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HERO System 6th Edition Rules Questions

Post here for answers to your HERO System 6th Edition rules questions.

This forum is a question and answer forum - only members of the Rules Mavens group can post answers.

 

Please consider these as temporary, advisory answers until such time as Steve Long's health and personal circumstances permit him to resume answering rules questions himself.


Posting Guidelines

1. All posts in this forum should be questions pertaining to the HERO System 6th Edition ruleset. 

2. How to build questions are better posted in the discussion forums.

 

3. As much as possible, try to keep posts to a single question.  If you have multiple questions, consider breaking them out into separate posts.


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6,879 questions in this forum

  1. Flight, Megascale and FTL travel

    0 votes
    5 answers
  2. Killing Attack Stun Modifier & Hit Locations

    0 votes
    5 answers
  3. Time Limit, constant, persistent, etc.

    0 votes
    4 answers
  4. Can martial arts maneuvers be improved?

    0 votes
    4 answers
  5. Why can't change environment do positive effects?

    0 votes
    3 answers
  6. Allocation of VPP and MP Framework points

    0 votes
    3 answers
  7. 6th Edition, Basic Rules, Page 107, Col 1, Paragraph 1

    0 votes
    3 answers
  8. Visable power effects

    0 votes
    3 answers
  9. Disadvantage Experiance points?

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    2 answers
  10. MegaScale and Variable Advantage

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    2 answers
  11. darn

    0 votes
    2 answers
  12. multiple movement forms

    0 votes
    2 answers
  13. dodgy dodge...

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    2 answers
  14. Alas, poor Edsel

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    2 answers
  15. [6e] Barrier with Multipower

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    2 answers
  16. Stretching, Maneuvers, and Time

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    2 answers
  17. HTH attack versus FORCE WALL

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    2 answers
  18. Shrinking Bricks and stretching

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    2 answers
  19. I can't Mind Control myself... can I?

    0 votes
    2 answers
  20. Rapid Shot and Offensive Shot

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    2 answers
  21. Partially Limited and Power Frameworks... I'm deeply confused

    0 votes
    2 answers
  22. Martial Arts and Telekinesis

    0 votes
    2 answers
  23. Delayed Effect and Power Pool (clarification)

    0 votes
    2 answers
  24. Forcefield and VPP

    0 votes
    2 answers
  25. Vulnerabilities Question

    0 votes
    2 answers
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