Champions
Superpowered Roleplaying from the worlds of the comics!
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- DC Comics
- By Rich McGee,
16,498 topics in this forum
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- 2 followers
- 12 replies
- 110 views
Been trying to mull this over for awhile and figure out. The tendrils/grab is the easy part. The being nested is what's getting to me... paralysis?
Last reply by Sketchpad, -
- 0 replies
- 42 views
Who is he? A Scandinavian man who wants to rule the world and mutated himself with what be thought was mammoth DNA, but instead elephant DNA. He is a mad scientist type and quite intelagent, but also overcofiant and possesses bad luck. Stats: A brick with a small stretching (only with extra limb) and extra limb (trunk). Also a small VVP gadget pool. Also an exotic memory (an elephant never forgets after all). Use: He believes he is more of a great villain than he actually am. He is cometic, but he takes himself seriously. He doesn't see the joke he is.
Last reply by Stanley Teriaca, -
- 2 replies
- 67 views
Hey all. JUST bought the game and I'm going to use it for my Marvel and DC solo skirmish gaming as I think the combat (from my research) is perfect for what I'm looking for. I've found a TON of player made stats for Marvel & DC characters but there are quite a few missing. Now, not knowing much about the game let alone character creation I figure I should read the rules and play some games before I even attempt to do some write ups. But, I'm here asking for any tips and tricks when I do start my write ups. I was thinking of doing comparisons for stats and powers, but I'd appreciate any advice you could provide as how I s…
Last reply by Haerandir, -
- 1 follower
- 6 replies
- 156 views
The Gods Celestial are briefly mentioned in Galactic Champions (hey, they have the same initials!) as mysterious entities who are powerful beyond measure and hold the status of gods worshipped by the gods themselves. I find the concept of such entities very intriguing and, to make it even more tantalizing, we get all of two paragraphs vaguely describing them on page 122 of GC. Presumably, the idea behind this ambiguity was to give players the explicit freedom to shape the Gods Celestial as they see fit to suit their own campaigns. It's one of those "something that's there if you want to use it" pieces of lore that also adds a layer of mystery to the cosmology of the CU. …
Last reply by Lord Liaden, -
- 2 replies
- 69 views
Are there any Marvel and DC character write ups for Champions? I'm not seeing anything on the website, but I'm new and still poking around. Also, while I'm here, what books should I be getting for just wanting to do skirmish battles between a small group of heroes vs villains? I'm not sure what are the differences between Champions and HERO system. Thanks
Last reply by xenoz, -
- 2 replies
- 38 views
What is the difference between Champions and the HERO system? I'm looking at either one for a skirmish only supers game. Thanks
Last reply by Stanley Teriaca, -
- 1 follower
- 8 replies
- 165 views
Having a cape is a cool style, but it also offers a vulnerability to getting it grabbed. How might that work in combat? Perhaps long hair might also offer some kind of vulnerability like this?
Last reply by Tech, -
- 1 follower
- 8 replies
- 114 views
Any character that does not have the proper Life Support ability to resist colds or the flu can get sick. The only instances I can remember of this happening in the comics involved Spider-Man, who seems to get sick almost every winter, especially when he was a teen. So, your character has caught a bad cold, the flu, or maybe even COVID. How does that affect their abilities? Do they hide out until they recover or keep struggling to keep the city safe despite their illness?
Last reply by Asperion, -
- 3 followers
- 52 replies
- 629 views
So, a few years ago, we got together and worked on a project that eventually became Champions Begins. This has been a very successful and well-regarded product for Hero, and as it is free, its helping a lot of people learn how to play the game. I am particularly proud how everyone came together with suggestions, tips, ideas, editing, art, etc. Well I want to do that again, but this time we're taking it a step up. The next project will be Baby's First Campaign for Champions, a premade adventure story starting with the group gathering and ending with a big fight to stop the main bad guy. In between will be several chained adventures and several drop-in ones,…
Last reply by Stanley Teriaca, -
- 5 replies
- 109 views
Hey, there. Back after a plague-induced hiatus from TTRPGs! Superhero group is going to be doing some interplanetary stuff (think X-Men and the Shiar Empire, etc.) and yours truly has been tasked with designing the vehicle for Our Heroes to travel back and forth, etc. Looking at some of the stuff in "The Ultimate Vehicle," I'm hoping some of you have house rules that you've had a chance to work out and playtest, that you'd be willing to share so that we don't have to reinvent the wheel. For example, for space travel, how do you guys handle movement? Do you use the "constant acceleration"/Cumulative Advantage option they mention on p.87, or ha…
Last reply by Lord Liaden, -
- 2 followers
- 35 replies
- 403 views
Looking for information on Operation Ubermachien. I know some of the villains from the Operation Ubermachien. Looking for any and all information I can locate
Last reply by Stanley Teriaca, -
- 1 follower
- 8 replies
- 94 views
For curiosity sake, how would other GMs deal with any type of drain that may drain Power Defense as well. One big question is that if the drain is reducing the amount of Power Defense would that mean that it would then cause even more to be drained as there is not as much Power Defense to protect against it?
Last reply by Gauntlet, -
- 1 follower
- 6 replies
- 134 views
For those of you who use Foxbat, do you have him do things solo, is the Awesome Exo-Skeleton Man with him, did he form his own team? What do you do with him? For myself, he's got himself some villains who hang around him. They have no group name because: "I'm Foxbat and we don't need a name. My name speaks for itself!". Unofficially, the heroes call him Foxbat and Company. The Awesome Exo-Skeleton Man is called, "The herald of Foxbat".
Last reply by death tribble, -
- 5 replies
- 128 views
The Those Detectors thread got me thinking about mutants and their like. Has anyone created a template for "mutants" or some other human subspecies? Do mutants have common abilities in your campaign?
Last reply by Opal, -
- 1 reply
- 69 views
I don't have the Aaron Allison martial arts book, and probably won't have it for a while. What I want to know are... 1: Is Curly 's fall upon the ground and spin in place while kicking repersentive in the art? 2: Is the First Game (as Stooge fans name the maneuver where someone like Moe blocks a punch with his fist and use the momentum to counterstrike the opponent) repersentive? 3: Curly 's power bost when he hears Pop Goes The Weasel?
Last reply by Stanley Teriaca, -
- 3 followers
- 28 replies
- 346 views
A staple in most supers games (especially those with mutants) will be something that will allow another person to identify the mutant regardless of their disguise. They will always work perfectly, identify the mutant no matter what problems are presented, how many people around, disguise used, or other issues. Even more, when there are multiple mutants in the area, the detectors will be able to say the exact number and location of each. For some (eg Nightcrawler), they are obvious mutants, but most will look the same as mainstream human. How have you dealt with the issue of these detectors? What principle do they work from? How have the mutants attempted to counter them…
Last reply by Asperion, -
- 2 followers
- 17 replies
- 344 views
Hero Games has put out alot of books with supervillains in them. You've got Enemies I, II, III, International Enemies, Villains Vandals and Vermin and so on. What's your favorite (or one of your favorite) supervillain books that they've put out and why?
Last reply by death tribble, -
- 7 replies
- 176 views
Alright the current "End Goal Ideas" of my Champions campaign is getting out of control in my head (no rush I'm only at about step two or three out of ten in actual game play) but the ideas keep coming. Backing up a bit before I post: Current heroes consist of: - An armed martial artist immortal knight from Camelot era wales. - An electric based teleporting energy projector, great-grandson of Zeus. - A Chaos driven (both in power and personality) teenage magic user. - And a soul of a distant star/sun given human form flying brick/energy projector, thanks to the actions of the chaotic magic user. Events so far: Keep in mind there wa…
Last reply by Phoenix, -
- 1 follower
- 7 replies
- 269 views
I've been working on purchasing every Champions product I can find, and I've only done it from here. Aside from pretty much purchasing Enemies and Enemies Revised only to find they were the exact same PDF, I haven't been disappointed. However, I'm getting a little frustrated by the fact that I can't seem to find Enemies III from 3rd Edition. I know it exists, but I was surprised to find that, as long as it's been around, it somehow hasn't been made available on this store, but I can manage to buy it everywhere else. Does anyone have any idea why that is?
Last reply by tec-9-7, -
- 1 follower
- 12 replies
- 294 views
It's almost complete. I just got a shipment today of nearly all of the books I didn't have. And I just ordered today the final book that I didn't yet own. It should be here in a week or so. Horror Hero Hudson City Blues S.H.A.D.O.W. Over Scotland Watchers Of The Dragon I got those today. The next one coming is Justice, Not Law
Last reply by Shiva13, -
- 3 followers
- 39 replies
- 470 views
In HeroDesigner what would be the best way to create an Invisibility to Detect Mutants? You can add a detect but you have to have it based on a full sense like sight, or sound or touch.
Last reply by Christopher R Taylor, -
- 1 follower
- 8 replies
- 212 views
Would love to hear what is the best quote either your character or villain has ever said in a game.
Last reply by GDShore, -
- 2 followers
- 5 replies
- 123 views
In the course of having played Champions way longer than I ever expected, I've ended up secretly re-using episodes I've done before. Quite frankly, it's easier for the most part. However, I've made sure that alot of time has passed since the last time. For example, I plan to reuse a Champions episode I ran 5 years ago. Change which heroes are in it, a few changes as to the place or villains used and voila - new episode. One particularly creative episode I've re-used 3 times: a heroine from a different dimension, who is the love interest of another hero, is called home due to unusual circumstances occurring on Earth. The heroes have to solve the problem before …
Last reply by Scott Ruggels, -
- 2 followers
- 11 replies
- 171 views
Players like having characters that possess great power. However, the greater power one has means that they need more powerful opponents. It quickly gets to the point where normal people are unable to properly deal with those characters. What happens when criminals gain abilities, technology, or something else that is more than normal law enforcement can deal with? Most established groups like Avengers, JLA, etc deal mostly with more powerful threats and government agencies are ment to deal with characters at that level. This leaves the street level characters with little to no backup that is properly qualified. How is this addressed in your campaign, if at all?
Last reply by Scott Ruggels, -
- 4 followers
- 45 replies
- 774 views
When Peter Parker first put on the mask, he was a kid in high school. When he was just starting out would he be considered a “Teen Champion” and built accordingly? Or was he a full superhero right out of the starting gate?
Last reply by Gauntlet,
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