View Full Version : What have you used Hero for?
Chris Goodwin
Feb 28th, '03, 02:33 PM
The "Modern and Realistic" thread got me to thinking. Toadmaster, a ways back on that thread, wrote:
Personnally I find HERO works very well for these games. Its not just these boards, i've found many gamers have a snobbery against these types of games as unworthy of being RPG's and many on these boards will argue that HERO is terrible for them, don't believe it.
I've never met a genre Hero didn't like. Some of what I've played in Hero:
Four color superheroes
Somewhat deadlier superheroes
Wild Cards
Teen superheroes
Many Fantasy Hero games
Fantasy Hero game based on FGU's Bushido
Fantasy Hero game based on Robert Asprin's Myth series with a distinct Star Wars flavor
Several different translations of Battletech to Hero
Generic giant robots (Robot Warriors)
Old West
Paranoid/gonzo conspiracy a la Illuminati
Modern military action adventure
Translation of WW's Vampire (that itself started as a modern day with magic game a la GURPS Technomancer)
Space opera
Pro wrestling
Something odd we called "Death Wish", essentially 10 point characters, no powers or disads, dropped on a map and forced to fight to the last man.
Weird dimension hopping uhhh...weirdness
Ninja Hero (I was one of the Hiro Brothers)
I missed out on the Ghostbusters game, but wanted to do one myself.
What have you used Hero for, as player or GM? In your opinion, did it "work" for that particular campaign, genre, or setting? Why or why not?
GradonSilverton
Feb 28th, '03, 02:40 PM
99% Conversion of the origional Cthulhu....
All that remained was the precentile Dice for Sanity...
This covered all aspects....20's, Teen, Ect.
Worked absolutly beautifully.....
Now as for my characters....well if you'd played Cthulhu, then you know what happened to every single one of them.
JohnTaber
Feb 28th, '03, 02:58 PM
Boy...I've done a lot of fun stuff with Hero. I'll only mention campaigns I have run. ;)
+ Champions - From 200 to 500 points. I've run campaigns where superheroes are brand new and get their powers from one source and I've run the more standard stuff. I've probably run at least 4 or 5 different Champions campaigns over the years.
+ The Network - Sort of a secret band of folks who want to see the world improved. Based on Danger International and a game played by the old guard Hero folks and Doug G.
+ Fantasy Hero In Harn - I've run 3 or 4 extended campaigns in Harn in different areas (knights, frozen wastelands with vikings, etc...). I've even run games where the PC play familiars of a powerful mage who gets kidnapped...THEN they get to play the archmages who they save. :)
+ Von Braun Covenant - A sort of X-Files meets V. One of my favorites.
+ Alien Legion - Military star hero with aliens all over the place. Tons of fun.
+ The Canon Club - A group of mystery solvers. Great fun.
+ Time Travel DI (Danger International) - My most requested con game. Characters appear at a place in time where something is wrong that must be righted. Sort of Time Bandits and Sliders. The PC currently include folks like an NFL football player, a Victorian actress, a 6th century Chinese monk, and a 1920's australian tracker.
That's what I can remember right now... GO HERO!
MarkusDark
Feb 28th, '03, 03:05 PM
I am currently using Hero to balance the short leg of my sofa. :p
Yamo
Feb 28th, '03, 05:27 PM
Horror. Lots of horror. Some fantasy and Star Wars, too. I've been wanting to do sci-fi ever since I got Star Hero, but I haven't got around to it yet.
Toadmaster
Feb 28th, '03, 05:40 PM
Funny the past couple of days I've thought about posting a similar post. What I've played with HERO.
Supers (I played a fair amount of Champions until DI came out, very little since)
Fantasy (several D&D Grayhawk based campaigns, plus a number of generic fantasyhero campaigns) this is probably what I've used HERO for the most.
Military
Anti-terrorist
Spy / espionage
lots of Aftermath, Morrow Project and Twilight 2000
A few Call of Cthulhu games
A few pulp games loosely following the Indiana Jones theme
Stalking the night fantastic (modern horror)
A WesternHERO campaign (well ok a few sessions)
A dimension hopping / time travel campaign (I played a 2m tall jet black lizard necromancer named Nerbert who was armed with a Galil ARM and a S&W .44 magnum) unfortunately this game fell apart after a few sessions (the GM flaked out).
A few scifi StarHERO type games (although we didn't have StarHERO since it didn't exist.
A toon game
I've also played in quite a few one shot games of various genres, the heyday of my HERO gaming was in the days of DI, JI and FH3 so its been alongtime for some of the games and I know I'm leaving some out. By the time HERO4 came out we were primarily into FH and Postapacalypse games. Unfortunately I haven't had the chance to break in Fred. :(
I have yet to find a genre I was interested in that I couldn't use HERO for. Some games are better for some aspects, particularly detail but I've always been satisfied with HERO.
Super Squirrel
Feb 28th, '03, 09:15 PM
I have used Hero for the following:
Evil Superhero Campaign
Lethal Game Show
Murder Supernatural Mystery
Standard Superhero
Anime Hero
Post-Apoc Campaign (x2 at once)
I used UMA as a mouse pad. It was a great replacement for the Psionics Handbook.
Victim
Feb 28th, '03, 09:39 PM
Nothing, unfortunately.
I can't even find games online, because I prefer play by post to chat based games.
Super Squirrel
Feb 28th, '03, 11:53 PM
Originally posted by Victim
Nothing, unfortunately.
I can't even find games online, because I prefer play by post to chat based games.
Have you tried www.herocentral.net yet?
I have an online game there Pits of Teska that could really use one more player. It isn't a long term campaign but it would help one of my players out greatly to only have to play one character instead of two. At this point in the game, I'd let you create your own instead of using the second one he made.
NuSoardGraphite
Mar 1st, '03, 02:55 AM
Hmmm...lets see:
Standard Superhero (champions universe)
Gritty Superhero (Based on Image/Wildstorm's STORMWATCH comic)
Scifi (Space Opera)
Cyberpunk
Fantasy (both Low and High)
The Five Star Stories (Very powerful Heroic or low Superheroic campaign that combines Fantasy, Scifi, mecha and superpowers into one kick ass campaign setting...based on a popular Manga)
Tentative plans for the future include:
High Fantasy (based on ICE's Shadow World setting)
Space Opera (original setting: Dark Universe)
Anime Cyberpunk (based on various anime and manga such as BGC, Appleseed, Angel Cop, GiTS etc)
Lots more Five Star Stories...
NuSoardGraphite
Mar 3rd, '03, 03:47 PM
Oh damn!
I forgot about my Sengoku game! Heck, that was one of my best games! I can't believe I forgot about that one...
Also, I have definate plans to run a Wuxia game based in 15th century China. Got a good storyline laid out based on some actual historical events...
AGLAR
Mar 3rd, '03, 04:10 PM
Originally posted by NuSoardGraphite
(CHOP!!!)
Anime Cyberpunk (based on various anime and manga such as BGC, Appleseed, Angel Cop, GiTS etc)
GiTS? :confused:
Tetsuyama
Mar 3rd, '03, 04:52 PM
GitS = Ghost in the Shell (manga by Masamune Shirow, published in the US by Dark Horse Comics, anime available on DVD and VHS from Manga Entertainment directed by Mamoru Oshii). Good cyberpunk stuff -- heavy on the cyberware, the characters are all a little estranged from the man on the street, but the world isn't too dark because they actually work for a pretty hardcore agency that provides good backup. :)
Monolith
Mar 3rd, '03, 05:02 PM
Gee, compared to you guys I seem simple. :)
I've used HERO for:
• Champions (mostly four-color, but some Dark).
• SciFi (just started a new TE campaign; in the past I have done Star Wars Hero many times).
• Fantasy (not much, but some).
• Pulp (not as much as I would like! Did a short-run game where everyone played one of Doc Savage's aids).
• Western (what can I say, Young Guns was a favorite of mine at the time).
That is about it for me. Like I said, I'm simple. :)
RDU Neil
Mar 4th, '03, 09:43 AM
... as well as some others. Working with Storn, we tried to create a "fantasy martial arts" campaign... to incorporate the feeling of "wire fu" type of movies we'd only just discovered back in '92 and the like.
Decades of Champions... standard superheroes that grew into what I'd call "science fiction supers" where issues like law and sciene and society and politics begin to be radically affected by the existence of supers.
Lots of FH... which I like... but I can understand why others don't. Hero System can make magic feel like super powers way too easily, and you have to do a LOT of tweaking to make it feel "magical" again.
Lots of Detective/terrorist/cops/ex-military DI type stuff (as per my original thread).
Low level "agents in a super world" sub campaigns... as well as "black ops supers" in my main superhero world.
Star Hero, and even more so, Cyber Hero... which takes some tweaking, but I love Hero System for these games.
One thing I've not seen mentioned is Shadowrun. I never liked the FASA system... but darn it if Hero didn't do that "cyber magic" genre better than anything. In that kind of world, where magic is more of an occult science, with lots of controls, Hero worked really well... and you could balance mages and cyber samurai and elven rangers with MP-5s and orcish tank drivers AMAZINGLY well in Hero.
Cyberpunk as a genre has slowly been dying since the end of the '80s. The hey-day '90s made all the computer geeks rich and important, so they lost the "isolated against the world of corporations" feel... as they BECAME the corporationas.
Maybe now... with a good, facist Republican administration and Congress... we can get back to the good ol' days of oppression and ostracism like the Reagan/Thatcher era I grew up in. hoo boy... cyberpunk all over again. :D
Toadmaster
Mar 4th, '03, 10:43 AM
I've noticed the same thing with Post apacalypse games, during the 80's when the Cold war was going strong this was a popular genre, ever since the rotten commie evil empire of the USSR became the cheerful enlightened Russian co-op the PA genre has been slowly dying off. We need some new commies pointing missiles at us banging shoes on the table, building walls nad just plain being intimidating, :) these darn terrorists just don't have the proper organizational skills to replace the USSR and the CCCP are too subtle for us Americans lending themselves far more to the espionage genre, when are the polititions going to learn that their actions screw up are gaming habits. :D
RDU Neil
Mar 5th, '03, 01:46 PM
Maybe I've missed commentary from Steve et al., about this... but why doesn't Hero look to acquire some licenses, like GURPs.
Specifically, coming out of this thread, I would think a Hero System version of Shadowrun would be amazing. All the cool world building stuff is done... and could just have Hero stats of main characters added to it.
I'd buy it in a flat second.
Of course, some other company might have the rights to Shadowrun, and I'm just oblivious... 'cause I don't buy many game products outside of Hero.
Anyone know what the status of the Shadowrun franchise is, these days?
MarkusDark
Mar 5th, '03, 01:56 PM
Originally posted by RDU Neil
Maybe I've missed commentary from Steve et al., about this... but why doesn't Hero look to acquire some licenses, like GURPs.
Currently, Hero games has their work for the next two years already laid out in front of them. I believe that at anytime someone says "What about this?" the generic response is "Probably around 2006".
Hero, however, is MORE than willing to entertain any proposals so if any individual wants to aquire a licence and then develop for Hero, I'm sure they'd look at it. ;)
Monolith
Mar 5th, '03, 01:57 PM
Originally posted by RDU Neil
Maybe I've missed commentary from Steve et al., about this... but why doesn't Hero look to acquire some licenses, like GURPs.
You can find the "official" take on licenses in this thread:
www.herogames.com/forums/showthread.php?s=&threadid=715
Thag13
Mar 5th, '03, 03:53 PM
Gosh, all the games I have run under Hero rules..
two different SuperHero games.
a Call of Cthulu game.
three different DI games. ONe set was jewel theves. Another set was a group of security experts.
Twilight 2000. we converted the entire books into Hero games.
Star Trek Klingons game. Based on John FOrd Final Reflection book.
Hero Shadow Run.
Fantasy Hero based on Glen Cooks Randel Garret books.
We did a All flesh must be eaten game.
we also did a Weird War II game also.
I ran a Ducktales/Darkwing Duck/Scrooge game.
20 years of games..how time flies
johnflang
Mar 6th, '03, 08:11 AM
I have been in the following HERO genres:
4 color superhero
4 color villians
fantasy - generic
fantasy - Set in Europe
fantasy - Forgotten Realms
Sliders/Stargate
Horror/Highlander Immortals
Morrow Project - set on Pern with HIghlander Immortals and Vampires
Star Wars
Hong Kong Action Movie
Police Action Movie
Grymlynn
Mar 6th, '03, 09:40 AM
We decided to really stretch ourselves, so we gathered three good B grade movies, and based the game on them...
Scanners, Hellraiser, and Nightbreed.
Hoo, we had some fun with that. It ended up flavored similar to Nightbane from Palladium, but better system...
tiger
Mar 6th, '03, 10:56 AM
Quite a few really
Champions
Villains
Spys
Private Eyes
Post Holocaust
Gamma Hero (Gamma World)
40K Hero
Star Trek (Crew of sister ship to the galaxy class)
Fantasy Hero/Forgotten Realms
Western Hero
Star Hero
Quasi Star Wars Hero
That about it
Alibear
Mar 7th, '03, 03:15 AM
Lots of stuff since 1986, but I'll add on a few not mentioned.
Judge Dredd - 2 different campaigns with 2 different sets of players.
Warhammer Fantasy - same as above.
Immortal ninja campaign - 12th century aiming to stop somewhere around 2200?
Strontium Dog - another 2000ad convert. Mutant bounty hunters in space, loads with scottish accents for some reason. Go yersel McNulty.
lensman
Mar 7th, '03, 05:02 AM
Games I have run with Hero
Gamma Hero: Great fun, short lived Gamma World meets Rifts
Wild martial Atrs Campaign: 1980's Di meets Ninja Hero
Black File Ops: Futuristic Psionic Detective Crime thriller
Black Powder Fantasy
Fantasy Hero; Swords and Sorcery
4 color Champions: Westguard, set in S.F.
Dark Champions: set in San Augustine
Star Hero: Spiral Arm jalopies in Space
Campiagns I want to run in the future with Hero:
Mecha Hero: Humanity, at the brink of colonizing the Galaxy and reaching to the Magellanic Clouds, having found no other sentient life;begins a new stage of evolution
Alien Legion: Pink fleshy mamals, that speak? Nope, haven't seen 'em. Watch the tetacles, you nitrogen breathing offspring of a black hole.
CyberPunk: Build your Mega-Corp, build your agents and stamp out the Sprawl for the good of Profit. May the most profitable, back-stabbing, assassin of Industry become your *^$# !(**^ tool !
Markdoc
Mar 7th, '03, 05:12 AM
>>>> Strontium Dog - another 2000ad convert. Mutant bounty hunters in space, loads with scottish accents for some reason. Go yersel McNulty.<<<<<
OHHHH god yes. We did this - I still have wee soft spot for my character Mad Gary "scarface" McSlaughter. His mutant power was regeneration with side effect: bits would grow back wrong or in the wrong place. So he ended up with a nose on the back of his hand and an ear in the middle of his forehead - stuff like that.
He also had a bad habit of shouting things like "Does yer mother sew? Well get her stitch this up then!" or "That fer YOO, Jimmy" while killing people. I loved that game. :-)
cheers, Mark
Alibear
Mar 7th, '03, 05:28 AM
My most memorable line from that game was a pc screamed at a perp just before a big fight..
"Does your da' have a beard? No? Then that must have been yer ma' I seen doing handstands in front of the living room windae!"
MisterVimes
Mar 10th, '03, 01:01 PM
Right now I use it for Superheroes.
In the past I have run:
Giant Robot/Mecha
Fantasy
Ninja Hero
Pro wrestling
and
Cyberpunk/Western
Earthson
Mar 13th, '03, 06:34 PM
Hero is the only system where you can balance firearms and traditional sword and sorcery fare, been running a campaign along those lines on and off for over ten years.
Stormraven
Mar 13th, '03, 07:05 PM
Superheroes, and occasionally high powered Fantasy or Sci-Fi. I have tried Hero time and again with 'normals', and have never liked the way it came out.
Some, I'm sure, will have reasons why it didn't work. Either the players all forgot concept to build 'efficient' characters, making the stats all look the same, or some such.
Nonetheless, I have never liked Hero for games where characteristics are supposed to cover an entirely human range, and I still don't. I have Star Hero and I'll get Fantasy Hero, but I won't likely run either unless it's higher powered.
For 'normal' games, I'll stick with GURPs if I want something I haven't a system for already, or a specific system that fits my desires, such as Traveller, Chivalry & Sorcery, or Rolemaster.
Let it be known, however, that this is simply my opinion. I haven't seen any situation that caused me to change it, but if I saw it work in those genres - SAW it, not merely heard someone claim that it worked for them - then I'd change my mind.
Jemster
Mar 13th, '03, 10:02 PM
Hmmmm, let's see . . .
1) Champions
2) Dark Champions (gotta love that street vigilantism)
3) Fantasy Hero
What can I say, I don't get out much. :D
TheQuestionMan
Mar 24th, '04, 11:43 AM
CHAMPIONS - A long time ago in during my university years a 24 player , 2 GMs , and my first introduction to HERO System .
CYBERPUNK/SHADOWRUN - I converted the Shadowrun Characters to HERO System . Campaign ended after 2yrs and the group broke up and moved away . I loved that game .
VICTORIAN HORROR - a one shot adventure that is still talked about 6yrs later
FANTASY - a converted CONAN campaign setting that just started
shadowcat1313
Mar 24th, '04, 11:50 AM
I have run and played in crossover games a few times
Hero/Bureau 13
Hero/AD&D
Hero/Traveller
the Hero/Bureau 13 game worked out really well
CourtFool
Mar 24th, '04, 01:53 PM
The only campaign I have run that I did not see mentioned already was a Pirates campaign.
yamamura
Mar 24th, '04, 06:42 PM
I have used it to run;
Space
Supers (Using the Champion Universe)
Fantasy
and a campaign I called Secret Super (basically a low power super campaign in whcih the common person does not know of the existance of Supers)
G
bcholmes
Mar 24th, '04, 07:10 PM
What have you used Hero for, as player or GM? In your opinion, did it "work" for that particular campaign, genre, or setting? Why or why not?
I've used Hero for:
<ul>
<li>Four colour hero campaigns
<li>"The Hole" -- a cross-genre campaign based on an article in <cite>Pyramid</cite>
<li>A port of White Wolf's <cite>Mage</cite>
<li>A <cite>Star Trek</cite> campaign
<li>A Traveller-esque campaign
<li>A Fantasy Hero campaign
</ul>
Killer Shrike
Mar 24th, '04, 08:18 PM
Hmm...I tend to run long, multi-year campaign arcs (or at least that was true in the past; with my recent crew of crappy players I cant seem to bear it for more than 4 or 5 sessions before growing disgusted and stopping), so depth instead of breadth.
Ive used the HERO System for Supers in about...hmm...8 different setups that I can recall off hand, ranging from 200 to 1000 points depending on the campaign/scenario. That includes spinoffs that arent pure superheroic but include a couple of cross-time caper type of deals, a cyberpunk-metahuman blend, and the like. The shortest running was 4 sessions, the longest running was about 22 sessions by me and a few session run by other GMs. I like supers but I lose interest in them quickly.
Ive used the HERO System for Fantasy for 3 major campaigns in the past, which also inspired two spin off campaigns (one long running and another that only lasted two sessions due to GM brain abortion) by different GMs in the same setting using my setup.
The chronological 1st lasted for a to-brief 6 or 7 months but was some of the best roleplaying I was ever involved in, with an incredible group of players. Unfortunately we were all military and all of our EAS's hit within a year of each other so the group fell apart piece by piece as people were discharged and went home. This campaign started off as a AD&D 2nd Edition campaign featuring Vasyryk the ranger stalker, Brother Balamor the priest of Heironeous, and Dasha the elf thief (and a few other characters but their players werent interested in the HERO System and didnt stick around when I decided to transition the game into it). The long-term roster grew to include Roj'Tok the Half-Orc Pyromancer, and Lucas the Psion, plus a couple of characters that didnt make it for one reason or another like Fable (player didnt mesh with the group) and a Wolf Shaman and Knight whose names I cant recall offhand (same player; he lost interest in the Shaman, made a Knight and played one session, then got TAD orders out of nowhere to Guam for a year).
The longest running of the 3 ran for 1 calendar year, went on hiatus for a year (though there was a brief spin off campaign in the interim that I dont count as significant as it only lasted a calendar month) and then resumed a year later to the day thanks to the return of one of the key players (Wily Q) to the area. This campaign featured Bendyr du Ryek the displaced Stericher (and unbeknownst to him son of a deep-plant Scarlet Brotherhood agent), and Ayden Vishar of House Vishar the Passi Pullatum (priest) of Wee Jas, displaced from the Lordship of the Isles (by the Scarlet Brotherhood no less). There was another character, a 1/2 Elven warrior that served Trithereon (god of Vengeance and Liberation), but the player turned flakey real early on in the campaign due to personal issues and dropped. The roster grew to include Ss'sslyk the Lizardman Psionicist and Korthain the retarded dwarf brawler. Later Hyonee the Snow Elf Giant Slayer was added, and Burynub "Burns" Nyubnub the Halfling thief (played by the flakey player who would occasionally show) made occasional cameos, and a berserker that worshipped Kord was with the group for a while, but the player moved to Chicago unexpectedly after a few sessions and I cant recall the characters name. However, Bendyr, Ayden, Korthain, Ss'slyk and Hyonee were all classic characters and a handful all to themselves.
The third was a set piece military style campaign which had a bunch of characters, none of which made a lasting impression on me as individuals, and the campaign lasted only about three months before the group in-game made a major tactical mistake and were pretty much wiped out in a massive battle -- I think only three of seven PCs survived the set to, and they were pretty deep into enemy territory with two of the three very badly injured, and none of the three a healer. They wanted to keep playing with new characters but I had gotten pretty tired of running at that point and was working long hours so I declined.
Recently I started a 4th Fantasy campaign, the Nine Arrows, in a new setting Im making. It has the vestiges of a grand campaign, but I have grave doubts about the player set and am currently reconsidering whether or not I want to run it with this group. All of the type A leader personality players have been lost to moves and jobs, and Im left with all the follower players. They just sit around waiting for something bleedingly obvious to react to and then go right back to waiting once the action is over. It's extremely aggravating to me as a GM and I dont know if it's worth the aggravation at this point. :(
As a player Ive played in Supers campaigns, two fantasy campaigns, and in a really incredible gritty Heroic Normal action campaign.
Markdoc
Mar 25th, '04, 05:12 AM
Good heavens. A dead thread shambling zombie-like back to life..
Well, I've run:
Two superheroes games - they only lasted 3-4 months. I like the genre but have difficulty sustaining my own interest. I think it's because you tend to start off with fairly-rounded characters, so development is slower.
A science fiction game set in the WH40K universe: I've run one-shots in this setting which were good fun for all involved and the players convinced me to run a campaign. Mistake: it only lasted a few sessions. My only fizzer to date. I think this was because I wanted to run a dark and gritty mystic conspiracy campaign and most of the players wanted to Shoot Things with Big Guns.
Medieval Japan. This is the only campaign I've actually replayed. I started while I was living in the US and really enjoyed running it, but we only got half way through the story arc after a bit under a year and a half. Then I moved to Europe. I ran it again from the start and this time we went weekly for over 2 1/2 years.
Fantasy. Still my preference. Started the game (in my own world) under dee'endee, ran it for 2 years, then, like so many of us, converted to Hero, ran it for 2 years under Hero and took a year off to hitchhike round the world, came back and ran it for another two years, then moved cities to do my PhD and ran a side game set in the same universe, but with the players playing immortals for another 6 months.
I like running long-term games :) which means I haven't actually run that many.
I've played in:
Standard Supers games - I've played in several, but only one actually had any legs and that was the game that introduced me to Hero. Ran erratically for three years.
EPT - Roleplaying in Tekumel. Great game. I played for 3 years although the game was older and mutated from using the Fantasy Trip to Hero for rules. Ended when the GM went to Australia, curse him.
Bog-standard fantasy. Only once, strangely enough. Another Dee'endee game that shifted to Hero under my beneficent bullying. The GM was excellent but tended to be a wee bit obsessive - which meant that the games were brilliant but he required 6 months prep. to run a three month game...
Cyberpunk - actually Mike Surbrook's Kazei 5 game. I played for less than 2 years, but the game was older than that. Much fun while it lasted.
Modern Martial arts - an excellent game and successor to K5. Sadly died after about 6 months, when a lot of players got tired of their characters being used as punching bags. Wimps. :D
Judge Dredd. Actually two different games. The second was a bit of a fiasco, but I loved the first game - the GM for that one was a big fan and got the atmosphere just right. Sadly, only lasted about 4 months before the game self-destructed over out-of-game personl troubles.
Strontium Dogs. As noted earlier in the thread: mutant bounty-hunters in space. The GM with the failed Judge Dredd game ran this, a bit more successfully, but his tendency to turn PCs into bloody corpses* ended it after only a couple of months.
I think that's it (barring one-offs or occasional games)
Cheers, Mark
*This ended his superhero games too: the following exchange was famous.
GM: "OK, Morningstar has hit Gecko, doing (rattle, rattle) 21 BOD and 84 Stun, killing. How much are your resistant defences?"
Gecko's player (in a tiny, tiny voice) "Ummm. Resistant defences?"
Major Tom
Mar 26th, '04, 10:53 PM
Got a question for you, Toadmaster.
In the Morrow Project campaign that was run using the HERO System you
mentioned earlier, were you the GM or one of the players? If the former,
would you be willing to give an aspiring GM some pointers on how it was
done?
You see, I've got the Morrow Project game, and I've been trying to decide
which game system to switch it over to for campaign purposes: GURPS or
HERO System.
Major Tom :confused:
Emerald Mask
Mar 29th, '04, 10:12 PM
Chapions from 150 points to 400 points start.
Golden age champs
Horror hero - sort of a cross between Burea 13 and the x-files
Justice inc. non -powered and and 50 points of power
Fantasy Hero
Post apocolypse , Hobbseian nightmare
WWII individual man squad action rpg
Police action rpg
Pirate action rpg
Amber role playing
Western rpg kind of Deadlands with time travel involved
If you have an idea why not just run it in the Hero system is my philosphy.
austenandrews
Mar 29th, '04, 10:25 PM
Geez, can I remember them all ..?
straight Champs
Golden Age
pulp adventure
straight horror
Lovecraftian horror
B-movie horror
50's space opera
"modern" space opera
far future SF
modern kung fu adventure
kung fu fantasy
epic fantasy
fairy tale fantasy
gothic romance
weird crime
I'm sure I'm forgetting some. Those are just games that I've run. If I included games I've played in, the list would easily grow again by half.
Man, I've been playing this game for a long time!
-AA
Lord Mhoram
Mar 29th, '04, 11:27 PM
Okay let's see some I've GMed, some I have co GMed, and some I have played in.
Superhero. Campaign started at 250 ended at about 900. Lasted almost 13 years; so just about every playstyle was used, from beginning supers to JLA/Avengers level. In some cases the same characters throughout the whole shebang.
Postapocalyptic - but a postapoc of a superhero world, so superpowers were around. Just no tights and crimes. Survival and stuff.
Transworld Fantasy. Two inter-related 3-4 year games, one being a sequal to the other. Original starting points were 100+100 (I wanted the "heroes of the age" kinda thing). We had a couple of natives, a cyberpunk, and old west doctor and a low powered superhero. The sequal campaign (set at about 450, as three of the characters were leftovers from the first game) were the cyber, a native and the old west doc from the original and now added a 30's pulpish Cthulu investigator (his dispells in the Fantasy world were totally earth shattering), a Jedi, a modern action adventure character (cross betweeen McGyver and Bond) and a Starship troopers armored SF guy (he was actually mostly a villian). That one sorta spanned everything.
A really odd SF game. The main characters were a band, travelling from town to town, bar to bar making money as musicians and help for hire. The world was very old west (this was years before Firefly thank you) with Mecha replacing horses. So they were a Mecha driving bar band. The world had dinosaurs (this was years before that d20 Dinowestern setting thank you) and they had a lot of problems there too.
An actually sports based dueling arena kind of game that mixed Car wars, mecha dueling and sport martial arts (three events that each character had to be passable at - team victories).
A long running Ninja Hero game that ended fairly wild after a few years.
A "tech stopped working magic started" kind of apocalyptic thing based on Ariel by Stephen R Boyett. Half the group moved before it started going really well, and will be the first game I start up again when the group gets to me GMing again.
A Star Trek/Star Wars crossover game. The crew were a combined Alpha quadrant crew (you had some Romulans and some Klingons on the ship besides Fed) that went through a wormhole created by the harmonic warp drive and ended up in the Star Wars Universe.
A couple of low powered supers in the mold of "no costumes, you are the first superpowered people in the world" kind of thing. The one I played in I ran a kid (a SF fanatic) who got telepathy, telekenesis, and some mentally derived energy manipulation. He thought he was a Jedi.
ghost-angel
Mar 30th, '04, 09:25 AM
Everything .. all of it .. yep.
Supers (4-color and Dark, one Teen)
Cyberpunk (not the shadowrun version, keep the elves in the fantasy jar!)
Fantasy (High, Renaissance, Pirates-ARRR!, others subtypes)
Pulp
Chthulhu
Sci-Fi (Space Opera and other types)
Modern Day (not quite CP, this includes a very short lived Spy campaign)
but never an Amber game .. I use Amber for that and then only with a very specific few people (most of whom I haven't seen in years.. I need a new Amber group).
ShelleyCM
Apr 1st, '04, 06:42 AM
I've run lots of games: Champions (Wild Cards, Elementals, Teen HERO, the Hudson Hawks), Fantasy HERO (just one: based on Teresa Edgarton's Green Lion Trilogy), Super Agents (PRIMUS, Chessmen, VIPER). But none terribly recently, though Regency HERO playtests commence late summmer!
Ah, for the good old days. :cool:
-Shelley
lemming
Apr 1st, '04, 09:22 AM
But none terribly recently, though Regency HERO playtests commence late summmer!
tick tick tick
ShelleyCM
Apr 1st, '04, 09:35 AM
tick tick tick
Is that a ticking time bomb or just a countdown clock? ;)
Silverbullet
Apr 3rd, '04, 08:13 PM
Horror- I ran a game for 6 years!
Fantasy Hero
Sci-Fi only once...
Champions (of course)
Cheese Champions, basiclly "The Tick"
Dark Champions
Right now I am trying to set up a game in the Confrontation/ Rag'Narok Miniture Game Universe of Aarklash. And next week my group is doing a Zombie Horror one-shot...
Toadmaster
Apr 4th, '04, 12:08 PM
Got a question for you, Toadmaster.
In the Morrow Project campaign that was run using the HERO System you
mentioned earlier, were you the GM or one of the players? If the former,
would you be willing to give an aspiring GM some pointers on how it was
done?
You see, I've got the Morrow Project game, and I've been trying to decide
which game system to switch it over to for campaign purposes: GURPS or
HERO System.
Major Tom :confused:
I believe I ran the Morrow Project Campaign in 1987, so I don't recall many details (I also played some with the MP system so its all a blur), but I would be happy to answer any questions you have that I can. As far as HERO or GURPS that will depend on your players and which system you are more comfortable with, personally I lean towards HERO but I've also used GURPS for Twilight 2000 and Aftermath games.
lemming
Apr 4th, '04, 12:17 PM
Is that a ticking time bomb or just a countdown clock? ;)
Do they have to be exclusive?
ShelleyCM
Apr 4th, '04, 12:24 PM
Do they have to be exclusive?
Nope, but it may help determine how that first adventure goes! :yes:
ThothAmon
Apr 8th, '04, 09:51 AM
Latecomer to the thread :angel:
Supers - GM'ed on and off for many years (circa 1983)
Fantasy - GM'ed sporadically since the original Fantasy Hero made it to the UK (1984/85)
Cthulhu - GM'ed continuous 1920' and 1930's era campaigning since 1985 (conversions using Justice Inc and Champions hybridisation before 4th ed arrived)
Cyberpunk - GM'ed SF convention one-shots demonstrating general RPGing and HERO in particular
BattleTech/Mech - played in a rather wobbly, very forgettable conversion mini-campaign
Vondy
Apr 8th, '04, 10:20 AM
I will ignore anything having to do with normative superhero (comic book) games (be they cinematic or gritty):
Hard Boiled Hero (Sam Spade, Phillip Marlowe, etc)
Victorian Detective Hero W/Fantastic Elements (supernatural, etc).
Harn Hero (aka Peasant Scum Hero)
Hard Science Fiction Hero (with some pulpy elements for good measure)
Modern Ninja Hero (No One But Ninja Can Kill Ninja!)
Sengoku Hero (aka Angry Samurai Hero)
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