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FireTiger's "If folks don't read these, I may as well avoid cluttering the forums" blog

My first idea for this is to use it as a kind of projects page. The basic premise will likely change, but for now I'll be tinkering with some game mechanics ideas. (Heh, didn't really take long to drift into other things, I guess.) And, as I mention in the title, I can do it without cluttering up forum threads.

Until I've finished with an idea, anyway.

  1. The Hero System part of my collection

    by , Jan 5th, '08 at 02:53 PM (FireTiger's "If folks don't read these, I may as well avoid cluttering the forums" blog)
    Taking inspiration from (okay, okay, I borrowed the idea wholesale ) one of ghost-angel's posts, here is my current list of printed Hero System material:

    Champions (2nd ed., boxed) includes Viper's Nest
    Champions II (staplebound)
    Champions III (staplebound)
    The Golden Age of Champions (Firebird, Ltd.)

    Espionage! (boxed) did not include Merchants of Terror, so I don't have the adventure and couldn't send it in to get the update to Danger International ...

    Updated Sep 26th, '11 at 04:03 PM by FireTiger (Added new material to the list (again))

    Categories
    Collection Lists
  2. Powers from the basic (16-page) edition of Superworld — Adaptability

    by , Dec 31st, '07 at 05:43 PM (FireTiger's "If folks don't read these, I may as well avoid cluttering the forums" blog)
    The Adaptability power is used to allow various "safe environment" effects for superheroes. It is also used to create equipment like SCUBA gear.

    One way of duplicating this power in the Hero System would be:

    Code:
     
    Adaptability
    Cost  Power 
    5      Adaptability: Multipower, 5-point reserve
    1      u1) Life Support (Expanded Breathing) (5 Active Points) 0 END
    1      u2) Life Support (Safe in Low Pressure/Vacuum) (2 Active Points) 0 END
    ...

    Updated Dec 31st, '07 at 05:54 PM by FireTiger (Text clean-up)

    Categories
    Superworld Hero
  3. Powers from the basic (16-page) edition of Superworld — Introduction

    by , Dec 31st, '07 at 03:48 PM (FireTiger's "If folks don't read these, I may as well avoid cluttering the forums" blog)
    Converting basic Superworld powers to 5th ed. Hero System powers:

    • Easily Converted Powers:

    Absorption, Armor, Characteristics, Darkness, Density, Energy Projection, Energy Supply, Flight, Insubstantiality, Invisibility, Leap, Martial Arts, Mindblock, Regeneration, Shape Change, Size Change, Snare Projection, Speed, Stretching, Supersenses, Telekinesis, Telepathy, Teleport, Wall Walking, Wind Projection, and X-Ray Vision.

    • Power Conversions That Will ...
    Categories
    Superworld Hero
  4. From: "Next Scene...Foxbat!"

    by , Dec 31st, '07 at 02:31 AM (FireTiger's "If folks don't read these, I may as well avoid cluttering the forums" blog)
    There weren't many who responded when the "Show Your Storytelling Skills" thread got to scene two, so bear with me folks, as I re-post mine here (I had fun writing it, and am shamelessly indulging myself now.)

    http://www.herogames.com/forums/showthread.php?t=61788

    The Fabulous Foxbat!
    Volume 2, Number 20
    "Still ONLY 50¢!"
    (No, we're not going to offer any more money to folks willing to take these off our hands, so stop asking please.
    ...
    Categories
    Uncategorized
  5. Scaling Star Hero Gauss Weapons

    by , Dec 28th, '07 at 10:50 PM (FireTiger's "If folks don't read these, I may as well avoid cluttering the forums" blog)
    The thread linked below (one on railguns for starships in Star Hero) brought to my mind an idea on scaling weapons.

    http://www.herogames.com/forums/showthread.php?t=61621

    The original question concerned scaling these weapons up for starship use. The latest version of Star Hero does have a provision for scaling weapon damages up. The idea is that bigger ships carry bigger guns, so they hit harder (my apologies if I state it too simply).

    In the 5th edition ...
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    Uncategorized
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