Fantasy Hero
Roleplaying in the wondrous realms of Fantasy!
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I was flicking through my Deadlands books the other day and was taken (again) with the mechanics surrounding the fear in the area. Supernatural creatures in an area have their abilities boosted when fear in the area is higher. Heroes can reduce the fear factor by defeating creatures and then visiting local communities and telling tales of that. It means that the big, powerful creatures in high fear areas cannot be tackled directly because they are too powerful. Heroes need to engage with minions, slowly whittling down the fear factor. Only once that fear factor is reduced could the heroes consider taking on the local big bad. I recko…
Last reply by Christopher R Taylor, -
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Cross posting this from the Random RPG musings thread... The discussion was about magic being treated pretty much as a science and whether there might be a way, that does not ruin gameability (difficult) or place impossible burdens on the GM.
Last reply by Lord Liaden, -
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Someone mentioned DLC, but I'm not seeing it anywhere. Also, does HD include the Powers book? That I would definitely want if it does not.
Last reply by Simon, -
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Just as it says in the title. Take the concept of Pointless Champions (As per the Article: Pointless Champions. ) And apply it to you game. How would you make it work?
Last reply by unclevlad, -
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Hello again. Still working out all the differences between the current FH and the original. No figured characteristics?? Who'd have thunk it?! Any suggestions for balancing combat? IE: if you have 3 PC's totaling 450 CP the easiest is to have 3 equally powerful adversaries. But what if they're fighting a single Big Bad? Is it still viable in the new version to ignore CP for the villain and just give him enough defense to shrug off 90% of their average damage and enough damage dealing that 15% of an average attack gets through the hero's defenses, etc..? Back in the Primordial days of HS that worked pretty well.
Last reply by Gauntlet, -
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Monsters! Well, ain’t this fun! Critters for your games of Fantasy HERO, Victorian HERO, or a really weird game of Monopoly. I run them in Caleon, a steampunk setting, and Ravenna, an urban fantasy game set in Italy for unresolved (likely inadequate) reasons. The text descriptions have been obtained by use of ChatGPT, and the HERO System character sheets derived from that text. The process involves dropping Olekzandr Zahorulko's art onto the chat window and seeing what it spits back at me. Cheating? Maybe. Fun. Certainly. The art is all licensed and legal. HDCs and a WIP are available on my OneDrive. I might do the same for his …
Last reply by Jkeown, -
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Has anyone ever created a character that mimics the shapeshifting ability of a Druid? The Multiform power seems the most likely way to go. Hopefully won't chew up too much of the PC's character points. Anyone have ideas for a better method?
Last reply by pawsplay, -
- 32 replies
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A while ago, there was a discussion about making non mages feel special, and I made a comment about the Book of Nine Swords and how you could appropriate some of the ideas from there to use to make your warrior and rogue types feel special. Well a couple of weeks ago I was cleaning out my closet, and found my copy, and so as an intellectual exercise, I decided to convert some of these ideas. A couple of Notes if you decide to use them. Stances the idea is that ONLY one stance can be used at a time, so my suggestion is to place them in a MP. Most come out to about 30 AP. Yes it is pricy, but some give you a real power boost. Rem…
Last reply by Mr. R, -
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I have a small group of players who have voiced a willingness to try it out. I played older Champions and the original Fantasy Hero back in the late 80's or early 90's, the players have never used Hero System. So which would you recommend for us? FH or FHC?
Last reply by GDShore, -
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One of the things I remember from my early days in RPGs (D&D) was how cool the idea of an intelligent magic sword was. Please share your intelligent sword concepts.
Last reply by magnon, -
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This is a Topic going over what are some of the Nasty things that a Big Bad Monster might do to the Player Characters. Like swallowing you whole or smashing you into the ground or anything else you would like to see that huge behemoth of a Worm, or Lizard, or Insect, or whatever might do.
Last reply by Gauntlet, -
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Has anyone seen that with the Weapon lists in Fantasy Hero 5th Edition the costs seem to be off. For Example it has the Active Point and Real Point listed as 45/15 when it should be 30/10. The reason I am seeing it as only 30 points Active Cost as it is only a 2d6 HKA with no advantages (it is not Armor Piercing, has no STUN Bonus, no OCV Bonus, and Cannot Be Used at Range). The following is the writeup: Axe, Battle: Killing Attack - Hand-To-Hand 2d6 (DEF 4; BODY 6) (30 Active Points); OAF (-1), STR Minimum 13 (-1/2), Required Hands One-And-A-Half-Handed (-1/4), Real Weapon (-1/4); (Real Cost 15) Could this be an incorrect cost or am I…
Last reply by Gauntlet, -
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Suppose you were creating a setting based on mediaeval Europe. (Reluctantly or otherwise.) Where and when would you base your main area on?
Last reply by Christopher R Taylor, -
Some Armor
by Susano- 2 followers
- 7 replies
- 206 views
I have no idea if I ever posted these before, but anyways, enjoy!
Last reply by MordeanGrey, -
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I was thinking about the game world I am developing and the idea of Languages. Now I was thinking about a common trade tongue, but since the main part of the setting is a large Basin Lake/Sea and the similarity to the Mediterranean, I was thinking of doing something similar. One city state took control of the Basin for 300 years, and so I am thinking about doing the following: Old Tenryk lead to the following dialects Aerelios/ Danris- due to the fact that both are on that LARGE river leading out of the Gefting Sea Kerqod- Kerqod is isolated in that it has mountains or hills on three side and the Sea on the bottom. I could see it develo…
Last reply by Mr. R, -
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How would you do a spell that changes the area so that it is underwater? Basically makes a globe of water that everyone within it are considered to be underwater. I am thinking that Change Environment would be the power to do it but not sure how to create it. This is for a game that is using 5th edition, but considering Change Environment are about the same in both version getting ideas how to do it in 6th edition would also be very helpful.
Last reply by GDShore, -
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using the hero designer program just wondering if this character looks like it would be playable. The campaign style seems to be following elements from the series Goblin Slayer mostly the guild ranking system. thus every PC is suppose to have the disadvantages of Hunted-Adventurers Guild (More Powerful, NCI, and Mild Punishments) Basically like a Strict Boss watching what you do and if you'll cause problems for the guild and the social limitation- Member of the Adventurer's Guild, which is used to show how well your treated by the guild based on the Perk Guild Rank (Example, 0pts- Porcelian Rank, 1pt- Obsidian Rank, 2pt- Iron Rank, etc) Alexander Eldoria.H…
Last reply by Grailknight, -
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back in 1996 I modified the then current setting for Fantasy Hero (2e, 1990), Western Shores. Adding to it again in 2006. I'm now thinking of updating and improving it to 6e Hero System as I may run another campaign using it. This thread is for feedback and ideas on what I've done so far and what folk might like to see (and if anyone actually would like it to be done). Locations to find this setting: The Western Shores Campaign (1996, 4e Hero System, note the elite level HTML use) The Western Shores (2006, 5e Hero System, some issues with transitioning wiki markup from the RPG.net site) WS:Index (same as above but hosted on the RPG.net wiki) …
Last reply by Rich McGee, -
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I've been bingeing a lot of Swords and Sorcery recently, and keep running into a lot of other worldy/dream/weird sequences. Even Conan isn't immune (see The Frost Giant's Daughter, The Vale of Lost Women, and others I can't be bothered thinking of). The obvious question is: how would you run this in a game? It's quite a different tone from more "realistic" situations, yet it is so commonly present that it begs to be included. I can see a lot of players and GMs not wanting to do it, but for those who do: how would you handle it?
Last reply by LoneWolf, -
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What would be the best way to make an area magically filled with water so that a radius of water appears and stays there so anyone going into it will have to swim and have the same problems as being under water?
Last reply by GDShore, -
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Comments are welcome Nemesis Anastasia Romanova Background Anastasia was the not so bright apprentice to a great and evil mage(Koschei the deathless) The mage needed a soul he could control to power his iron golem to protect his estate from fairies and other threats During this time the mage added many spells to aid his creation to look normal ,as the times warranted it he needed to disguise her later she became his lover and assassin posing as his apprentice with a wandering eye later the mage died in a lab accident(not her fault) and Anastasia was left without being controlled She is looking to right the wrongs she did while controll…
Last reply by Beast, -
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Was wondering if people think it might be a good idea to have Fantasy Hero characters pay points for their equipment. It can be said that it is rather hard to determine the strength of FH characters if their equipment is free. Or is there any other way to better determine the strength of your characters?
Last reply by GDShore, -
Mindblade 1 2
by Ermenegildo- 2 followers
- 40 replies
- 843 views
I'm looking for help with developing a power and choosing the right limitation. The power is called "Mindblade" and allows users to create a weapon (melee or ranged) using its psionic power. The weapon has the same characteristic as a standard weapon of the same type, a mace mindblade has the same properties as a mace and a mindblade lance has the same properties as a lance. The mindblade could be disarmed or damaged as a normal weapon has weight. My idea was to use the standard weapon template and change some of the limitations to reflect the new nature of the weapon. Require strength and required hands to stay the way they are. …
Last reply by animemun001, -
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In HERO Designer, when I'm creating a Variable Power Pool, there is a value for "quantity". It costs +5 points for every doubling of this number. I can't find any reference to it in the HD guide or any of the rule books. What is it for? -- Brian
Last reply by HeroGM, -
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A Swords and Sorcery game requires Sorcerors. Nasty ones, not PCs or friendly NPCs. At least a dozen of them, preferably more. I need some ideas. Not builds, but fluff text, and perhaps some suggestions for Disadvantages and/or Complications. Any suggestions you have for the magic bad guys Bob the Barbarian would run into would be awesome. (They don't have to be human, or even alive - just people who Bob would have to try to stick a sword into.)
Last reply by Lord Liaden,
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