting possible characters to know your tolerance for angst. "It's a beautiful day in the neighborhood" (with apologies to the late Fred Rogers or Spider Man-level "I kill everyone I love." It may be that you need some soap opera with your characters.
Changing player groups can sometimes be helpful as well. My group has been together for almost 13 years now and we have a pretty good idea of the types of characters we each want to play and how we'll play them (Though I still can't seem to come up with a good roleplay-oriented scenario worth a gosh-darn.).
Your dilemma reminds of the ennui felt by those who are seeking something else, something beyond. They are ripe for...Enlightenment. :) *cue the beams of light, choirs of angels, and harp music* Though I can't imagine what that would look like in terms of gaming.
Blue
Feb 28th, '03, 08:51 PM
I think the suggestion of rolling a random character is a good one. Ever played Villains & Vigilantes? The thing I always liked about that game was that if you used the charts to roll you'd wind up with powers that had absolutely nothing to do with one another and the art then became making the powers have something to do with one another. You might come up with something you might not have otherwise thought of.
Acroyear
Feb 28th, '03, 09:36 PM
Originally posted by BarryB
As I see it, Omega Man and Starman are real obstacles to "new" character concepts. I'm guessing that they had cosmic VPPs or very nearly so. That means that you could do pretty much what you wanted and so have plumbed the heights (or depths) of "neat things to do with Hero system powers." I also see that thread possibly running through several other characters you listed.
Omega Man had a huge Multipower. Starman has a 70pt VPP. Although Starman is limited by his own belief that he has to form objects to do stuff (so he's not growing or turning desolid or anything... mostly making guns and walls).
It seems to me that any particular combination of powers and skills won't be interesting to you.
No, I'm not locked in to a single power set like some people who only play martial artists or only play bricks or whatnot :)
I think it would be helpful in terms of suggesting possible characters to know your tolerance for angst. "It's a beautiful day in the neighborhood" (with apologies to the late Fred Rogers or Spider Man-level "I kill everyone I love." It may be that you need some soap opera with your characters.
Actually, I have a John McLaine complex. I like getting the crap kicked out of me before I pull out the win. My most successful, most experienced character (Wavemistress) had a sister who was an assassin, a father who was a Viper Nest leader, and was stalked by the Council of the Chosen which pulls strings everywhere (gov't, Viper, Demon, school, etc). She also had crappy defenses, but lots of body and regen... so she pretty much got plastered every fight. Great fun.
Changing player groups can sometimes be helpful as well. My group has been together for almost 13 years now and we have a pretty good idea of the types of characters we each want to play and how we'll play them (Though I still can't seem to come up with a good roleplay-oriented scenario worth a gosh-darn.).
A good suggestion, but our group has been together over 20 years... and is pretty much the totality of my circle of friends.
Your dilemma reminds of the ennui felt by those who are seeking something else, something beyond. They are ripe for...Enlightenment. :) *cue the beams of light, choirs of angels, and harp music* Though I can't imagine what that would look like in terms of gaming.
What, no Transform? ;)
One thing I'm sure I don't want is the "ready for anything" thing. I've done that, I do that well, and because I am sensitive to not stealing thunder or hogging the spotlight, I bore myself by not doing anything to give everyone else a chance. This is actually harder with a large group, because you have a wider spectrum of character types. Perhaps I should just be more selfish. heh.
Blue, yes I have V&V (two copies, actually). Maybe I'll fiddle around with that and see what happens :)
Actually, the cosmic criminal being forced to reform idea I was discussing for another fellow looks to have fallen through... I kinda liked that idea. Maybe I'll steal it. heh.
That stretching through force wall thing might be weird, too. Sort of a short range TK. What's a good way to make strength inversely proportional to how far your stretch? It's almost like a negative linked.
Acroyear
Feb 28th, '03, 09:40 PM
Originally posted by Hermit
1) I took the term "Captain America Clone" litterally. The government, in seeking a perfect hero, cloned a golden age hero. They began to put in false memories, and implanting skills as best they could by expemental tech. They fed him a lie... he WAS that Goden Age hero, they told him, frozen in suspended animation... and America needed him more than ever. Now, I had him find out he was just a clone, his martial arts were too mechanical, and so forth. However, one could play him as still a dupe. Betrayed being questioning his humanity, or heroic clone living a lie... your call.
I kind of like this idea. Maybe I can combine it with the crook on the straight idea. Maybe his ethics implant (or whatever) is based off recordings (genuine or fake) of a famous hero. Heh.
No archetypes are smashing me in the jaw yet, though. I guess I should find my % dice. heh heh
Champsguy
Feb 28th, '03, 10:13 PM
Well, there's the character I thought up, but never could entirely write-up, and never got the chance to play.
You could be...
The Spirit of the 80s!
That's right. He's sort of a force of nature, a living embodiment of all things good and pure in this world. He looks like a member of White Snake (alternatively, others see him as wearing a Michael Jackson-style red jacket with accompanying glove, still others see him as a Bruce Springsteen blue jeans and blue jean jacket kind of guy, he can also look like Don Johnson--whatever a person's inner visualization of the 80's is, that's what he'll look like). He can do anything that derives its powers from the 80s.
Put him in a car, and he can go back in time if he gets it up to 88 mph.
He can trace a square in the sand, fall backwards into it, and transform the whole thing into a swimming pool (the Nestea plunge).
He can extradimensionally travel to the pencil-sketch mirror universe (Aha's "Take On Me").
He can crash through a wall like the Kool-Aid Man (but only if he's feeling really cheesy at the time).
Of course, he's a master of ninjitsu.
I recommend watching "The Wedding Singer" over and over again for ideas. If you really want to have fun, play the character straight. Pretend that it's perfectly natural to have a pistol from "V" at your house.
Oh, and by the way, he changes the world around him into the 80s, as well. That means the Internet don't work if he's within 50 feet or so. And he can point at a girl and change her outfit to big hair and legwarmers.
Patriot
Mar 1st, '03, 06:46 AM
I think I'm gonna hurl!!!!!
He could have a side kick/Dnpc Valley girl!
Like thats totally bogus dude
J/K
Hermit
Mar 1st, '03, 07:19 AM
Originally posted by Acroyear
I kind of like this idea. Maybe I can combine it with the crook on the straight idea. Maybe his ethics implant (or whatever) is based off recordings (genuine or fake) of a famous hero. Heh.
No archetypes are smashing me in the jaw yet, though. I guess I should find my % dice. heh heh
By all means, mix and match. :)
The random generator in the Champions genre book can be interesting. If you want to really confuse it, roll secondary powers from a completely different archetype :)
voards
Mar 1st, '03, 08:42 AM
Originally posted by Acroyear
What, no Transform? ;)
One thing I'm sure I don't want is the "ready for anything" thing. I've done that, I do that well, and because I am sensitive to not stealing thunder or hogging the spotlight, I bore myself by not doing anything to give everyone else a chance. This is actually harder with a large group, because you have a wider spectrum of character types. Perhaps I should just be more selfish. heh.
having spent some time in the fantasy mmorpg's over the last few years, a character type that might appeal to you based on the above paragraph is someone who isn't very good on their own, but makes the team better.
in everquest, for example, no good party can really function in a rough environment without without crowd control. best character for that is a class called an enchanter. on their own, an enchanter is not to powerful. but, they can stun or charm incoming monsters so the players only have to fight one or two at a time, as an example.
how about a character who takes this one step further? some type of telekinesis or entangle, or a martial throw, but enough to hold someone in place a moment for the team brick to nail the target. some defensive abilities like missile deflect at range or a force wall to help a vulnerable teammate. maybe a little bit of healing to help out a person who is down.
as for a character type, make this a person with some skills and training, say ex-military, who has some scientific and gadgeteering abilities. with some tactics and leadership, he makes his team all the more effective without being a powerhouse. and for the roleplay side, he's not sure he should be doing this because of his relatively weak power level on his own, but he's successful at making the team better. give him a wife and family to make him question this even further for even more angst potential.
-v
Acroyear
Mar 1st, '03, 02:59 PM
Here’s some ideas I’ve been toying with. Some of them are obviously some hammered together random rolls and such. If I don’t use them, maybe someone else can :)
The Entropic Man
A scientist doing experiments on entropy, he accidentally created an artificial demon. Using his knowledge, he managed to defeat the demon, but was imbued with entropic powers. Entropy powers (could) include: The ability to diminish incoming attacks (extra defenses or missile deflect, perhaps AE style), the ability to cause objects (maybe people) to rot away (perhaps he can send an entopic steam through items to cause a weird attack/indirect attack thing), END and STN drains and some sort of technology disruption ability.
Totem Caller
Anthropologist who discovered a shamanic formula for tapping into the spirits of animals. Kind of like DC’s Animal Man, I suppose. Not a multiform, but he can summon up a couple animal abilities at a time (multipower, likely). Wings of the Eagle (flight), Eyes of the Hawk, Claws of the Tiger (a HKA, some sort of specter-like claw manifest), Roar of the Lion (PRE only for attack), speed of the elk, strength of the bull, ears of the bat, etc.
Shadow Wing
Bat themed vigilante with gliding and a variety of enhanced senses. Also has a variety of darkness/shadow generating powers and perhaps the ability to travel from shadow to shadow.
Dynamo
Cyborg martial artist who can cycle up his own “power ups” (kind of like video game advancement, I suppose). Perhaps every turn he becomes strong and faster and maybe unlocks an additional ability/power as he goes. Rarely will hit “top end” because fights just don’t last that long :) Possible “renegade” experiment from a bad guy group.
Snowblind
An ice and light manipulator. Low end impact initially, but when focuses his light powers through ice sculptures (or something) he creates an enhanced effect (like AE or magnified blast or whatnot). Flashes a must. Other fun cold & light powers.
Griffin
Strong flying guy (couldn’t think of a name). Telekinetic based. Not too strong and not too fast, limited ranged ability (the farther out he reaches, the less strength he has). Also able to generate barriers (force wall) at no range at the expense of his other TK powers (MP time!). Also has limited telepathic abilities most subconscious giving him danger sense (only vs sentients intentionally targeting him) and some communication skills. Because of his “open” telepathy, he is vulnerable to some incoming mental powers.
Lockdown
Mutant with stasis powers allowing him to freeze incoming attacks (some form of FF/FW/missile deflect). Also perhaps a TK grab/entangle thing to lock people into place, as well. Maybe an attack based on velocity being halted (some sort of +v/5” martial arts thing???).
Hermit
Mar 1st, '03, 10:15 PM
Concept for a Spider-Man Clone I had, and may one day make...
A young man, with the blood of some American Indian tribe in him, makes the mistake of ticking off Grandmother Spider (Perhaps by showing disrespect as he tries to level ancient sites?), she therefore decides to make him part of her grand design. After a near death experence, he awakens with Spider powers, and finds himself accidentally changing at odd times, and drawing attention from elements of chaos.
Another one...
Kind of a DOOM jr., a powered armored concept who is a real life Prince of a small Europeon (or other, take your pick) country. He is studying in America at insistance of his father, and the suit is part of his nation's tech. Load him with perks, give him Noblise Oblige, and I dubbed him "Imperial". It's the name the media would give him, he would point out his nation had never been an empire.
If you don't like them, well, it's late...
if you DO like them, then *bow bow, collects kudos* :D
Acroyear
Mar 1st, '03, 10:31 PM
Originally posted by Hermit
Kind of a DOOM jr.
I did this one... but I made him a vampire, too. The armor was originally to protect him from sunlight as he searched the globe for possible cures to his curse (and what better place than the metahuman heavy USA?) and to try to make up for his blood-drinking shame, he battled bad guys. That was a while ago, though. Don't remember too many details.
Hermit
Mar 1st, '03, 10:35 PM
Originally posted by Acroyear
I did this one... but I made him a vampire, too. The armor was originally to protect him from sunlight as he searched the globe for possible cures to his curse (and what better place than the metahuman heavy USA?) and to try to make up for his blood-drinking shame, he battled bad guys. That was a while ago, though. Don't remember too many details.
Have you considered using Lex Luthor as portrayed in Smallville as a potiential super hero then? :)
Fascinating depiction there...
Acroyear
Mar 1st, '03, 10:44 PM
No.
I've only seen a couple episodes of Smallville. One where Lex was being mind controlled by some Siren chick and then that recent one with Christopher Reeve.
Here's another idea I had. A sort of legacy adventurer type who uses his vast wealth to fund a hero team (basically, he pays for the base and vehicles and some agents - we usually don't have such things) but is so worried about not living up to the name in the field, he disguises himself as the "assigned agent" to the group. If he screws up, he just changes the disguise/fake identity and is in denial about screwing up. lol
So he'd be, like, Prometheus Agent Jones instead of Clark Savage the Fifth or something.
Hermit
Mar 1st, '03, 11:05 PM
For Tick like campaigns, I've thought of one...
Density Increase, Head only (-1)
(Possible Mental Defense Linked)
Extra Running and Leaping on Charges
Armor, again, Head only...
An HA Penetrating attack... (Guess where?)
Behold, you have created "Headstrong! The Living Lawn Dart!"
Acroyear
Mar 1st, '03, 11:13 PM
I think you dropped one too many little red pills in your Mello Yello.
KawangaKid
Mar 2nd, '03, 05:26 PM
Still - whatabout the return of ...
THE FABULOUS FROGMAN!!!!
Or even Bendable Buddy.
Acroyear
Mar 2nd, '03, 08:44 PM
Fabulous Frogman and Bendable Buddy are just too silly for long term play.
For those curious (and heaven help you)...
Fabulous Frogman was a college nerd with frog powers... leaping, stretching on his tongue (and entangle) and he had poisonous blood. Surprisingly, he usually only need use his entangle once for most people to surrender. His "Costume" was putting a big velcro F on his sweater, and wearing a snorkle mask and flippers. :rolleyes: A tongue lashing from this guy took on a whole new meaning.
Bendable Buddy was your basic stretchy guy. I only remember a couple of his disads "Hates that people with stretching powers are stereotyped as practical jokers" and then, of course, "practical joker." I do remember that the further he stretched, the stronger he got.
Hermit
Mar 3rd, '03, 10:58 AM
Originally posted by Acroyear
I think you dropped one too many little red pills in your Mello Yello.
How easily you misjudge me...
I like Dr. Pepper :)
Actually, the talk of Aquaman in another thread has me wondering, ever do a sea hero concept?
If you already posted an example of it, disregrad this opps :)
Acroyear
Mar 3rd, '03, 02:03 PM
Discussed many times... Wavemistress (was originally even weaker than the Superfriends Aquaman). She's now over 2k points. Originally a "get back" at the GM for making us all start new characters... I made her totally normal except for some powers that only worked under water (and that wasn't enough... one of those powers was a 2d6 EB. Yes, two dice).
Now you can think of her like a combination of Aquaman, Fathom (Elementals), Dr. Strange, and uh... some omni gadget guy (had a sorcery vpp and a gadgeteering one, too). And add in a handful of magical artifact weapons and a bunch of martial arts.
Hermit
Mar 3rd, '03, 07:42 PM
Darn it, told you to disregard that. :)
Have you made a Duplicating Brick with the Perk "Xerox Spokesman"?
(Why should Binary Man have all the goods?)
Acroyear
Mar 4th, '03, 07:29 AM
I did have a powered armor guy that launched little drones (bought as duplicates) to harrass, scout, and whatever.
I want to stay away from super speed and duplication or stuff that would cause my character to move/act a lot more than other players. I'm afraid I'd just end up distracting myself with silly stuff during the game to make sure everyone else has a chance to do things. That's one of my problems now... too effective.
Here's some more ideas (see, I have been thinking... if nothing else, I'll use these for my Enemies project).
Skipray
Mutant teleporter who, when traveling through hyperspace, builds up an energy charge which he can project as a beam of destablizing energy for a variety of effects (damage, "force push", perhaps a limited ranged teleport vs others).
Hellscream
Despite the Image style name I'd want to change... he's basically a fire breather energy projecter with a linked sonic effect (flash, sonic eb). Actually, he's just kind of a Cyclops clone with a dual SFX, now that I think about it. Forget him.
Arkham
Mar 4th, '03, 09:32 AM
Here's an Idea I was hoping to play, but being always
the GM and never the Player, won't get a chance...
A Boy and his Dog.
Boy is an orphan street kid, trying to make it on his
own in a very messed up world. He has strange
dreams which tell of a horrible crimes that either
will happen, or has happened. Though they are dreamlike
and unclear he feels compelled to help those involved.
This has made him very empathic, so he can sense the
feelings of those around him. His attunement to others also
lets him heal their wounds with just a touch.
Dog was an experimental subject which went out of
control and escaped from the biotech facility. He had
been shot several times, drugged, starving, exhausted,
and dehydrated. He was lying in a creek in the City,
slowly dying. That is where Boy found him.
Boys touch healed dog, and calmed and comforted him.
Now Boy and Dog are constant companions.
When Boy is in danger, Dog grows to 24 meters tall,
bristles with fury and rends asunder those trying to hurt
his Master. When Dog is enraged, his howl tears at
the souls of his foes, and drives them into thralls of
terror. Only the safety of Boy, or Boy's command can
get Dog to back down when he is enraged.
Acroyear
Mar 4th, '03, 10:06 AM
Actually, that's kinda like a "villain" in my slacker villain team, the Super Syndicate.
Animalad could communicate and mutate animals. He was always accompanied by his dog, Buchi (which was super tough and could breath fire like a dragon). He used Roscoe the Rat to case places before they tried to rob them.
Oddly, the child was killed by a hero who was allegedly a cast out greek god who was trying to regain his place by making himself the patron god of lost children............. I'm sure the giant magic spear shoved through the kid's chest (pushed on the attack, no less) didn't help his cause any.
I do kinda like that idea, too...
Acroyear
Mar 4th, '03, 10:08 AM
I'm gonna make this interesting...
Whoever manages to inspire me enough for me to commit to a character will receive a free, full color character illustration of their choosing.
Even if you think my art sucks, it's still free...and will be one of a kind :)
Champsguy
Mar 4th, '03, 10:54 AM
You could always go with a still-active Golden Age character. Perhaps Ben Steel and his bear Hans!
Ben Steel is a medium grade brick who pals around with his trained dancing bear (who also has some enhanced strength).
JmOz
Mar 4th, '03, 11:14 AM
A few of my favorites:
Grey Mask, a 40's Pulp Hero in the modern era, he has low grade TP (Mind Control, Mentall Illusion, etc...) and a Psychic Invisibility (Invisibility to sight/sound, only vs people who can be effected by Mental Illusion, -1/2). Essentialy a Shadow clone who happens to be in his 80's (physicaly he was in his 50-60), great fun as he was mostly a Invisible Martial Artist, with crappy stats (18 Dex, Speed 4 IIRC)
Guardian: A Brick that had all his powers bought with IIF: Magic Spell of the Guardian, essentialy it could (and is) taken away by any wizard who makes a sussesful magic roll
Sara Jaced, A street mage (Urban Magic...take a face full of smog)
B'wana: The Avator of the human race, peak human, uses an enchanted Bola (It would return when called, could grab things, could explode, most of the attacks were AF-2)
The slime, think Spiderman type movement powers
Hermit
Mar 4th, '03, 11:43 AM
Ooo... free drawing, the holy grail of the artistically inept (Myself included) gamer!
How about this for a superman clone.. uhm, kind of.
Eklar of the D'movian province figured the judge would go pretty light on him. So he had got into another fight. Big deal, maybe others had adjusted to this new age of peace for the planet but not him. He was a man of action. Of course, he had destroyed that nocturnal recreation lot in the fight, but surely it was accredited?
The judge wasn't amused, "This is your third violation that has lead to major property damage. Under the new administration, incarceration for crimes is seen as barbaric... so..." The judge gave a grin, "I have decided to get 'creative'."
Suddenly, Eklar was nervous.
"Eklar, you are hereby sentenced to community service... in the Sol System, on the third planet... they have light gravity, and few of the abilities we consider natural. There you shall assist the natives as one of their 'super heroes', doing good, saving lives, and putting your over stimulated aggression glands to good use. Period of thirty cycles! An implant will be your means of checking in with your rehibilitation officer. "
And that was that... Now Ecklar finds himself in a guady out fit, and looking down on an Earth city to see what accident prone terran is going to fall off a building THIS evening. Fortunately, the Terrans are pretty gullible, and have fallen for this whole "Truth, Justice, and the Earthen Way" dung he's been spouting as his reason for being here. Heck, she was a bit pasty colored, but that media female was kind of cute... if he played his probabilities right...
The annoying 'Ping' of his implant went off... time to contact the homeworld. Sigh.
Blue
Mar 4th, '03, 11:55 AM
I won't suggest any names, since it always feels more personal when you name them yourself. But here are a few ideas off the top of my head. I'll warn you first that I am better at original backgrounds than at original powers.
An extra-dimensional summoned creature whose contract or binding is broken with his "master", and therefore would not be bound to perform the evil deeds for which he was summoned. He'd have a built in hunter (Master), evil reputation, distinctive looks, vulnerabilities/susceptabilities based around things that hurt demons.
You are inexplicably linked to an alternate world version of yourself. As a result, you have multiform. One of you is present, then under certain circumstances another version of you is swapped into place. Could even be more than two of you. I like the idea that there's some cosmic balance that keeps two of you form being in the same universe at the same time by swapping you. There'd be a certain amount of disorientation each swap as you got your bearings. To others you'd appear skizophrenic, though your powers would change as well.
A VPP type, you'd have a power to read images from people's minds of things that they've dreamed, then you could reproduce those things through use of your pool, as if you conjured their dreams/nightmares into being. Obviously you'd have problems with things that don't dream, but nobody said it was all easy.
Lunchtime is over. I'll post more later if I think of them.
Acroyear
Mar 4th, '03, 02:08 PM
I thought I would share the current team lineup, too. So you can see what thunder I don't want to steal :)
Fuzion
Air force test pilot who has been fused with an alien artifact that allows him to summon a suit of powered armor. Pretty typical Iron Man type powers. Kind of a cross between Iron Man and the guyver.
Dervish
He spins real fast. Mostly he's just hard to hit, but he has some limited wind manipulation powers and an autofire punch. Kind of like the Top from Flash's Rogues Gallery.
Nth Man
Peak human physically and "open minded" mentally (some mental ability, pretty weak). He's an escaped Viper super soldier experiment.
Gargoyle
A stone gargoyle that was once in the employ of an evil sorceror who had since escaped the control on him (similar to an idea suggested above). He's a flying stone guy with claws.
Kinesis
Mutant who absorbs kinetic energy and can redirect it as force blasts. Above average human, but outside of that power, nothing to write home about.
Silent Strike
Ninja with a bunch of quasi-mystical chi powers.
"Monk"
An asian monk with a lot of those fancy anime/manga powers. Martial artists with TK, wild leaping, etc.
Tyr
Little old librarian who, when he puts on an artifact ring, turns in the avatar of the god, Tyr (which is funny, because he's a little old black guy who turns into a giant norseman). Just think Thor without the weather control.
Anak Krakatoa
A giant lava man. Kind of like a non flying Ben Grimm with some heat/lava/tunnelling powers.
Then there was me... with my Green Lantern type guy.
Blue
Mar 4th, '03, 03:19 PM
Hehe... I give up.
Even the suggestions I make are things I've already done too. So it's not like I'm capturing lightning in a bottle. (Though that would be a neat power too.) I'm sure Lightning-in-a-bottle-man has that covered though.
Acroyear
Mar 4th, '03, 03:44 PM
Well, if you think of anything post it on up (I'm tossing my own ideas around, too). At the very least, it's a cool thread people can refer to when they're looking for a little inspiration.
Actually, I've glommed a few ideas I'm definitely going to use, if not for myself, I'll rework them for my Enemies project (which would be for everyone, yay).
I really dig your multiform suggestion... however, in my case... I know I'd just keep buying more forms and be able to be super-functional anywhere at any time or something and just end up in the same dilemma (even though the possibilities would let me try out all kinds of power sets and personality tweaks all wrapped up in one character).
Hermit
Mar 4th, '03, 04:16 PM
Originally posted by Acroyear
I thought I would share the current team lineup, too. So you can see what thunder I don't want to steal :)
Fuzion
Dervish
Nth Man
Gargoyle
Kinesis
Strike
"Monk"
Tyr
Anak Krakatoa
Then there was me... with my Green Lantern type guy.
Whew, with a team with that many numbers and diversity, it will be tricky not to overlap.
Brick, Energy Blaster, Gadgeteer, Martial Artist, Mentalist, Metamorph, Mystic, Patriot, Powered Armor, Speedster, Weaponmaster
Out of the 'official' archetypes, the only ones I see missing from the group is a gadgeteer and Patriot.
The group seems to favor the mystic (One exception being Fuzion), so maybe you should favor the tech.
Possible ideas that come to mind, but are very rough...
A bowman ala Hawkeye/Green Arrow, heavier on the technician side than pure skill perhaps. Or if that bores you, make it a cross bow or even darts (All those years between Aberdeen University learning engineering, and training in the Pub after classes) :)
You've already seen one idea on a patriot if you wanted to use it, but you could mix the Gadgeteer with the American Patriot sort. Call him or her "Ingenuity" or "Know how" (As in "Yankee..." :))
This might be a good time to try the Avatar type Patriot... the ones based not on nations, but concepts. I'd reccomend Justice, except that might step on Tyr's toes. You could make one based on a concept of 'Truth' , give him no concious control Precognition; Dispel against Images, Mental Illusions, and even Shapechange; and Telepathy. Not too effective alone, but might be great support.
You might also want to create a link to one of your old characters. Maybe one of your past characters saved the current one, and inspired him to become a hero as well. Perhaps there is a blood relation? Maybe it's just me, but I enjoy that sort of thing.
Acroyear
Mar 4th, '03, 05:10 PM
Yep, big group. I don't mind a little overlap, I just don't like totally putting them in the back seat. The combination of well built and well played (sorry for the immodesty.:rolleyes: ) can really blow the competition away.
Speaking of which, my 2 most experienced characters have mystic backgrounds, too (one an elemental, the other with artifacts that give him the powers of a pantheon). So veering away from that might be fresh.
One idea I sort of toyed with was a Silver Avenger who just "took" to the cyberline treatment, it interacted with him strangely and buffed him up to standard super level. Along with some fancy gauntlets, he has the Golden Avenger style AP punch and an energy shield (kinda of Cap-ish). But as I was doodling out a costume, my dislike for PRIMUS (in general) just kinda stopped me. I guess I could shake the background and stick with the concept.
I think I'm going to use the bad guy on the reform angle. I liked it before and you presented the idea a couple times, too. Now to find something to apply it to :) Or if something else comes up, I'll change my mind. It's sometimes an advantage, too, to be fickle.
This afternoon I was looking more at Shadow Wing (John Spencer's idea of random generation), Totem Caller (Patriot's idea of the avatar of a shaman animal god thing) and the "Lost" Son of Krypton (alien thug on community service, close to your idea) right now, but I'm not quite getting my face slapped by any of them saying "me me me, you fool!"
I really liked Arkham's idea, but I think the duplication/follower thing would have me acting more often than others. My speedster experience (and I am a huge speedster fan), though, kind of makes me wary of it.
Other great ideas here, too. Just trying to nab one for me. I certainly hope other people are getting some cool ideas, too (maybe they'll share what they come up with later).
Hermit
Mar 4th, '03, 06:15 PM
Originally posted by Acroyear
Speaking of which, my 2 most experienced characters have mystic backgrounds, too (one an elemental, the other with artifacts that give him the powers of a pantheon). So veering away from that might be fresh.
One idea I sort of toyed with was a Silver Avenger who just "took" to the cyberline treatment, it interacted with him strangely and buffed him up to standard super level. Along with some fancy gauntlets, he has the Golden Avenger style AP punch and an energy shield (kinda of Cap-ish). But as I was doodling out a costume, my dislike for PRIMUS (in general) just kinda stopped me. I guess I could shake the background and stick with the concept.
I think I'm going to use the bad guy on the reform angle. I liked it before and you presented the idea a couple times, too. Now to find something to apply it to :) Or if something else comes up, I'll change my mind. It's sometimes an advantage, too, to be fickle.
Mmm.. maybe I'm in the mood for a bad guy reformed type myself. :) This thread maybe giving me more ideas than I'm throwing out.
You could mix the Silver Avenger idea with that , believe it or not. Maybe some trauma occured, or there was corruption in PRIMUS that turned him against it (Or just had him disobey orders) but because of his unique reaction to cyberline, they couldn't just depower him. Maybe they let him go to fight some menace (And he earned his early parole thusly), or he broke out... or even served his time :)
Currently I'm working on my Spider-Man clone, mystic bent to him (Do NOT tick off Grandmother Spider then ask for help... she'll put you to work) :)
JmOz
Mar 4th, '03, 06:22 PM
Funny about the reform thing, my entry for this months Name the hero is a reformed criminal
Acroyear
Mar 4th, '03, 07:14 PM
JmOz's post reminded me I didn't comment on his ideas. I like the B'wana idea, myself, but feel it's close to Nth Man already in the game to some degree (human paragon). Which was an idea I was actually considering after I didn't like my brick in the first recent session but another player beat me to it... so I went the GL route.
I also think the IIF Guardian idea was highly, highly intriguing. Have you actually used something like that before? If any knowledgable magician can dispell it, how does he get it back? How did you work that as focus that wasn't an item?
Since I was considering the possibility of a reforming criminal type, that might be a good way for the authorities (whatever ones he answers to) to "shut him down" if necessary (getting the "focus" back in my example seems more obvious, but if you've done your idea before, I'm just curious how it played out).
Acroyear
Mar 4th, '03, 07:16 PM
Originally posted by Hermit
Mmm.. maybe I'm in the mood for a bad guy reformed type myself. :) This thread maybe giving me more ideas than I'm throwing out.
That's great. Hopefully, it sparks something for plenty of us around here :)
This kind of "throw it all out there" thread is cool. Welcome to the Champions Salad Bar.
Nucleon
Mar 4th, '03, 07:43 PM
Originally posted by Acroyear
I thought I would share the current team lineup, too. So you can see what thunder I don't want to steal :)
Okay, how about a sentient android, an offspring of Mechanon, kind of like Jocasta in Avengers. Intricate familiaryty w. machinery, drones, and good at analyzing stuff. Can come with a small (40 pts) pool too. Give it a Disavantage, "fleeting soul; tends to get stuck on an endless suite of details". Robotic love?
Here's another one. An extremely superobese hero, like the Blob, who turns out to be a failed experiment to make cells that could regenerate themselves. Young weasely guy, about 9 Dex and a Explosion on STR (Walloping the ground). The kid is a nerd turned bigger, meaner nerd. Still have that silly voice. Sweats easily. Eventually, he will cross the line between acceptable and unnessecary means. Fear of heights.
A last one. This poor, ordinary joe has found those weird, gauntlet-like constructs, but has killed to got them. He now tries to attone for what he did by using the gautlets to go idealist. The constructs themselves are a nasty box of surprises (A random multipower, -¾) on which O-Joe has few control yet, mostly having powers that handle magnetism. Very potent when they work, but a little bit jangly, says rest of the team. Moreso because O-joe is an ordinary guy with a real, if banal life, and tends to think like an ordinary guy. He has a divorced wife and a daughter for who he pays a hefty sum.
Acroyear
Mar 4th, '03, 07:53 PM
Originally posted by Nucleon
Okay, how about a sentient android, an offspring of Mechanon, kind of like Jocasta in Avengers. Intricate familiaryty w. machinery, drones, and good at analyzing stuff. Can come with a small (40 pts) pool too. Give it a Disavantage, "fleeting soul; tends to get stuck on an endless suite of details". Robotic love?
I like it. We had many Mechanon plots in our early years, many of which dealt with his hidden, backup bodies and memory cores and stuff.
He would need some form of disguise, I think, to "get in" on some of the more social things. Or maybe not.
KawangaKid
Mar 4th, '03, 11:28 PM
Howabout a guy who's kinda like The Creeper. He's one of those experiments on people, except this was with the Dial "H" for Hero twist.
On his own, he's a competent normal. Each time he uses the dial, he gets a DIFFERENT set of powers that lasts for about 1 hour. To save on the headache of having to come up with a different set of powers each time you dial, you could just have a set sequence of 5 or 7, but you MUST go in that order. No skipping.
To make matters worse, the Hero Identity knows everything that the Normal Identity does, but the Normal Identity can NEVER remember anything that the Hero Identities do.
JmOz
Mar 5th, '03, 04:30 AM
On Guardian, yes I have GM'd him, and used him as an NPC.
The way the IIF works is this, any character who can see magic (Somewhat common in my games, most magical practitioners can) can see that a spell is binding a Protective spirit to the character (A guardian angel if you will), further more they can also see how to untie the spirit and retie it, this takes a little bit of spell chanting, hands waving, and a host (to be tied to the spirit, the caster can but does not have to be this person).
As part of the F/X any character who has been so bound knows how to do the same, and can see the spirit (Even if they can not see magic otherwise). So while the powers have been taken away he was capable of (through help from his friend, luck, or good planning) to always get the powers back by the same way they were taken
JmOz
Mar 5th, '03, 04:36 AM
To add, the issue of it not being an item never came up, as you see above it could still be taken away, and it was not exactly dispelled, more like transfered.
Also the spirit by nature (actualy the spells cast on it centuries ago) had to bind with someone, so if the host was killed it would seek outsomeone it thought was worthy (Of course the character was worthy, so if the mook with it died it would return to him).
Acroyear
Mar 5th, '03, 06:43 AM
Originally posted by KawangaKid
Howabout a guy who's kinda like The Creeper. He's one of those experiments on people, except this was with the Dial "H" for Hero twist.
Do you really think that's helping? lol Now you've re-validated the multiversal time-share idea in terms of my criteria. I hadn't thought of a lockout type limitation.
"Ahhhhh. Tuh-gungk."
JmOz,
Thanks for the extra info. It sounds pretty cool, imo. I'm definitely swiping that for something.
Hermit
Mar 5th, '03, 08:37 AM
I like the sentient android Nucleon.
I have an NPC robot that was a component in Dr. Destroyer's Mind Control machine years back. Makes for a cool mentalist, or so one of my players tells me. :)
Mechanon really DOES sort of need a vision type doesn't he?
Champsguy
Mar 5th, '03, 09:26 AM
This is more a suggestion for a background, and less powers-oriented (it could fit with most any origin).
You're a nazi. A real life, honest to goodness, nazi.
Here's how it goes. Everyone knows of the alternate universe idea. Somewhere out there, there's a universe where cows raise humans for food, one where cartoon characters interact with regular folk, and even a universe where Mariah Carey isn't a strung-out has-been (remember, this is fiction--lots of things are possible). We're focusing on one particular universe, one where the nazis were victorious in WW2. However, the history of this world differs from that of the generic "nazi world". You see, at some point after the end of the war, superheroes from another dimension arrived on this planet and decided to fight against tyranny. They amazed the German soldiers with their Whiz-Bang technology and their superpowers, tearing through the ratzi brigades like so much tinfoil.
The problem is, they lost. Yep, whether it was to German tanks and fighters, or snipers, or perhaps some nazi experiments into superhumans, the hero team was defeated. No one is really sure what happened to them (brainwashed? killed? dissected while alive?), but it did drive home one point to the Nazi high command:
There were other worlds out there. Other worlds to conquer. And thanks to the do-gooder heroes who had travelled across time and space, the Germans now had in their hands a working dimension-hopper.
This leads us to today. It is 2003, and the Germans of that world have spent the nearly 60 years since the end of the war building an army. They've conquered dozens of worlds by this time. Some worlds fall easily (a world trapped in the dark ages puts up little struggle against nazi tanks). Some do not fall as easily (modern day real-world Earth is heavily armed and had rapid technological advancement, so the nazis aren't so quick to start an invasion). They've now begun to set their sights a little higher, no longer content to simply slaughter the inhabitants of primitive worlds (even nazis tire of that eventually).
And so, they sent you, their Ubermensch. You're to be a "super-hero", and work your way into this world's hierarchy. If you can perpetrate a few acts of terrorism while you're doing so (as long as you don't get caught), all the better. The important thing is to know their weaknesses and be prepared to exploit them when the invasion comes.
Perhaps your character begins to enjoy his new freedom, and will eventually side with our world when the invasion comes (or even lead a pre-emptive attack to free his own world). Or perhaps the strife and violence he sees here will merely reinforce his nazi leanings ("Arab terrorists? Bah. That's why we got rid of all the arabs").
If you want more fun, don't tell your gaming group your real background. Keep it just between the GM and yourself. :)
Acroyear
Mar 5th, '03, 10:01 AM
Cool stuff, Champsguy.
I once had an alternate timeline nazi character (is there really a difference between alternate dimensions and alternate timelines?). He was really based on one of the kids from that very shot lived "Teeaged Death Crazed Superheroes" comic (yes, that was the title). It was the guy with the gun and pissed purple. He even had the facial scratches, tattoos, whatever they were.
Anyway, he was a nazi and son of one of the real higer ups who, Shang Chi style, decided he was going to end their bad guy way of doing stuff. He ended up being "disintigrated" for his crimes... in truth, he was just sent to "our" timeline (is there a difference from the disintigrator's POV between actual disintigration and sending it somewhere from which it can't return?)
KawangaKid
Mar 5th, '03, 08:33 PM
Originally posted by Acroyear
Do you really think that's helping? lol Now you've re-validated the multiversal time-share idea in terms of my criteria. I hadn't thought of a lockout type limitation.
"Ahhhhh. Tuh-gungk."
JmOz,
Thanks for the extra info. It sounds pretty cool, imo. I'm definitely swiping that for something.
I caught the similarity as I wrote it, but I wanted that part where you go "man, I'm not the right guy for this - I should've been Sister Shiva, Nun of Destruction instead..."
Champsguy
Mar 6th, '03, 10:20 AM
Originally posted by Acroyear
Cool stuff, Champsguy.
I once had an alternate timeline nazi character (is there really a difference between alternate dimensions and alternate timelines?). He was really based on one of the kids from that very shot lived "Teeaged Death Crazed Superheroes" comic (yes, that was the title). It was the guy with the gun and pissed purple. He even had the facial scratches, tattoos, whatever they were.
Anyway, he was a nazi and son of one of the real higer ups who, Shang Chi style, decided he was going to end their bad guy way of doing stuff. He ended up being "disintigrated" for his crimes... in truth, he was just sent to "our" timeline (is there a difference from the disintigrator's POV between actual disintigration and sending it somewhere from which it can't return?)
Well Acroyear, it seems that you have played everything. :)
Hermit
Mar 6th, '03, 10:24 AM
Perhaps he could play the co-owner of an RPG company, who must occasionaly don green and white tights to teach d20 thralls the HERO way... oh, wait, I think there's an ad like this.
Acroyear
Mar 6th, '03, 11:25 AM
lol
In my group I'm the guy with the most characters with experience points. There was a point in time where I never played the same character more than maybe 2 or 3 times before I would cast it off for some other "cool new idea" and then I have 3 characters with high xp totals that seemed to come up out of these mad rushes.
I'm trying to avoid another revolving door thing here. But sometimes revisting some old stuff is cool, too... especially with more know-how and ideas to blend in.
Like that Mechanon idea. I could squeeze in that the renegade robot "son" is running around with the brain patterns of a golden age hero due to a computer malfunction while he was being programmed - Mechanon had this info stored to study to try to figure out a way to measure "human heart and courage." After a few criminal acts, the MechaJr starts tapping more and more into it and goes on the straight. There's three ideas put together into something that might be interesting.
Acroyear
Mar 6th, '03, 03:09 PM
How about a gadgeteer with a VPP with the lim "can only simulate powers of devices he's studied." So he can do any of the mundane stuff... guns, radios, etc. But as time goes on, he's whipping out any old focus of any villain he's thwarted.
"Why, yes, these are just like Binder's boot jets. The real question is, where do you want the next ping pong ball?"
Ok, that stinks, too.
Hermit
Mar 6th, '03, 03:12 PM
Originally posted by Acroyear
How about a gadgeteer with a VPP with the lim "can only simulate powers of devices he's studied." So he can do any of the mundane stuff... guns, radios, etc. But as time goes on, he's whipping out any old focus of any villain he's thwarted.
"Why, yes, these are just like Binder's boot jets. The real question is, where do you want the next ping pong ball?"
Ok, that stinks, too.
*L* Actually, I like that one.
Sort of Photographic invention :)
Vondy
Mar 6th, '03, 03:33 PM
What about going to the other exteme?
Why not build a character who doesn't have lists of powers or variable pools at their disposal.
What about a character who relies on skill and wit instead of power.
Certainly they'de need a certain amount of gear or what have you to get buy, but it could be a challange.
What about a patriotic commando or grandmaster martial artist?
Or even... no, never mind.
KawangaKid
Mar 6th, '03, 09:37 PM
Sadly, Acroyear has even played "Normalman".
All base stats, wasn't it? I don't know how you survived combat.
Acroyear
Mar 7th, '03, 07:19 AM
Yes, all base stats, only everyman skills... nothing else.
He did survive combat. He managed to stealth (8 or less) into that villain's base and survived a 4d6 KA to the head from Mark's psycho samurai dude. I hate his villains!
That's why he retired. lol
......
This thread has been great, imo. Now I might have too many good ideas worth looking into.
Hermit
Mar 7th, '03, 09:03 AM
Originally posted by Acroyear
This thread has been great, imo. Now I might have too many good ideas worth looking into.
He's more confused than ever...
Congratulations gang, mission accomplished! ;)
Tech
Mar 7th, '03, 12:29 PM
Ah, our mission tis not finished til thine Acroyear doth picketh an idea victoriously. So much for old English...
Tech
Mar 7th, '03, 12:40 PM
I doubt my last post is even remotely old English.
Have you tried a cartoon character? I don't mean a daffy-duck, bugs bunny character. I mean a character who is a cartoon character but can be funny or serious. I have such a character myself...
A device carrying character. A normal person with relatively good stats who relies completely on devices and gadgets.
A 'telepath' who has no Ego Attack. Instead, uses a wrist gauntlet to blast his/her opponents.
Car-man! My only power is to turn into a car - too bad it's a Model-T! (it's been an ongoing joke for a long time in my game.)
Wraith Always desolidified, his drains affect the material world. Has full Life Support.
Horror A hero who scares people with his ugly face. A suggestion is to add an no-range, always on, AE attack NND (Def: 20+ Ego, Pre 30+) which scares people/villains into unconsciousness.
Acroyear
Mar 7th, '03, 01:48 PM
I don't think I can play Turbo Teen ;)
I'm building up the stats of a couple these ideas to see how they work out. Sometimes my imagination is a lot bigger than my points budget.
ChickenTomato
Mar 9th, '03, 12:36 AM
These are characters from non-Hero campaigns, but they could easily be converted. (And ain't that the beauty of Hero?)
Train: A big, strong and dumb norse warrior type with a magical sword that's smarter than he is. Basically, the sword is an AI with mental powers, maybe an EB (can you buy that with a computer?) and plenty of senses and a high Int, and he's always yelling at the warrior. "No, not that way you oaf! Turn around! You're heading straight towards the enemy!"
Cat: Your typical black-cat type unluck powers. (Supress linked to Danger Sense? ) She could also change into a house cat and a panther. What really made her fun was her attitude--think Vertigo's Death.
Lucky: A Hindu mystic that managed to leave his body right before he was decapitated by a pissed-off monarch. That was over 900 years ago.
Since then he's been bouncing from receptacle to receptacle, mostly lower-order stuff like flies and house plants. He doesn't really have control over his out-of-body travel. (It's not even a Desolid with No Conscious Control, it's just a plot device that leaves the character open for Radiation Accident events.)
But over time he's been able to shift to more advanced forms. (Like moving up on the Karmic reincarnation scale.) Right now he's a dog. Not a pure-bred or anything, just a mutt. Strange thing is, the dog's spirit/mind/whatever is still in the body with him, and every once in a while he'll get distracted by a cat or have the urge to "mark" a lamp post.
Stat-wise it's a dog form with all the associated disads, but with some mystic-type powers like healing, levitation, resistance to weather/the elements, danger sense, maybe telekinesis. Talents like tracking scent. Concealment and Stealth skills. Plus, good speed and running. and combat levels of some sort. It's amazing what having four legs on the ground does for your manueverability.
Bazza
Mar 9th, '03, 04:17 AM
What about Libra from Avengers Forever -- you know that mysterious guy that slips between the time-space continuum, that's in-between dimension is his realm. Anyone played any of these type characters?
Acroyear
Mar 9th, '03, 10:29 AM
Not familiar with that Libra. What sorts of things were possible with those abilities?
Bazza
Mar 9th, '03, 10:25 PM
Originally posted by Acroyear
Not familiar with that Libra. What sorts of things were possible with those abilities?
Acroyear: I'll have to get back to you on that. I'll have to re-read the parts of the story Libra is in and go from there. In the meantime perhaps someone else can fill in.
You might also find this interesting. it is two lyrics of songs by the group The Angels, in the USA they are known as Angel City. You can find them here (http://www.geocities.com/knightsbelow/KNIGHTS/BARRY/angel.txt). I'm still yet to condence that into a charcter concept, but I don't think it hurts by showing the source of my inspiration.
perhaps there is other lyrics of songs that could be turned into playable characters.
Acroyear
Mar 10th, '03, 10:15 AM
Ok, I think I've narrowed it down to the following:
Mechanon Jr - He's the armored guy in my Character for Review thread. A scientist type who found an old Mechanon lair and has been blowing through his cash adapting it for personal use. Armor type character.
Dinky Man - (these are just working names, if you hadn't noticed...) Is kind of like Reed Richards, but just shrinks instead of stretches (might add some shrink others stuff in the future and Pym-like unshrinking gizmos and labs) [i]Actually, the original idea here was the multiform idea with body alteration powers. One form shrinks, one grows, one for DI, one for Desolid and one for stretching (and a nice bag of tricks for each)... but that was way too expensive. Anyway, he's to be the brains guy. Other skills-types in the group tend to be focused on being sneaky/B&E ninja type stuff. Smart guy type with "don't hit me" powers. I sure wish I could fit in the other forms, though...
Lost Son of Krypton - the thug from another world here to do "community service" because he got kicked off his now totally pacifistic planet. Mini-brick type.
Mechanon Jr #2 - An android built by Mechanon for whatever reason, but a computer accident caused it to go renegade & heroic. Possibly, Mechanon had the brain patterns of a golden age hero he was studying to try to learn the secrets of human "heart and bravery" in the face of his obvious superiority. I figure Jr has some sort of retractable flesh coating gizmo so he can blend in, too, but when the doodoo hits the fan, he retracts his flesh and is all roboty. Kind of like the Vision in background. Essentially a blaster type.
Nazi boy - Champsguy's version was more interesting than mine with dimension spanning bad guys and stuff. I have no idea what character type I would apply it to, but I was thinking some sort of radiation blaster (like a combo blast/drain thing) or something more "sinister" seeming (like the entropy powers I was thinking of in one of the random rolled up guys). I was thinking he's cut off and just astounded at this world's anti-nazi POV and would eventually come around (in the meantime, he's pretending to be like anyone else... waiting for a rescue).
Of course, halfway through this I'll probably piece together something else from the ideas here.
Jeff T.
Mar 10th, '03, 11:07 AM
One of the most interesting powersets I played was along the lines of an 'earth elemental type'.
He had your basic earth control, earth shields, flying rock blasts, etc. However, he also had X-Ray vision-only through natural rock/earth. He also had free movement through rock/earth (with both of these abilities, he could essentially 'fight' from underground). Ride on earth waves, mini-earthquakes. He also had an 'Earth-sense', he could tell where things were and information about them, if they were touching the earth within a certain radius.
Acroyear
Mar 10th, '03, 11:21 AM
Originally posted by Starlord
One of the most interesting powersets I played was along the lines of an 'earth elemental type'.
I'm tempted to say "oh, hi, Dan." That is Terra Force almost exactly. :)
Here's some more of my silly-ass, not as good as Jim Lee art
<img src="http://www.herogames.com/forums/attachment.php?s=&postid=9458">
Jeff T.
Mar 10th, '03, 11:33 AM
Originally posted by Acroyear
I'm tempted to say "oh, hi, Dan." That is Terra Force almost exactly. :)
Here's some more of my silly-ass, not as good as Jim Lee art
Hey, wait. I didn't say your art was silly, I think its pretty good.
Sorry if the earth elemental-thing had been discussed before.
Acroyear
Mar 10th, '03, 11:40 AM
Originally posted by Starlord
Hey, wait. I didn't say your art was silly, I think its pretty good.
Oh, I know you didn't. Just thought a disclaimer was in order for a select few. :D
Sorry if the earth elemental-thing had been discussed before.
It hadn't, but you nailed that guy on the head. :) It looks to be a fun and potent assortment of powers...and I assume it is because there have been, like, three Terra Forces in our campaign (all played!).
That's part of the challenge, too... I have my shotgun ready for all these clay pigeons. Heh heh. (also, all ideas to be shared for the benefit of the masses...)
Bazza
Mar 12th, '03, 09:07 PM
Originally posted by Bazza
Acroyear: I'll have to get back to you on that. I'll have to re-read the parts of the story Libra is in and go from there. In the meantime perhaps someone else can fill in.
"No balance would be served by permanently exercising your memories ... for some of you, this fade in your thoughts like a dream" - Libra in Avengers Forever.
Libra
Libra serves the cosmic balance and his epithet "master of the balance" indicates. He has highly trained himself with mystic abilities relating to the nature of the balance. He is also a highly trained martial artist. There is a possibilty that he has some ability to impersonatation and disguise as well.
Observable powers
He has shown to exibit interdimensional travel to bypass high level security. He has also improved this with "interdimensional invisibility" - able to slide through spacial dimensions, and possiblity temporal dimensions as well, without being detected - unless someone specifically targets this frequency, although none have so far. He can use both interdimesional travel and "interdimesional invisibilty" at will.
It has been clearly shown that his two powers mentioned above was active through two sperate time spells. One was to make a large area "time stopped". Another made a smaller area within that larger spell "time unstopped" ie is countered the above spell within a small area. Libra's powers, particularly his invisibility clearly operated within the smaller time spell.
He has also demonstrated an ability to pierce the fabric of the time-space continuum and is able to move within a dimension that is "inbetween": 'niether here nor there' and 'between the spaces of reality'. It has also been observed that Libra has been able to pierce the dimensional fabric to enter Limbo by his own power. He has also been able to go "invisibile" from within a time machine and enter and exit the timestream. His powers has also been described as 'time and chance maniplulation' although that decribes only part of his assemblege of powers and mystic abilities.
So far Libra has NOT been able to 'time travel' as the term is commonly to mean. It seems that he is limited to travel to his own time but not go forward or backwards through time. If the balance was not in balance Libra maybe able to 'time travel' but he has not shown any indication so far.
One last unusual power that Libra has shown is to tap evolutionary latent superpowers within the human race. The word that would best describe Libra, Master of Balance is "preternatural".
Gadgets
Libra is blind and he has a "Gordie la Forge" like visor covering his eyes and goes around his head. What functions, powers and abilities this thing has besides letting Libra "see" is unknown.
Conclusion
Due to Libra's assortment of powers and his desire to serve the balance he has appeared manipulative, ie interfering with cultures, races and events to ensure that irregularities in the balance are restored.
I suggest that to use a Libra-like character in a game that the GM makes the oppenent of the group as upseting the balance and that the Libra-like character as helping to restore the balance. It would be best if this were a real long term goal, perhaps the singular point of evil on the game-world.
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