beastialwarlust
Mar 1st, '03, 05:03 AM
Ok a newbie question here. I'm looking to design the power push hands for tai chi. Now the way I want to use the power is as more of a redirection of force but I can't seem to design it the way I want. My first thought was to use the absorption ability to use the oppenents strength against him. but I don't see a way to make the d6 amount variable and get a active cost. here's how i picture it to work:
Attacker A throws a punch at a pc with Tai chi. they both have to make attack rolls assuming the defender is successful the attacker still rolls his stun damage but it applies to himself as the Tai chi practioner "redirects this force against him. I wants this so that it changes depending upon the attackers str and not a set amount.
so if one attacker has a 15 str it would do 3d6,if another had a 10 it would do 10d6,etc...
Here's some Idea's on how I would build this power.
absoption with the knockback advantage or HA with the damage shield advantage with the following limitations :
- 1/4 power stops if character is stunned/knocked out
-1/4 requires successful atttack roll
-1/4 not when grabbed
I hope I explained it clearly . Your help is appreciated.
Attacker A throws a punch at a pc with Tai chi. they both have to make attack rolls assuming the defender is successful the attacker still rolls his stun damage but it applies to himself as the Tai chi practioner "redirects this force against him. I wants this so that it changes depending upon the attackers str and not a set amount.
so if one attacker has a 15 str it would do 3d6,if another had a 10 it would do 10d6,etc...
Here's some Idea's on how I would build this power.
absoption with the knockback advantage or HA with the damage shield advantage with the following limitations :
- 1/4 power stops if character is stunned/knocked out
-1/4 requires successful atttack roll
-1/4 not when grabbed
I hope I explained it clearly . Your help is appreciated.