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  1. Genghis Con 2012 After-Action Report

    Thursday evening: Arrived at the hotel. While BunnySue checked us in, I spotted some folks I knew -- Ron and Veronica Blessing of The Game's The Thing podcast. I chatted with them for a brief moment and then we headed up to our room.

    The first game of the convention we had both signed up for: Cubical 7's Doctor Who: Adventures in Time and Space, run by an old buddy of mine. I played Mickey, BunnySue played Jenny. About halfway through the game, Baby Vengeance started to become unconsolable, ...
  2. The Widening Gyre: A Steampunk Setting (Part Six)

    Adventuress Character Package
    Despite great strides in gender equity, the 19th Century was still a highly stratified society, with women occupying a much lower rung than their male contemporaries. But even in the class-conscious world, there were exceptions. There were daring, unconventional women who could speak their minds, travel without accompaniment, and indulge in pleasures normally thought only reserved for men. Such a woman is known as an Adventuress, and despite social mores is an ...
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  3. The Widening Gyre: A Steampunk Setting (Part Five)

    Martians and Moon-Men

    No one would have believed in the last years of the nineteenth century that this world was being watched keenly and closely by intelligences greater than man’s and yet as mortal as his own; that as men busied themselves about their various concerns they were scrutinized and studied, perhaps almost as narrowly as a man with a microscope might scrutinize the transient creatures that swarm and multiply in a drop of water. – H.G. Wells, War of the Worlds
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  4. The Widening Gyre: A Steampunk Setting (Part Four)

    The Darkness
    Monsters are real.

    This is the essence of the truth – that monsters are real, and they want this world. Why do they want it? Who knows? They're monsters. They aren't like us. They don't have goals and dreams and motivations and desires like we do – they have hunger. They are hunger, and they hunger for our world.

    For aeons they worked their foul deeds without little opposition. They were patient. They were in no hurry. They knew that no one could stand ...
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  5. The Widening Gyre: A Steampunk Setting (Part Three)

    The Gyre
    “When did it all begin? That’s nearly impossible to say, really. Perhaps it was in 1784, when James Watt patented his steam engine. Looking back now, it seems like the world changed virtually overnight. More and more inventors, more and more fantastic devices, each one more amazing than the last. Where once there were a handful of brilliant scientists, toiling away thanklessly in the darkness, now there were scores of them, hundreds, even thousands. Things once thought simply impossible ...
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