GradonSilverton
Feb 28th, '03, 04:20 PM
I've read through the M&M vs. Hero boards and haven't found anything near the answers I would like about M&M... so here it goes, hopefully with the intent on a Mechanic discussion of M&M...
I'm going to be joining a M&M game run by a GM who has done Supers for over 15ish years. He has worked with Hero, Fuzion, and many others.... He has decided the he really likes M&M.... So that is what the new version of the supers game will be in....
I have concerns! The main one centers on the "4th SavingThrow" that M&M has....
My understanding is this... There are no HP in this D20 game. After a successful attack, the attacked and hit character get to make a "saving throw" to determine the effect of the attack... A great roll, its shrugged.... a ok roll, he's hurt.... a bad roll, he's out of combat.....
I have to many "quick thought" conflicts with the idea to list here.... Has anyone actually played the game? How does this mechanic actually play out? Does it work? Is it crap?
Now I dont want a D20 bash, a M&M bash, a Hero bash, etc.
Just straigh thoughts with good backing up...
I'm going to be joining a M&M game run by a GM who has done Supers for over 15ish years. He has worked with Hero, Fuzion, and many others.... He has decided the he really likes M&M.... So that is what the new version of the supers game will be in....
I have concerns! The main one centers on the "4th SavingThrow" that M&M has....
My understanding is this... There are no HP in this D20 game. After a successful attack, the attacked and hit character get to make a "saving throw" to determine the effect of the attack... A great roll, its shrugged.... a ok roll, he's hurt.... a bad roll, he's out of combat.....
I have to many "quick thought" conflicts with the idea to list here.... Has anyone actually played the game? How does this mechanic actually play out? Does it work? Is it crap?
Now I dont want a D20 bash, a M&M bash, a Hero bash, etc.
Just straigh thoughts with good backing up...