Star Hero
Science Fiction Roleplaying in the worlds of the future!
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What kind of star drive do you prefer for your Star Hero settings? Write-ups are welcome.
Last reply by Spence, -
Another list I'm compiling, figured it would be right at home here on the Star HERO forums: Marcus The Impudite's List Of Preposterously Dangerous Design Flaws Starfleet Vessels Should Never Have Been Allowed To Leave Spacedock With: 1) Lack Of Seatbelts: Yes, Starfleet ships come equipped with Inertia Dampeners; but if I has a nickel for every damned time they've been knocked offline and the crew has been jostled around like the balls in a Bingo hopper, I'd be independently wealthy. Cars have seatbelts. Airplanes and helicopters have seatbelts. The frickin' space shuttle had seatbelts. It's a tried and true safety technology, so it's highly illogical for starship…
Last reply by Wardsman, -
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Hay i am working on a ship for a hero Character and is locking for a way to make an Eve online style pod. For thos of you that do not know what that is tink of it as cybenetic egg thats encapsulate the pilot in an armourd egg fild with a fluid and put the body in a stat of suspended animation. It helps the pilot controll the ship better and also work as as escape pod thats coms eqiped with a FTL drive as well as a normal space drive What are the best way of making a pod as a viacel or as ana armour
Last reply by Kesedrith, -
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I'm probably (hopefully) going to be starting up a Star Hero in the next several months so I need a decent starship's deck plans. No while the move Prometheus left a lot to be desired, I did find myself taking a liking to the ship itself. Same with the Raza from Sci-Fi's Dark Matter. I liked the show for a bit, up until the last few episodes, but still like the ship. My problem comes from, probably, my lack of Google-fu. It is weak. I can't seem to find decent plans for either ship. So, I'm turning to herodom at large for assistance. It might be a little bit before I can make it back to the boards but then, it's going to be a bit before my game star…
Last reply by Old Man, -
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Hey, you! Are you writing an alien race, genetic tweak or radical splice? You need fresh genes! Try this handy work in progress of stuff lifted from better authors (plus my own fevered imagination). Some of the game mechanics are a bit spurious... especially on Desolidification. If Desol doesn't protect against damage, I don't make you buy Affects Physical World (APW) with your other attacks. Quite often in 2600CE, Desol is a mental power, so they aren't protected against Mental Powers, and do not have to buy APW with it. (That's still experimental, however, I've yet to see it in play.) I plan on expanding it, adding more detail and eventually writing up all the critt…
Last reply by Lucius, -
- 27 replies
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Same as this thread: http://www.herogames.com/forums/topic/93386-history-of-the-united-nations-of-sol/ Just with a heavily modified version of the Human species/civilisation I call the "Earth Science Directorate" (ESD) Government: Fanatic Materialist, Xenophile; Science Directorate Species Traits: Thrifty, Intelligent, Weak, Slow Breeders Starting Tech: Laser, Hyperdrive AI Type equivalent: "Erudite Explorers" "Erudite Explorers value exploration and discovery process above all other things. They will gladly trade for the knowledge they seek, but are not above taking it by force if it proves necessary."
Last reply by L. Marcus, -
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I recently bought a new game, called Stellaris. It is from Paradox Interactive, the same guys that made the Galactic Civilsiation series and the Europa Universalis/Crusaders Kings/Hearts of Iron games. It is an interesting game, applying the anti-micromanaged and diplomacy options of the later game series to a sandbox space setting of the former. I realised that the endresult if you take interest in Diplomacy could be quite the interesting Galactic (hi)story. It might be a interesting source for people who want a setting with existing history or wants to develop a settings history. One thing that models Politics in earths history particulary well is that the Govern…
Last reply by L. Marcus, -
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I am working on an example Star Trek campaign write up for hero newbies called To Boldly Go! I have three character portraits from Storn and plan to get four more, plus a ship piece, and a cover. The idea is to provide an example of how to get started with take a "take it or leave it" crew. Its going to be set in 2155 and revolve around the crew of the NX-03. I'm hoping Hero Assembled can give me some good ideas for ship names. There are always space shuttle names: Discovery, Endeavor, Atlantis, etc. And Brit-style names: Intrepid, Indefatigable, Resolute, Victory. But, I'm looking for something that makes me say That's It! So, heroes, what…
Last reply by Christopher, -
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I've recently been playing around with numbers to get a concept of variable FTL drive efficiency down on paper. Basically the idea is that the longer you spend in an FTL jump, the faster you'll go on average per day. In my assumptions, for every doubling of travel duration there is a cumulative 50% increase in drive speed efficiency. The numbers have been looking something like this (rounded to the nearest whole number). LY Days Speed 10 1 10/day 30 2 15/day 90 4 23/day 270 8 34/day 810 16 51/day 2430 32 76/day…
Last reply by Outsider, -
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ok I have the corrected version of GAS-7 avaiable, if you bought the traveller hero cd, contact my e-mail at shadowcat48li@yahoo.com, and i will send it out, please note I am out of town, so it might not go out til tommorow LikeShow more reactions CommentShare
Last reply by shadowcat1313, -
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Many Vision of the future (most importantly Shadowrun 2070 setting) asumed we would be using Wirless data or even energy transfer a lot in the future. And for thier time it seemed like that would be the case. But now reality sets in and we have to realise: A wire will always be superior to a Wireless connection. It is impossible for a Wireless connection to even get close to a wire, much less surpass it in Bandwidth. As is so often the case, wireless greatest strenght is also it's greatest weakness: It uses one, omnipresent medium (space). Everyone and thier microwaves are "polluting" the airwaves. And that is before you even consider actuall intentional broadcasting…
Last reply by ghost-angel, -
Advantage #1: Easily taking someone alive for interrogation. Because questioning a corpse wouldn't be very fruitful.
Last reply by Narf the Mouse, -
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How to make Star Trek like shields in comes up in quite often. Both for spaceships and for characters. People quickly learn it is not as easy as it sounds. I think this is not an issue with HERO however. I think it is an issue with trying to copy something from another medium too exactly. Compounded by machinery generally having Stun damage immunity in HERO. There are a few ways to do it, but all of them have caveeats: - Ablative is only designed for armor that repairs about as often as charges recover. Shields need to regenerate a lot faster - Force Wall works like the most direct translation. But quickly get's expensive as you need stuff like one-sided transpar…
Last reply by GhostDancer, -
- 4 replies
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My 14 year old is HUGE X-Com fan. He loved the original Enemy Unknown game I still had the original box for, and played it in emulators for years until the new version came out. We both still love the original, though the modern reboot is excellent as well. Anyway, he has been working on a Wing Commander campaign that he's running, and while working on characters and ships using 5th ed Star Hero, we started talking about how much fun X-Com could be using Hero system. Our initial take was to build characters that are mainly a pet class (in MMO parlance) to make up for not having enough characters. If you only have one player (our likely scenario as he and I are th…
Last reply by Ninja-Bear, -
- 8 replies
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This is something I was recently wondering: how would one write up terraforming as a power?
Last reply by Nolgroth, -
- 17 replies
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I've been wanting to run a game again recently but I'm stuck with the total lack of desire to build anything. In ages past, I would build everything myself because I wanted to make sure that I understood where the balance was at within the context of the setting. So my question is, barring conversion to 6E, is Terran Empire something I can just pick up and run with? Are there holes that I will need to fill in? Does it meet the "sniff" test in terms of completeness? I noted some things the first time that seemed odd. Things like the powered armor being as powerful as some spacecraft. Maybe that was just an impression, but man did they have some stats to them! If you've…
Last reply by Xavier Onassiss, -
- 6 replies
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So between the Worthless Humans, Danger Humans, and look of your campain threads I have a question. No doubt it's been asked. but I'm doing it again anyway. n your campaign what is the state of aliens. Is it all pretty much standard human, Altered humans to adapt to various planets. Rubber headed aliens, or truly alien sorts of aliens?
Last reply by NuSoardGraphite, -
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- 3 replies
- 668 views
ok this is the new thread for this, what we need is just a guide/Treatise etc on converting 5E to 6E, my problem is I am quite entrenched in 5E, and I honestly dont know 6E well enough to do this properly. we have everything ready to go except the conversion guide. anybody who wants to help on this would be welcome. as a teaser I have examples of the art for the new CD in hand... and have been given permission by Marc Miller to post them 13-281 CDROM-TH HERO Traveller.pdf TheroCDCover.pdf
Last reply by shadowcat1313, -
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The recent discussion on whether and why to settle planets reminded me of some of the worlds I designed for an old SF setting that were not naturally habitable. Basically, they were settled because they were otherwise valuable -- or so worthless that they were free for whoever wanted them. Here's a sample. Enjoy. HIPPARCHOS (Epsilon Eridani 2) Distance: 10.5 LY Primary: K2 (mass 0.85 sols) Luminosity: 0.31 sols (bolometric 0.38 sols) Orbit Radius: 118.9 x 106 km Illumination: 0.49 sols (bolometric 0.59 sols) Revolution: 281.4 standard days 122.6 local days Eccentricity: 0.8% Rotation: 55.1…
Last reply by DShomshak, -
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Free online course from FutureLearn https://www.mooc-list.com/course/moons-futurelearn
Last reply by tkdguy, -
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Things Starship Captains Should Do Before Allowing Shore Leave On Alien Worlds... 1) Make sure the locals, and their government(s) in particular, are strong believers in concepts such as rule of law, innocent until proven guilty, trial by jury, and do not have such crazy laws on their books that a member of your crew might end up on death row just for picking his nose in public or jaywalking. 2) For the love of the Q Continuum, make sure your first officer will be responsible and not bring back some exotic form of VD...AGAIN!
Last reply by freakboy6117, -
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I'd like to kick off this thread by raising the topic of colonization of extrasolar planets. Let's assume that Humanity has discovered a relatively cheap and relatively fast FTL (say, at one light-year per day) and has scouted out some life-bearing worlds within reach. Why colonize? With that level of tech, I'd say it's more efficient to go all macro-life -- establish space stations in other star systems, rather than the hassle of trying to survive on a planet with -- in all likelihood -- a biology vastly different from ours. This all assumes a campaign on the high side of the Mohs Scale Of Sci-Fi Hardness, of course. And who knows -- with advances in science, terrafo…
Last reply by Zeropoint, -
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We frequently see stories where humans are if not in a superior position to the aliens, at least they are at the same level that they are. This is not just in terms of tech level but also in the areas physical and mental abilities. As a result, at the very least in most stories humans would make a fair to good fight for any alien that decides to give us trouble. Even in the exceptions there will generally be some form of weakness that we are able to exploit. A good example (and well known) is the alien invasion in the movie Independence Day and how we were able to defeat them by introducing computer virus. In reality their operating system would be so different that …
Last reply by Ninja-Bear, -
The Expanse 1 2
by Ranxerox- 2 followers
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I'm loving this show. No doubt there are mistakes in its science but they are getting so many things right. The moment a ship stops accelerating the crew start floating up and have to activate their mag boots to stay on the deck. When detective Miller pours himself a drink the booze doesn't go straight down because of the Coriolis effect from the the stations spin. He tries to pour water in a part of the station where the rich people live and he misses the glass because the Coriolis effect is less pronounced in that part of the station. People who grew up in the asteroid belt are tall, thin and can't handle gravity well (no pun intended). Consequently using a g…
Last reply by Ranxerox, -
- 4 replies
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Attached are my notes for the Star Hero game that starts this Saturday. The Player Characters are the Crew of a Pioneer (the Far Star II) vessel going off to search for habitable worlds, while having a secret mission of finding previous surveys that did not return. Think of it as a bit of Traveller, with a heaping helping of Star Trek with a pinch of Saturday Morning cartoons sprinkled on top. There will be one episode a week for a long time. I'm only up to Season 2, Episode 14, and I'm certain I've got more ideas, but I thought I'd let you guys see it and find out if I'm missing a trope or two somewhere. Note the general lack of detail. This is purposeful, as…
Last reply by Jkeown,
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