Expanding the Wealth Rules?
by , Sep 7th, '07 at 03:44 PM (1377 Views)
One thing that has always bothered me about That Other Game is the amount of bookkeeping necessary to equip your character properly. Who cares that I got 10 gp, 8 sp, and 1 cp? If I want that, I'll play WoW, thank you very much. For my taste, TOG is too figurative.
With a pen-and-paper RPG, most of the time we don't have the luxury of a computer to keep track of how much money we have. Plus, I've always had a problem keep straight how many silver pieces are in a gold piece, and how many copper pieces are in a silver.
In the modern world, true wealth doesn't quite work that way, anyway. Things can be bought on credit, for example, which That Other Game happily ignores. Beyond that, true wealth is not just a measure of how much cash you have on hand, but how much you have in assets--real estate, stocks, bonds, even rare pieces of art can be part of a wealthy person's portfolio. Many wealthy people do have a lot of cash on hand, but most of their wealth is locked into their investments and other assets. In order to make a truly large purchase (like, say, purchasing a Lamborghini in cash), they first must liquidate some of these assets, which could take some time.
Now, the Wealth Perk in the Hero System is happily abstract. "Well-Off," "Wealthy," and "Filthy Rich" are about as abstract as you can get. The problem that you can get into is how much buying power do you really have? If you're "Well-Off," surely you can purchase a Chevy Cavalier, but can you purchase a Mercedes Benz? How about a Bentley? Porsche? How about if your character were Wealthy instead?
I would like to know your thoughts. What Wealth System do you use in your campaign?







