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Funny dice

Gaming in all its aspects as well as thoughts on related issues such as movies, comic books, and more.

  1. 6th EDITION OVERVIEW: TALENTS

    Part 4 in the examination of the 6th edition discussion, and what should be in the new edition in my opinion:
    Consider dropping the write up at the end of talents explaining how it was built - takes up space, isn't needed.
    Followers, Summons, Vehicles, and Bases should all follow the same purchase system - either disadvantages should give a break in the cost for all or none. I vote none.
    Some present skills such as Rapidfire skills and Defense Maneuver ought to be talents instead
    Double
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  2. 6th EDITION OVERVIEW: SKILLS

    Part three of an examination of the 6th edition discussion. These are the parts gleaned from the discussion I think should be in the new rules set:
    Turn languages into roll-based rather than straight costs. Knowing Hebrew at 14- means almost no situation or word will stump you but with 8- you can barely order soup. The roll would be used only for challenging situations, not ordinary use.
    Some mention of allowing skills to be used with different characteristic bases. For example, an acrobatics
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    Updated Aug 29th, '08 at 10:27 AM by CTaylor

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  3. 6th EDITION OVERVIEW: CHARACTERISTICS

    The second in a series of posts combining the points in 6th edition discussions to a single article. Here are the good points and the things I think the 6th edition rules should include in the category of Characteristics:
    Retain figured characteristics because they are no more complex than any other game and each makes logical sense. Dropping these would be too great a change from previous editions and would not add anything beneficial to the game - you'd still have all those stats but
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  4. 6th EDITION OVERVIEW: GENERAL RULES

    This is part of a series on 6th edition, capturing the various ideas and thoughts that come up in the discussion on this forum. I thought it would be useful to glean out the good stuff and post it somewhere different for now.

    I took the time to examine the 88-page (as of this reading) General Rules discussion in the 6th edition area and found the parts I thought were the most interesting and useful. These are the things that should go into the 6th edition as well as some of the ...
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  5. Cthulhu you

    "And with strange aeons even death may die..."
    On this day on 1890 one of the greatest horror fiction writers in the world was born: H.P. Lovecraft. A master of description and understatement, Lovecraft wrote from the fringes of human imagination and dread, describing a world we suspected but could not put into human language, something out of the corner of your eye and that woke you up at 4 in the morning filled with terror.

    Lovecraft is a far, far better ...
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