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Monastery Outreach Projects

StGrimblefig's Monastery maintains several multiverse outreach programs, and this is a central point to share ideas and otherwise talk to myself about the Hero System.

  1. (Over)Simplified Skills for the HERO System

    by , Feb 18th, '08 at 06:58 AM (Monastery Outreach Projects)
    [With the announcement of 6th Edition, and the appearance of the 6ed discussion boards, I thought I should post this before it becomes irrelevant.]

    The HERO System's skills are good, but they do seem a bit complicated for new players. In the interest of making life easier for those who wish to learn our favorite RPG, I present the following oversimplification.

    This is based upon more "open-ended," or "rules light" systems (for example, RISUS). In ...
    Categories
    Hero , Tinkering
  2. A Different Way to Look at Characteristics In HERO

    by , Dec 6th, '07 at 01:23 PM (Monastery Outreach Projects)
    _________________________________
    PRIMARY CHARACTERISTICS

    Code:
    Base   Primary               Cost Per  Maximum
    Value  Characteristic	     Point      Value
    ---------------------------------------------
    10      Strength (STR)       1           20
    10      Dexterity (DEX)      3           20	
    10      Body (BODY)          2           20
    ---------------------------------------------	
    10      Ego (EGO)            2           20
    10
    ...

    Updated Jan 7th, '08 at 02:33 PM by StGrimblefig (adding categories)

    Categories
    Hero , Tinkering
  3. PowerCycles - A Little Background Info

    by , Nov 16th, '07 at 02:27 PM (Monastery Outreach Projects)
    "What the Characters Know" timeline

    This is a list of basic info that the characters could easily find by going to the library:

    1930 Super Humans first emerge
    * Shadowy "Masked Men" fight unseen villainous powers.

    1933 The Kong Incident
    * The Skull Island expedition captures the creature known to the natives of the island as "Kong," and brings it to NY for display. It breaks free, causes considerable property ...

    Updated Jan 7th, '08 at 02:34 PM by StGrimblefig (adding categories)

    Categories
    Hero , Campaigns
  4. First Post!

    by , Nov 15th, '07 at 02:17 PM (Monastery Outreach Projects)
    Er, okay . . . we will start by enumerating the Hero projects that I have swirling around in my brain (sometimes I wish I had a pensieve). I am not saying that I am actively working on these, but if I am inspired I do add to my own notes. The fact that I do not have an active gaming group right now means that these may be only intellectual exercises for me, so if they inspire someone else, more's the better.

    Anyway, in no particular order:

    Power Cycles
    The Power ...

    Updated Jan 7th, '08 at 02:35 PM by StGrimblefig (adding categories)

    Categories
    Administivia
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