HERO System Discussion
13,241 topics in this forum
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- 2 replies
- 76 views
Anybody got a good link to where I can find some mass combat rules? Or info on a book I can pick up? They seem to have pulled it out of Fifth Edition. Would appreciate any help. Thanks
Last reply by Lumitone, -
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I've read various books where a character had the ability to unleash some massive disaster if they were killed. In the book Snow Crash, there was an extemely badass guy called Raven who had an A-bomb as a sidecar on his motorcycle. It was triggered by radio to go off if his heart stopped. There was another book I read where you would get horribly cursed if you killed someone with royal blood. I think that was based on what some slavic countries used to believe. Do you think it's ever worth buying a power like this? How would you construct a power like this? Has anyone already used something like this in a game? I thought of two ways this could be done. On…
Last reply by Snarf, -
How can I be sure that I really grok combat?
by Guest riprock- 3 replies
- 178 views
Okay, I've run a lot of White Wolf, and eventually I realized that most of the cool things in White Wolf look like they were blatantly stolen from Hero, so now I want to run Hero. I am not experienced in Hero. My players are not either. How do I know if I'm teaching it correctly? I would love some solved problems in combat, where a team of heroes squares off against a team of bad guys, with every point cost and roll of the dice given in detail. Does such a document exist? If not, I could generate such a document by constructing simple heroes, working out a combat, and posting it to the forums. Would such a post be insufferably boring and in poor…
Last reply by Lord Liaden, -
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I want outside opinions on Martial Throws, I was thinking about them the other day and I thought to myself that the martial throw maneuver as listed isn't quite right. The theory behind defensive throws in such arts as Akido and Judo is that you're using your opponent's strength and energy against them when you throw. Something that I have never felt the Martial Throw as listed reflected well. It reflects it when someone runs at you (+v/5) but doesn't seem to reflect the idea that your opponent's strength is being used against them very well. One option I thought of to solve this apparent problem is to say that when a throw is used defensively (when someone ta…
Last reply by Trebuchet, -
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Granted, we now have "The 5th ED. book", "The Green Man Book", the new rule book, ok, ok "FRED" not to sure about that one. I am in the process of changing all, yes ALL!! my characters from 4th to 5th ED rules so I can play with other groups, both face to face and maybe by PbEM. I see some poblems, not with the rules persay, I am learning them as I go and am trying to fit characters to rules. But with Hunteds, case 1.) change in the VIPER role call, have read about specificaly no VF-2, have not gotten the VIPER suppliment as of yet, am working on that as well. case 2.) GENOCIDE!!!, I have several mutant characters, and they are hunted by GENOCIDE, are they now to…
Last reply by Monolith, -
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This is a cross-post from LOH and Conventions topics so I'll keep it brief. I'm trying to organize a reasonably continuos presence of HERO games in the Open Gaming area for Dundracon. if you are running a scheduled game but would be willing to run it again in Open Gaming OR if you'd just like to run under the LOH/Hero banner in Open Gaming PLEASE post to one of those two threads. Thanks Da Cat
Last reply by BobGreenwade, -
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Hi all, I need help with a character who's going through a major reconstruction. I'm running a standard Champions campaign (200+150 points). One of the characters (Bjorn) is a wimpy human with a powerful beast-form (Fenrir). The two forms have different personalities and have a Banner-Hulk kind of relationship. This has been built as a Multiform into a 400-points form. Bjorn is a 150 points character. Yes, he didn't spend most of his points. I can hear what you're thinking - no, the player is not abusing this power. He spends most of his time in his human form and he's very loathe to transform. Most of the time he enters combat in human form and turns to be…
Last reply by zornwil, -
Immune to humor
by Guest Kolava- 9 replies
- 272 views
Player: (giggling) "I cast a gender changing spell on Martok!" (rolls Transform dice after the GM checks the VPP arrangement) Player2 (joining in the giggling) "Yeah, and I teleport a tutu onto him" Martok: (immune) "Go bother someone else" How would you build the stern character, assuming this sort of thing comes up in your game, who is resistant to silliness? I'm speaking of the traditional "silent but deadly monk vampire" sort of thing, the kind of character who would be written out of the scene by any compotent writer who wanted to create comic relief. But, since games with humorous characters are not usualy blessed with this sort of coordination, c…
Last reply by lemming, -
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Okay, I'm sure this question has been asked before, but I can't find it. I am looking to buy a transporter in the style of the old JLA satellite. I've run into a real issue in the megascale realm (as you can imagine). Here is how I have it constructed right now: 63 5" Teleportation (1 Km - 5000000 Km) Mass (Self + 0 Kg) Fixed Locations (0): +0 Floating Locations (0): +0 No Relative Velocity: +10 Safe Blind Teleport: +¼ Ranged: +½ No Range Modifier: +½ Megascale (Range) (1000000 Km): +2 Scale Down Megascale: +¼ Indirect (Any Location & Fires Away): +½ Usable As Attack (1 Targets/100 Kg Mass): +1 Reduced Endurance (Zero Endurance): +½ …
Last reply by pinecone, -
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I have a question. Me and my posse are playing the 4th edition rules. Granted, I changed SOME of the things to its 5th edition rule counterpart, like the cost of eiditic memory. But Im wondering how drastically different 5th edition is. Since I have a decent ammount of 4th edition Hero suppliments, it would have to be completely worth it for me to switch to 5th edition. The reason I ask is because not every new edition is better (like D&D 3e IMHO), but sometimes its WAAAAY better (like Talislanta 5th edition). So... should I grab me 5th edition because its superior in every which way to 4th edition, or is it just different, or only slightly better (and thus…
Last reply by lemming, -
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My character, Thomas Temple, has a "matter sense", right now bought as Detect Matter with various enhancements and such. I want to expand this to let him directly analyze DNA samples with his powers, but rather than buying outrageous levels of Magnification, I thought it might be more appropriate to take a separate power, Detect DNA with Analyze, RSR SCI: Genetics or somesuch. Does this power also require Magnification, or is the fact that it can't operate at larger scales good enough?
Last reply by zornwil, -
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As I'm slowly getting my campaign together in terms of an actual storyline one thing I've realized that I would like to have in the groups base is a training robot. I would like for the robot to be able to mimic the powers of past foes so that the group can work on their tactics, etc. versus their enemies. I have two different thoughts on how I might build this and want to see what you guys think as well. 1. VPP - Basically give the robot a decent sized VPP that takes a long time to change (e.g. being reprogrammed) so that each robot could mimic certain powers of certain villians or even a mixture of powers. 2. Multiform - Each robot is pre-programmed wi…
Last reply by AnotherSkip, -
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I was working with a player last night and we found the non-selective targeting in an explosion fit his concept quite well. However in reading the rules on it we discovered something I thought was rather silly. Range modifiers apply not only on placing the explosion but also on each target. This doesn't make sense. If I am standing next to a grenade and it goes off I am just as likely to be hit by the fragments of it as I would be if someone tossed it at me and successfully hit my hex from 10 hexes away. The way the rule is written the grenade would be much less effective if thrown. As GM I have opted to not apply those range mods on the Non-selective roll as in…
Last reply by zornwil, -
- 3 replies
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I just reread the article about the differences between 4th and 5th edition, and I found something I really dont like: the package deal discount is gone! Aight, I can see how some might think thats ok, BUT the discount (which is only a few points anyway...) is a nice incentive for people to fit into the campaign world better. For example, sure a player can make a Knight. But if theres a package called Shadow Knight or something, and its a campaign oriented flavor-adding "character class', would you as the GM want people to take that? I dunno. Maybe I just silly. Or on crack. Must be the crack. -=Grim=-
Last reply by Monolith, -
- 5 replies
- 57 views
What is the effect of being flashed to touch? I remember some kind of penalty but don't remember what?
Last reply by KA., -
- 2 replies
- 274 views
I am looking for suggestions on creating a TATOO MAN type character. He is able to transform his tatoos to. Animals (real and fantastic) Weapons Power Effexts (Fire ball, Lightning, Detect Invisible, ect.) Any suggestions?
Last reply by NuSoardGraphite, -
- 3 replies
- 118 views
What do the little letters in power frameworks mean, next to the cost of each slot? The "u" or "m" or whatever? Maybe in 5th edition they tell you, but I dont see it in 4th... I know Im askin alot of questions, but Ive never run Hero, and only played for a few months about 10 years ago. Heh. -=Grim=-
Last reply by PhilFleischmann, -
- 3 replies
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What's the easiest writeup for a boomerang -- that is, if it hits it does damage and you've used it (but it's recoverable); if you missed, it comes back to you and you haven't lost it/ a charge ?
Last reply by JmOz, -
- 1 reply
- 109 views
Have I got this right?: If a character buys an AI straight (no limitations), it shares his Body (i.e. it dies only when he does). If he buys it on a Focus (be it armoured lap-top or module on his Steel-Man armour) it gains one point of DEF for every five points that HE spent on it (i.e. before the 1:5 ratio thing). Yes?
Last reply by Vanguard, -
- 2 replies
- 117 views
Where are there any good 4th Ed websites for villians or hero powersets/concepts. my brother is running a campaign with my old 4th edition stuff. and since my nephew is complaining about my brother making viillians up on the fly im trying to help.
Last reply by Fur Face, -
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- 117 views
Can anyone tell me if the 1990 Fanasy Hero book is the one with the guy on the horse in the snow, IE: the one for 4th edition hero?? Also, what was the difference between the Champions world and the dark Champions world? m assuming one is grittier and more...um.. dark? -=Grim=-
Last reply by Chris Goodwin, -
- 14 replies
- 73 views
I assume that any Advantages taken on Hand Attack only apply to the dice of damage from the Hand Attack itself, correct? Example: +6d6 Hand Attack, Affects Desolid. When striking a Desolid target, only the 6 dice of damage would apply. Correct?
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Is there an ultimate skills and talents list posted out there anywhere? I mean something similar to the ulimate limitations list, that would catalog the various SS, KS, and PS that people have come up with.
Last reply by Braum, -
- 5 replies
- 218 views
Couldn't think of a good title.. but here's what I want to do. I have an EB that hits the target, this EB then seeds the target allowing my character to do special effects, such as a Stun Drain. My thought is that once hit by the EB, he shouldn't have to hit again as he's been "tagged", the Power Drain should just require a Skill Roll to take effect. However, I'm unsure as how to build this. I don't think +Continious would work, b/c I'm switching powers from an EB to a Drain. -SaintHax
Last reply by Chris Goodwin, -
- 11 replies
- 114 views
Anyone playing in my Teamups game should stop reading now. All clear? Okay, this one has me stumped. I want to build a bad guy with psychic backlash -- you do pain to him, and that pain comes back to you in the form of an ego attack. This should work for any kind of attack -- energy, physical, mental -- but only ones that cause pain (wouldn't work against knockout gas, say). It should work for HTH as well as ranged combat, but the attacker would have to be in line of sight for the backlash to work. It should also work for all attacks hitting in a phase. Finally, it's uncontrolled -- the bad guy can't stop the backlash. This has elements of absorption, m…
Last reply by Lord Liaden,
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