Our hobby's been around a while, and over the decades, it's changed, and all the individual games that make it up have changed. If a game rolls a new rev, you very often get two kinds of people becoming very vocal about it. There are those who don't like the new version, and figure anyone who does is just captivated by it's newness. And, there are those who like the new version, and figure that anyone who criticizes it must just hate change. I thnk both sorts might be right - about ...
'Finite' - the current skill system allows you to spend unlimitted numbers of points on skills simply by defining skills more and more narrowly. For instance. Doctor: 2 PS: Doctor vs 3 Paramedics 3 PS: Doctor 1 Perk: liscence to practice medicine vs 3 Paramedics 2 PS: Doctor 1 Perk: liscence to practice medicine 3 Analyze: illness or injury 3 Science: Medicine 2 Science: Speciality ...