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6th EDITION OVERVIEW: TALENTS

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Part 4 in the examination of the 6th edition discussion, and what should be in the new edition in my opinion:
Consider dropping the write up at the end of talents explaining how it was built - takes up space, isn't needed.
Followers, Summons, Vehicles, and Bases should all follow the same purchase system - either disadvantages should give a break in the cost for all or none. I vote none.
Some present skills such as Rapidfire skills and Defense Maneuver ought to be talents instead
Double Jointed either needs significant expansion or to be dropped - this seems more special effect than talent.
Some manner of distinguishing between vehicles that are used often or continually and those used occasionally would be welcome - the Batmobile vs the Avengers Quinjet, for example
Ambidexterity costs far too much at present, and nobody buys it below the maximum level. Just a flat cost - 5 perhaps - would be much better.
Combat Sense costs far too much, by about 10 points in fact.
Losing your deep cover should not simply eliminate the points spent on the talent - they should either be refunded or a new cover built.
Danger Sense probably ought to be built as a power (using sense modifiers rather than a stand-alone sense).
Final thought: A talent that replaces comeliness is no better than buying points in comeliness and loses the granularity. However, a talent in addition to comeliness to specifically cover certain aspects of appearance or beauty such as fetishes (5 out of 6 perverts prefer the catgirl) would be useful.

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