HERO System Discussion
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I am always on the look for good resources and over the years have built a sizable library of both historical and fictional resources for games of most genres. However it is a never ending quest, thus I have two questions... First does anyone have any suggestions, no matter how esotaric or mainstream? If anyone is interested I would provide titles and ISBNs to those that I have found most useful. Second, does anyone know a gaming store (that sells HERO products) in the Santa Barbara area? I plan on being in the area soon.
Last reply by Prydwin, -
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Our friends at http://www.roliste.com. Posted the news of our sale on the top of their website. Thank you very much. Here is what it says (in French): Le père Noël est un Hero - 13 novembre 2003 Pour faire de la place dans son entrepot pour les nouveautés 2004, Hero Games vide son grenier ! L'éditeur fait une remise de 20% sur les titres suivants commandés via son site web. - Conquerors, Killers and Crooks - Bestiary - Ninja Hero - The Ultimate Vehicle - Millennium City - Terran Empire - Spacer’s Toolkit - Champions Battlegrounds Here is what Babelfish says it is, translated to English: The Father Christmas is Hero - November…
Last reply by HeroTina, -
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Got a question about TK in a multipower. Say hero A has a 40 pt Multipower and has TK and four other powers in the multipower. Now in his first phase He uses his at full strength to grab and hold villian #1. On his second phase he is still holding villian #1, can he use his TK or another power in the multipower against another target? My first thought is no, because to me TK is power that requires concentration. However TK also comes across as a constant power meaning if hero A continues to pay the END for the power he can continue to use it and move on to something else.
Last reply by SCUBA Hero, -
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Follow up question.... Same scenario as last time (TK & multipower thread). Hero A has used his TK to grab and hold villian #1 on his first phase. On hero A's second phase, he uses his TK to squeeze then slam villian #1 into the ground. My question is does villian #1 take damage from both the squeeze & the slam or are these two seperate actions? Hero A can grab & squeeze in his/her first phase, however unless I am misreading the rules hero A must make another attack roll to squeeze villian #1 again on hero A's 2nd phase.
Last reply by Caveman, -
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My website, "Surbrook's Stuff," has moved. It can now be found at: http://surbrook.devermore.net/index/ In addition, the Kazei 5 PBEM game is now found at: http://k5pbem.devermore.net/k5PBEM.html
Last reply by Susano, -
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Anybody out there know what the mass of the earth is off the top of their head? And, further, how many doublings that comes out at?
Last reply by Fuzzy Gnome, -
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I am designing a punishment meted out by the sun-priests of my world. In essence, here is what happens: Priests specially prepare the victim (ritualistic spell), who must be bound or otherwise unable to escape. The final step involves annointing the victim with an oil or ointment. The result of this ceremony is that the victim is now suscepitble to sunlight. "You shall never see the face of the sun again without knowing the weight of your sins". Depending upon the degree of the offense, the person is let go at some point during the night in an open area, or they are staked out to burn with the rising sun. I am looking for a few options on the spell itself.…
Last reply by PhilFleischmann, -
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I have an electrically based MA and I wanted to make sure this was a good way to go about the creation of his powers. The question I have concerns one of his sphere's of influence. I wanted to allow him to communicate with computers directly. Possibly manipulating actual info on said systems. This does not include AI's, at least not yet. How would you do it. This communication doesn't need a physical interface, he just has to be near by. This would also possibly include other mundane devices as well. Believe it or not, I thought of this before I saw Revolutions. Thanks in advance.
Last reply by Caveman, -
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I have a player who can shapeshift from a non-human form to a human form. The shapeshift affects all five normal senses. Since the non-human form has extra abilities (wings, scaly skin, tail, claws) that are not present in the human form, he should get a limitation on the shapeshift...but how much? Initially I gave him a total of -1 limitations, but reconsidering I don't think he's losing half his abilities shapeshifting. He keeps all his skills, his magic spells, and equipment. Mostly he loses the ability to fly and his innate armor. (This is a Fantasy Hero campaign, so flight and armor and claws are very useful abilities... but are they worth -1 on the Shapeshift?)…
Last reply by Dust Raven, -
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HeroMaker allowed Limitations to be placed on Advantages, and it was an acceptable thing to do among the players I was in contact with during my college days. However, as far as I can tell, Hero Designer does not allow this. Is this against the rules as they exist in 5th edition? I'm also interested in hearing the opinions of others on this matter (as opposed to the "legality").
Last reply by Kristopher, -
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If I am making a wizard and I am aplying disadvantages to his spells. Can I take both gestures requiring two hands and focus with a wizards staff that he holds in one of the hands? Effectively making gestures with one hand and a staff. -Preston
Last reply by JmOz, -
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If a character has Armor, OIHID, is it implied that the Armor will go away if the character is knocked out? Or is that dependent on the SFX of the character's powers/hero ID?
Last reply by JmOz, -
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I'm currently scratching my head over this one. Whats the area in hexes a floor of a large office tower? By large I assuming a city blockish size one. Thanks for the help
Last reply by Pattern Ghost, -
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Here's a complicated one for you... how much is "Only During Segment 12" worth as a Limitation? I'm thinking of giving two "additional" dice of Aid this Limitation in order to cancel out the Post-Segment 12 fading (I want it to fade quickly, just not while it's still building up). -- Pteryx
Last reply by Pteryx, -
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I was thinking that if you can buy an attack with the standard effect then it seems fair that you could buy armor with the advantage attacks must use standard effect. Any thoughts?
Last reply by Toadmaster, -
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Disclaimer: No this is not about Batman. Your hopes of a new tripple digit post thread are (with any luck) unfounded. What I'm wondering about is that vampire from LXG. She could take off in a puff of batts and they fly about attacking people on rooftop. My questiong is: What do you think those bats are in game mechanics?
Last reply by Farkling, -
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Since there has been a lot of talk about Hero Games nic nacs, I am looking into the Cafe Press option. So I have a question: How much would you pay for a Hero Games Mug? Small, Large, Travel? Baseball Cap? Regular white or grey t-shirt? Wall Clock? Lunchbox? Calendar? Cafe Press has a million things to put pictures on these are a few choices. T.
Last reply by Agent Escafarc, -
Okay, My Group and I will be running a not too distant Future Setting on our Game. I want to Arm My Character with a Stun Gun, the modern day weapon that delivers an electrical charge to an opponent and knocks them out. What would be the rules on a weapon like this?
Last reply by Vondy, -
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Hero Games must make room for our cool 2004 books. Now through Christmas, take 20% off retail price on the following products in our store: Conquerors, Killers and Crooks Bestiary Ninja Hero The Ultimate Vehicle Millennium City Terran Empire Spacer’s Toolkit Champions Battlegrounds All of our PDFs are also 20% off, such as Shades of Black and The Hero System Resource Kit, as well as classic items like Ultimate Supermage. Stop by our online store and complete your collection or finish your Christmas shopping TODAY!!! https://secure.compnetco.com/herogames/browse.jsp
Last reply by Ben Seeman, -
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Hey guys, well my future group has picked up a much needed advantage, an experienced HERO player. Although he doesn't know much about FREd only having the BBB, I would say most of the foundation is there to really be helpful to our group. That being said I think he might be trying to play a trick on the old TKD (we're long time friends so it would only be in jest, I hope) in the terms of one of his powers. He's making a Brick called Brutus who has the following ability: Horizon Punch: Double Knockback on 60 STR. AT first I thought it might be okay, but then I realized that any punch is going to deal Double Knockback and he already has a 60 STR so it's not…
Last reply by Tae Kwon Dan, -
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i keep seeing it in differnt threads, particularly in Martial Arts threads. So what does it mean? thanx
Last reply by Lord Liaden, -
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I'm starting up my old Champions Campaign again and one of my players has suggested something. They have this alien computer for their base, and a holographic projector so that she can project an image of her walking around and moving things (bought as Images and TK). Well, how could they get her to walk out of the base and see the city? I'm thinking this would be kinda like the Holographic Doctor from Voyager. There would have to be a "remote projector" or something. She would most likely have the option of being solid or insubstantial (but the projector must always remain solid). Also, how could I write this up as if she were a player character (might be …
Last reply by Dust Raven, -
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Mental SPD: (INT + EGO) / 10 +1 Max SPD is 12. Characteristic maxima would apply for Heroic games starting at 6, or could abandoned. All Mental powers and powers bought with BOECV can only be used on Mental SPD phases. I would apply this for a Psionic based game. I wanted to reinforce the idea that Psionics are independent of physicality. Judge its worthiness, tell me what you think.
Last reply by Stone, -
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Is it just me, or should the dog writeups in the Bestiary have 10-15 STR more than listed? I've never seen a German Shepherd try the bench-press, but I'm positive it rates more than a -5 STR. A full-grown Rottweiler is surely as strong as a normal man, yet the guard dog lists at 0 STR. Just wondering if anyone else has a similar gripe. -AA
Last reply by Pattern Ghost, -
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GREEN IGUANA Val Char Cost Roll Notes -8 STR -18 7- Lift 8.0 Kg; 0d6 13 DEX 9 12- OCV: 4/ DCV: 4 7 CON -6 10- 5 BODY -10 10- 9 INT -1 11- PER Roll 11- 5 EGO -10 10- ECV: 2 10 PRE 0 11- PRE Attack: 2d6 10 COM 0 11- 2 PD 2 Total: 2 PD (0 rPD) 2 ED 1 Total: 2 ED (0 rED) 3 SPD 10 Phases: 4, 8, 12 3 REC 4 20 END 3 10 STUN 1 Total Characteristic Cost: -17 Movement: Running: 4â€/8†Leaping: 1â€/2†Swimming: 4â€/8†Cost Powers END 5 Bite: HKA 1 pip 1 6 Lockjaw: +9 Str; 0 End +½, Uncontrolled +½; Only to Grab with jaws -1, Jaws break automatically upon escape -½, No Figured Characteristics -½ 0 8 Tail Whip: HKA …
Last reply by Sociotard,
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