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  • Submitted: Mar 29 2017 11:45 AM
  • Last Updated: Jun 26 2017 09:41 PM
  • File Size: 92.32KB
  • Views: 792
  • Downloads: 89
  • Rules Version: HERO System 6th Edition
  • Output Format: HTML (Browser)

Download 6E-HTML-Detailed-Tracking 2.08

* * * * * 1 Votes
HERO System 6th Edition Single Character Export



Screenshots
This export template is a derived work based on The Ultimate Character Sheet version 1.5.4. The template is style-sheet-driven so you can change colors, fonts, and text-sizes easily.
I have tried to make the style class names as human-readable as possible so you understand what content the style class controls.

All layout is done with HTML tables. In general, each page is organized as follows:
  • Each page has a separate <div> element.
  • Each page also has a page-border <table>.
  • Each page-border table has a header row and one or more body rows.
  • Each row of the page-border table contains one column (cell).
  • Each page-border table cell contains one or more content tables.
The template page order is:
  • Page 1:
    • Special header with HERO logo
    • Characteristics
    • Computed values
    • Track END, STUN, and BODY
    • Experience Points
    • Movement
    • Complications
  • Page 2:
    • Normal page header
    • Skills
    • Perks
  • Page 3:
    • Normal page header
    • Combat Values
    • Combat Skill Levels
    • Combat Maneuvers
    • Range Modifiers
    • Called Shots
    • Hit Locations
  • Page 4:
    • Normal page header
    • Attack powers
    • Defense powers
    • Movement powers
    • Sensory powers
    • Equipment
    • Martial arts
    • Talents
  • Page 5:
    • Normal page header
    • Powers
    • Equipment
  • Page 6:
    • Normal page header
    • Information
    • Character image
    • Background
For quick reference, here are the template colors:
  • Background color of headers (dark gray): #4c4c4c
  • Text color of headers (golden-yellow): #ffcc00
  • Background color of normal defenses and STUN (light blue): #a8a8ff
  • Text color of normal defenses and STUN (dark blue): #0000aa
  • Background color of resistant defenses and BODY (rose red): #ffa8a8
  • Text color of resistant defenses and BODY (dark red): #aa0000
  • Background color of END (light green): #8ad18a
  • Text color of END (dark green): #006b00
  • Background color of mental defenses and mental combat values (light purple): #feaefe
  • Text color of mental defenses and mental combat values (dark purple): #660066
  • Background color of power defenses (light orange): #ffcfa8
  • Text color of power defenses (dark orange): #ff6600
  • Text color of power names (orange bronze): #cc6600
  • Text color of complication names (dark red): #aa0000
Notes:
  • Most browsers require extra configuration to print background colors.
  • You must manually select or clear the resistant defense check-box from the HTML output.

What's New in Version 2.08 (See full changelog)

  • Updated template to version 2.08 June 26, 2017.
  • Updated lists in the Powers section to display common modifiers.
  • Added regex replace to remove lists with aliases "MULTIPOWER" and "VARIABLE POWER POOL".
  • Added regex replace to properly format common modifiers.
  • Updated style used to display multipower and variable power pool names.
  • Updated template to version 2.07 June 18, 2017.
  • Added replace to remove the string "[Well-Connected]:" from perk list names
  • Updated template to version 2.06 June 16, 2017.
  • Updated skill notes to display with note-text style.
  • Updated all sections with lists to preserve separators.
  • Added list names to skills.
  • Updated template to version 2.05 June 10, 2017.
  • Updated complications to properly display adders in parentheses.
  • Updated template to version 2.04 June 9, 2017.
  • Updated perks to display adders in parentheses, properly display positive reputation bonuses, and properly display contact rolls.
  • Updated template to version 2.03 April 22, 2017.
  • Updated display of END, STUN, and BODY in tracking blocks to show both primary and secondary values.
  • Updated template to version 2.02 April 8, 2017.
  • Updated style for characteristic-block to allow more horizontal space when there are both primary and secondary characteristics to display.
  • Added regex replace to display primary and secondary characteristics with non-breaking spaces.
  • Updated style for span.characteristic-roll to increase left and right padding.
  • Updated template to version 2.01 April 7, 2017.
  • Updated table header for Combat Skill Levels to fix print rendering error.
  • Updated template to version 2.0 April 7, 2017.
  • Added list names to perks and powers lists
  • Added style list-name for formatting list names
  • Added regex replace to remove lists with aliases "Multipower" and "Variable Power Pool"
  • Added replace and regex replace to remove background styling when a skill has no characteristic roll
  • Added replace to remove the string "[]:" from perk list names
  • Renamed TARGETTED SHOTS to CALLED SHOTS


Screenshots

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Nice! I look forward to playing around with it.

 

HM

    • Durzan Malakim likes this

It still needs some tweaks to show 'secondary' characteristics like those found on my version of Superman.  Other than that it looks really good.  :)

 

HM

    • Durzan Malakim likes this

I don't think it's a space issue. I think you need to create a secondary box for Stun, End and Body.

 

My version of Superman should be displaying 60 Stun and 60 End as his 'primary' values in those stats (when not under a red sun or near kryptonite). 

 

:)

HM

Photo
Durzan Malakim
Apr 13 2017 11:51 AM

I don't think it's a space issue. I think you need to create a secondary box for Stun, End and Body.

 

My version of Superman should be displaying 60 Stun and 60 End as his 'primary' values in those stats (when not under a red sun or near kryptonite). 

 

:)

HM

 

Is the 30 / 60 display not sufficient? The export is just displaying the primary and secondary values from HD. You can change the calculation to add the +30 STUN and +30 END to the primary value instead of the secondary value.

I guess I am assuming the "big block" section might be used by players that printed a copy of this sheet to actively track their current stats so it could be confusing in that circumstance.

 

;)

HM

Photo
Durzan Malakim
Apr 21 2017 10:35 AM

I guess I am assuming the "big block" section might be used by players that printed a copy of this sheet to actively track their current stats so it could be confusing in that circumstance.

 

;)

HM

 

I failed both my perception and deduction rolls here. Yes, the big blocks are indeed intended for live tracking of values in combat. I didn't occur to me to list multiple values for STUN, BODY, and END in those tracking boxes. I blame years of D&D-based conditioning of tracking one-and-only-one pool of hit points for this oversight. "Who would create separate hit point pools? That's just crazy!"

 

I don't think I'll fix that display since it will throw off the layout of the page. Besides players can write in the correct number in the current max box if they're actually tracking totals.

    • Hyper-Man likes this

You may want to reconsider after looking at my "Elastigirl" growth writup. :) HM

    • Durzan Malakim likes this
Photo
Durzan Malakim
Apr 22 2017 10:01 AM

You may want to reconsider after looking at my "Elastigirl" growth writup. :) HM

 

I've updated the export format to display both primary and secondary values in the damage tracking blocks. I think Elastigirl looks usable in the new format. 

    • Hyper-Man likes this

Excellent!

HM

Photo
Durzan Malakim
Jun 09 2017 01:04 PM

I updated the Perks section to display adders in parentheses, properly display positive reputation bonuses, and properly display contact rolls. Using the magic of REPLACE and REG_REPLACE, the export format distinguishes between Perks where the Levels are bonuses, such as with Positive Reputation, and Perks where the Levels increase the Perk Roll, such as with Contacts.


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