Conversions are Slow
by , Jan 21st, '08 at 03:50 PM (1272 Views)
Work on Rifts Hero continues... but it seems like a proper conversion, one which is actually playable and provides a balanced campaign setting which still provides the options and variety of the original Rifts game, is really really hard.
For starters, I want to make sure that everything is at least moderately balanced against everything else. This means that all lasers should work the same, all plasma weapons should work the same, etc, but just have varying degrees of damage and payload. The sames goes for the many supernatural creatures. The toughest part is the armor and figuring out how much PD/ED each creature should have and how much of that should be resistant. Granted, I can just throw out all sorts of numbers and be done with it, but I need to make sure it balances with the amounts of damage everything else does.
But it's fun figuring it all out.








