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Miscellaneous

Anything that doesn't fit elsewhere.

43 files

  1. Hero System Universe and Timeline

    This is the Hero System Universe Timeline written by Steven S. Long and based on work by Steve Peterson and Steven S. Long. I found this online and noticed that it was not available here. It is a 4 page high level brief description of the significant events in the Hero System Timeline from 100,000 BC (before the Turakian Age) through the year 3000 A.D...It was written for 5th edition but it is version agnostic.

    33 downloads

    0 comments

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  2. Honey Badger tabloid

    Mock up of tabloid expose

    21 downloads

    0 comments

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  3. Champions New Millennium - Hero System Character Sheets

    In the 1990s Hero Games published three source books for an official setting for their Champions superhero game. Under the general heading of Champions New Millennium, these books describe a world history, campaign city, and a large number of NPC villains and heroes. Some of the latter resemble characters published under earlier or later editions of Champions, but with their own distinctive interpretations; while others were unique to the New Millennium line.
     
    Those books weren't written for Hero System, but another game rule set called Fuzion. However, over the late Nineties and early in this millennium, the Hero Games website hosted Hero Fourth Edition character sheets for nearly all the characters from the New Millennium line, for people who wanted to use those rules to play in that setting. Recently Hero Games has started selling PDF versions of the New Millennium books, and I thought it might make them more desirable to Hero System fans if I uploaded those 4E character sheets, which I saved from the earlier website.
     
    This download is a ZIP folder of over eighty 4E character sheets for characters from all three books, in HTM format. These are only the game-mechanic write-ups for the characters, not including their background text and illustrations from the original books. Those books -- Champions New Millennium, Alliances, and Bay City -- are available from the website store, under "HERO System Fourth Edition (and earlier) / Champions."
     
    Thanks to Jason Walters for permission to upload these files.

    32 downloads

    1 comment

    Updated

  4. Dr Macabre.pdf

    This is an alternative way of laying out a character sheet purely for playing in a game session. The aim was to get it to fit in half a side of A4.

    49 downloads

    3 comments

    Submitted

  5. Hero System Rules 4th Edition Errata

    A compilation of errata for the 4th edition Hero System Rules, applicable to all versions:
    original Champions hardcover
    Champions softcover
    Hero System Rulesbook softcover
    Champions Deluxe hardcover

    39 downloads

    0 comments

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  6. Monster Hunter International Character Sheets

    Monster Hunter International Character Sheets

    0 downloads

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  7. Monster Hunter International Character Sheets

    Monster Hunter International Character Sheets

    36 downloads

    0 comments

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  8. Tripsheet.xls

    Simple XLS sheet (I downrevved the version as I have the latest Excel so that it might be easier to be usable by others (+1/4). I created this for my next game and I am amazed there hasn't been one created and in the download section of the site.
     
    Ident is a field I use to denote villain or hero or possibly status. What you change it to will be the symbol used in speed as the example shows.
     
    This chart hasn't been QA'd very religiously. Just thought some people might like it.

    20 downloads

    0 comments

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  9. Probabilities.XSLX

    This is just an Excel sheet with probabilities for rolling some value on Xd6 from 1 on 1d6 to 120 on 20d6. Note the TRUE/TRUE are just self checks on my calculations. After 20d6, rounding issues appear to occur on my MacBook Air and Excel so the system only goes to 20d6.

    3 downloads

    0 comments

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  10. Making a Fantasy HERO character

    This describes the process you might go through in building a Fantasy HERO character. It is meant to demo to a new player what you might want to think about as you go through the process.

    51 downloads

    0 comments

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  11. Madding Crowd - traditional character sheet

    This is a character whose power schtick is duplication but does not use the power duplication...

    44 downloads

    0 comments

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  12. Nested macros in Roll20

    Basic description of how I have sought to produce a macro in Roll20 that generates a dropdown of other macros that do manoeuvres in play.

    26 downloads

    0 comments

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  13. Roll20-Maelstrom

    This is a set of macros that could be used to utilise Maelstrom from the 6th Edition rules in Roll20. They may provide the basis for macros to use any energy projector style character.

    22 downloads

    0 comments

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  14. Simple presentation of characters

    Three pdf (Jack, Jonas and Skink) character sheets with the system hidden as far as possible alongside three more standard pdfs...
     
    I have also added 4 pdfs (Clin, Hans, witchdoctor and Jean-Philipe) who were created for a Day after Ragnarok game we were playing...

    105 downloads

    0 comments

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  15. Injuries Sheet

    This spreadsheet presents a possibility for tracking serious injuries in Heroic campaigns, with a suggested extra sheet for tracking injuries.
    It includes the ideas presented in 6E2 (incapacitation, disabling and destruction of a body part).

    75 downloads

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  16. Australian Army Organisation and Rank Structure

    This is an effort to explain the organisation and rank structure of the Australian Army.
    I expect to do the same for the Navy and Airforce.
    Package Deals will follow shortly.

    20 downloads

    0 comments

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  17. Character Development Form

    Attached is the Character Development Form from Champions III, circa 1984
     
    Questions to ask your players about their characters.

    97 downloads

    0 comments

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  18. Champshts

    All 8 of the champion 2nd edition Character Sheets.

    420 downloads

    0 comments

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  19. NPCs Resources

    This spreadsheet was made to speed up gameplay during damage calculations on combats and to keep track of NPC resources (END, BODY, STUN). Here is a quick set of instructions to use the file:
    Sheet "NPC Resources": Type names and/or numbers for each NPC on the battlefeld.
    Insert their numbers as required (STUN, BODY, END, REC). Copy/paste is OK!
    As the fight goes on, type the expenses in any column and order in the respective line.
    Whenever the character takes a recovery, either type anything in the black "REC" line or type "r" in the STUN or END lines.
    Aid/Drain is also allowed; type them in the last three columns.

    [*]Damage sheets (Normal/Killing)
    When a NPC is hit, type in their respective defenses in any of the six tables available.
    Then, ask the player if he/she wants to roll for hit locations: If so, just select "N" in the dropdown "Auto?" menu and then select the local hit in the respective menu;
    If not, just select "Y" in the dropdown "Auto?" menu.

    [*]Ask the player if she/he wants to roll the damage dice.
    If so, just type the number of dice and select the right modifier in the respective Damage Roll table.
    If needed, copy and paste (values only) BODY or STUN damages in the correspondent table (the one in which you put the NPC defenses).



    [*]NPC Resources (again):
    Type in any line/column the damage taken by the NPC. You may paste something copied from the other sheets; however, if so, paste as "values only"!



    50 downloads

    0 comments

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  20. powersheet.pdf

    This is a sheet I whipped up a few years ago for creating powers by hand, on paper. It's based on a similar sheet for creating spells in Fantasy Hero 1st edition.

    102 downloads

    1 comment

    Submitted

  21. Hero Combat Summary

    Someone else created this I am just uploading it.

    136 downloads

    0 comments

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  22. Power Level

    This is an initial attempt to measuse and compare power between characters (and parties). Although a very difficult task in Hero System, it might help GMs to design balanced encounters. It is more or less related to the idea behind Dungeons & Dragons' Challenge Rating.
     
    Notice that a key aspect in the spreadsheet is the "fitting factor"; using a few combats as a reference, it seems to be it should be somewhere between 1,5 and 5.
     
    As a guideline, encounters where the odds are over 70%-30% should be considered easy ones.

    56 downloads

    0 comments

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  23. The Valley of Night

    The Fifth Edition version of Champions Universe first mentioned an intriguing-sounding location on CU Earth, called the Valley of Night. (The reference has since been reprinted in the 6E update to that book.) Few details about it were ever published, and there are no plans on the part of Hero Games to expand on them. However, I was inspired by that reference, and other elements from the official setting, to develop the Valley of Night for my own Champions campaign. Thinking that other gamers might find a use for them, I posted my (rather extensive) notes to the Hero Games discussion forums -- after first asking permission from Hero Games management -- where they seemed to be generally well received. The relevant discussion thread has long since passed into the obscurity of the forum archive; but this seemed to be an appropriate place to offer this material again for interested parties.
     
    This download is a ZIP containing two files. The first is a PDF, a sort of "sourcebooklet," of most of the material I created for the Valley of Night. The second is a RTF document with additional info, mostly inspired by feedback from my fellow forumites. They describe the Valley's history, geography, unique environment and ecology, and society; more than a dozen NPCs and creatures; and numerous plots and plot seeds for using the Valley. Although inspired by official CU elements this material isn't closely tied to that setting; I designed it to be easily inserted into most superhero game campaigns. Although written with a supers game in mind, I also include notes on adapting the Valley to fantasy, pulp, modern adventure, or future sci-fi settings.
     
    The material is somewhat bare-bones in format. It lacks character sheets for any of its original characters; instead I suggest modifications to the sheets of similar characters from Hero Games's Champions publications. The modifications are to the Fifth Edition write-ups for those characters, but should pose no significant problems to people using the 6E books they appear in. There are also no maps included -- map creation being a weakness of mine -- although all locations are described in substantial detail.
     
    I hope you enjoy your exploration of the Valley of Night. Assuming you survive.

    67 downloads

    0 comments

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  24. To Hit

    This is a simple table with basic OCVs and rolls. All a player has to do is to roll 3d6, consult the table and say: "I hit a DCV of X; critical on DCV Y".

    96 downloads

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  25. Initiative Tracker

    This sheet will help in organizing the order flow of a combat. It tracks characters phases even is galactic superheroic campaigns, in which the value of SPD may go well above 12.

    115 downloads

    3 comments

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