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Prefabs

HD Prefabs (.hdp)

59 files

  1. Fallout: Equestria Items

    This prefab holds weapons, armors, and a couple other items based on the Fallout​ franchise and the story Fallout: Equestria. ​I will be updating this with more items as I add to it and adjust the current ones. I will take item requests for new gear to be added into this prefab, so long as they fit inside the respective universes mentioned earlier.

    14 downloads

    0 comments

    Updated

  2. Rah Rah Fu!

    Cheerleader Marital Arts, originally posted on the GGU

    11 downloads

    1 comment

    Submitted

  3. Gigantic Size Template

    A simple prefab to use for Gigantic sized characters so you can copy and paste the 11 characteristics to your powers tab. The other size templates will follow.
     
    Thanks to Steve Long for his help as I am somewhat obtuse at times!

    57 downloads

    0 comments

    Updated

  4. FH - Hyborian Currency

    I could not find a Prefab for Fantasy Hero money, so I decided to create one for my Hyborian Era campaign. I found a table online listing different currencies for the Hyborian Kingdoms, so I made some modifications and created this Prefab. So far, the Prefab has currencies for Aquilonia, Corinthia, Argos, and Stygia.
     
    Listed for each coin: Official Name, Common Name, Conversion Value to Silver Pieces, and Engraving. Weights are included in the statistics.
     
    I will be uploading future versions which will include currencies for additional Kingdoms. Feel free to modify this for your own campaign.

    36 downloads

    0 comments

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  5. FH - Hyborian Currency

    I could not find a Prefab for Fantasy Hero money, so I decided to create one for my Hyborian Era campaign. I found a table online listing different currencies for the Hyborian Kingdoms, so I made some modifications and created this Prefab. So far, the Prefab has currencies for Aquilonia and Corinthia. I will be uploading future versions which will include currencies for additional Kingdoms. This is my first attempt at a Prefab, so please cut me some slack . Feel free to modify this for your own campaign.

    7 downloads

    0 comments

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  6. Pulsed Energy Projectile Weapons

    This prefab contains the first "ray weapons" created in the fledgling super-hero world of "Improbable Comics." They reflect working weapons based real life concepts that have actually been tested. The circumstances of "Improbable Comics" have provided technology, materials and "ideas" that made "ray guns" a reality, albeit very rare and expensive.
     
    If you have suggestions for changes or modifications, I am completely open to any input.
     
    Kyle Stoddard

    108 downloads

    0 comments

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  7. Modern Assault Rifles

    I've created the pre-fab for the Modern Assault Rifles listed in the Equipment Guide. I did not include any of the "never produced" rifles as they usually had some quirk that I could not calculate in the Hero Designer. I also did not provide any monetary costs for the equipment -- I will leave that up to the campaign owners to account for.
     
    I was not able to replicate the costs calculated in the guide, but I did use a consistent methods as described the various rule sets. On the whole, the relative costs compare well with the guide book.
     
     
    Comments are welcomed.

    198 downloads

    4 comments

    Updated

  8. Generic No Brand Names Guns

    Generic firearms for peoples who do not like to complicate thing with too much detail.

    141 downloads

    0 comments

    Submitted

  9. Common Handguns

    This prefab contains a number of common 20th-21st century handguns that I use in my own supers campaign but would be useful for any campaign where firearms are availble. It's a fairly large list but not exhaustive. I own or have fired many of these guns so their ratings are based on my own personal experince.
     
    I've modified the STR minimums down as the 6e rules consider "normal" humans to have an ST between 5 -8. Most of these hand guns can easily be controlled by your average person.
     
    If you have any suggestions for changes or additions, I will gladly include them.

    272 downloads

    3 comments

    Updated

  10. Warhammer 40K Hero - Space Marine Power Armour (Terminator)

    In the grimdark future of the Warhammer 40K universe space marines wear incredibly advanced power armour (the developers are British, so I have retained their proper spelling). The heaviest suits of power armor are the Tactical Dreadnought suits, essentially mounting vehicle weaponry on a man-portable platform. They also bear the Crux Terminatus, a powerful relic and award which wards the wearer from harm.
     
    The Deathwatch rulebook contains additional options which have been converted as well.
     
    This package contains the prefab, and an armor card.

    128 downloads

    0 comments

    Submitted

  11. Warhammer 40K Hero - Space Marine Power Armour (Mark VII)

    In the grimdark future of the Warhammer 40K universe space marines wear incredibly advanced power armour (the developers are British, so I have retained their proper spelling). These are precious, specially-fitted devices that are practically an extension of the marine himself -- the Black Carapace organ, when implanted, provides a neural link with the "machine spirit" of the armour, making it an extension of the wearer.
     
    The Deathwatch rulebook contains additional options which have been converted as well.
     
    This package contains the prefab, and an armor card.

    98 downloads

    0 comments

    Updated

  12. Warhammer 40K Hero - Space Marine Implants

    In the grimdark future of the Warhammer 40K universe space marines are subjected to an intense series of modifications to make them into the premiere "human" warriors. These modifications include the implantation of genetically-engineered organs to give them superhuman abilities.
     
    This package includes a prefab file and a version in standard "package deal" format.

    110 downloads

    0 comments

    Submitted

  13. Darklands Alchemy

    The 1992 computer game Darklands had an interesting alchemy system. This prefab replicates that system tor Fantasy Hero, using the Alternate Enchanted Item Creation Rules from page 320 of the Fantasy Hero 6E book.
     
    The package contains the prefab file, an alchemy document (giving real point costs, Alchemy Skill roll modifications, and Long Term END costs for all of the formulas) and a potions document (giving the effects of each potion, price and weight). In a game adhering closely to Darklands, only one or two potions should be for sale in any given city.

    196 downloads

    0 comments

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  14. Traveller Hero - TL10-TL15 Battle Dress

    The ultimate expression of personal defense in the Third Imperium setting of the Traveller Hero game is battle dress -- powered armor suits. This file describes several suits at different Tech Levels, and for varying functions, from the rudimentary (but still more advanced than the modern day) TL10 Battlesuit to the TL15 Imperial Marine Assault Battle Dress. In addition, there are a suite of options for all of the suits.
     
    I also included individual suit cards so that you can track the power left for each suit. The suit cards are 5.5" x 8.5" to print two-to-a-page on US letter paper.

    445 downloads

    0 comments

    Updated

  15. Talislanta Hero - Weapons

    Talislanta is a fantasy setting by Stephen Michael Sechi, which eschews vanilla generic fantasy tropes in favor of the exotic. This prefab contains some weapons specific to the setting, such as the Thrall garde and Kasmiran blade-staff.

    46 downloads

    0 comments

    Submitted

  16. Talislantan Martial Arts

    These martial arts are from the Talislanta game, originally published by Bard Games in 1987. Talislanta was an attempt to make a fantasy setting very different from the vanilla fantasy settings then dominating the market -- the tagline for the game/setting is "Talislanta. Still No Elves!" Among the many elements of the setting are martial arts systems. Back in the 90s, I converted several of them for the 4th edition Hero System, then when 5th edition was published I uploaded several of them to the Hero Games webpage Digital Hero ezine. Sadly, those submissions are lost to the Internet Archive.
     
    When 6th edition was made, I updated the martial arts yet again (adding Aerial Combat and renaming Zandir Bladesmanship to Swordsmanship, as per the then-recently-updated Talislanta rules), and uploaded them to the boards. They didn't survive the changeover, but I see that they're still popular enough to warrant being resurrected. So, here they are. The prefab file contains:
    Aerial Combat: The fighting art of skilled warriors of the flying races (Aerdians, Stryx, Gryphs, etc.)
    Arimite Knife-Fighting: Provided in both melee and ranged flavors, the lethal fighting style of the dour Arimites is presented.
    Swordsmanship: The flamboyant fencing style of the Cymril swordsmages, Zandir bravos, and Gao-Dinian corsairs.
    Tazian Combat: The brutal and effective hand-to-hand style of the Thralls of Taz.

    If you want to try a different setting (it's based on an easy-to-learn rules system, but can readily be converted to Hero System), I recommend you give it a try. Most of the books for it are available for free on-line, by the grace of setting creator Stephen Michael Sechi.
     
    A pdf of the martial arts styles, formatted in standard Hero style, can be found here.

    49 downloads

    0 comments

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  17. Vehicular Combat

    On the Star Hero boards, crayadder asked about vehicular combat, and I took the opportunity to create a vehicle-based martial art -- it's as if the pilot/driver is the martial artist, and the vehicle is the weapon. It's not appropriate for all genres and all playstyles, but for certain vehicle-heavy games it might do the trick.
     
    For a pdf of the martial art in standard Hero format, click this Dropbox link.

    45 downloads

    0 comments

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  18. Martial Art - Lunch Money

    In the brawls that spring up in the yard over the lunch money each kid brings to school, it is the girl who fights with the most savagery, the most viciousness, who wins. The little girls, who have practiced their craft, develop the maneuvers and techniques that make up the essence of this art. They tend to be the ones walking away with a jingling purse while their opponents lie bleeding and unconscious on the asphalt behind them.
     
    You can see this martial art at Surbrook's Stuff.
    For a pdf of the martial art in standard Hero format, click on the Dropbox link.

    37 downloads

    0 comments

    Submitted

  19. M9 Flamethrower

    This is a fairly standard U.S. flamethrower from WW II through Vietnam. It was not included in the U.S. Infantry Equipment prefab because of the Prohibitions or Restrictions on the Use of Incendiary Weapons section of the U.N. Convention on Certain Conventional Weapon ratified by the U.S. Senate in 2008. They are therefore no longer used by the U.S. military. Ironically, private citizens can own them in most states in the U.S.

    57 downloads

    0 comments

    Submitted

  20. U.S. Army Infantry Equipment

    A prefab with many common weapons employed by the U.S. Army, and much of the U.S. military in general. Not an exhaustive group, but a useful one.
     
    The M-320 grenade launcher is the proposed replacement for the M203 and is beginning to enter service. It can be fired attached to a rifle or detached as a stand alone weapon, unlike the M203.
     
    The Barret M98B is a proposed replacement for the M24, chambered in .338 Lapua instead of 7.62 x 51mm (.308 Winchester.) It has a useful 'anti-material' capability and has the armor piercing advantage to reflect that capability. Note: The Mk 21 Precision Sniper Rifle was the actual replacement for the M24. It has been substituted for the Barret.
     
    Let me know if you have any additions or changes in mind and I will gladly add them.
     
    Kyle Stoddard

    304 downloads

    0 comments

    Updated

  21. Star Hero / Kazei 5 - Cybernetic Implants

    This is a Prefab of Cybernetic Implants we used for a 6e Star Hero game. I think every implant or enhancement is based on one found in Kazei 5, some may include modified Limitations or Advantages.
     
    It includes Cyberears, Cybereyes, Bodyware, Cyberweapons (melee and ranged), Auto-injectors, Filtration Systems, as well as items like a Vehicle Control Link and Encrypted Transmitter.

    157 downloads

    0 comments

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  22. Texaspoet's Weapons - Fantasy Hero 5th Edition

    This the prefab I use for my 5th edition Fantasy Hero game that was semi cobbled together from other older prefabs, but then mostly custom rebuilt individually by me.

    161 downloads

    0 comments

    Submitted

  23. Martial Art- Angry Goat Style

    This Style was discovered by a young Monk who experienced enlightenment while encountering a particularly angry goat.

    68 downloads

    1 comment

    Submitted

  24. Martial Art- Black Lion Style

    "Le Chat Royale Noir" was founded during the French Resistance and has ties to Savate. It is a quick brutal fighting style intending to dispatch opponents before they can raise the alarm.
    This was created by my son Jayderic, age 7.

    77 downloads

    0 comments

    Submitted

  25. Citizen of Alpha Complex

    My simple conversion of Paranoia into Hero.

    56 downloads

    0 comments

    Submitted

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