HERO System Discussion
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- 42 replies
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One factor in many campaigns is how commonly are people able to defend against mental attacks, especially heroes, and, just as importantly, how common are mentalists and therefore techniques to defeat them. To make this black and white for simplicity, a world with very few mentalists and little mentalist defense ends up with mentalists being very powerful de facto as few supers, then, have a rationale, frequently, to have any MD. Not saying no supers will, but generally so many won't that mentalists are much more likely to really slam someone immediately or, conversely, have some otherwise-regular sort of gradient of results from some resistance to lots. Wherea…
Last reply by Dust Raven, -
- 23 replies
- 153 views
So I ran Champions last night for the first time since Fred came out and the Heros got kinda spanked (lost the fight) but kept the bad guys from getting the loot. Now I am faced with how much XP to give, back in the days of BBB 3-4 was the norm with the group I play with. I would like to know how much you guys give per game also........ Do you give the same to every player? Do you have a flow chart type way of coming up with a number? Do you give a bonus for anything? Any advice on this topic would be welcome.
Last reply by JmOz, -
- 36 replies
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I've got this really morbid character concept running through my head, and I'd like some help thinking of some appropriate Disadvantages for him. Basically, he's a zombie... like a night of the living dead, dawn of the dead, from the D&D monster manual, whatever, kinda zombie. With one difference. He still has a functional mind. So basically he's just a walking corpse. Think the women from Death Becomes Her... he's dead, but is still walking around. Don't worry about the Powers and whatnot... I've got that all taken care of. I just need some Disadvantes appropriate for a walking corpse that still has a soul inside.
Last reply by Dust Raven, -
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Hello again, i'm back with some question I'm working for a conversione CP2020->Hero (and/or to build up a cyber hero...) in the way of converting cyberware, i bumped into Humanity Loss procedure. Briefly explanation of HL for non CP2020 players: extensive implantation of cyberware make people crazy, becoming more more machine-like. CP2020 mechanics was very simple: avery PC have an "Humanity Score", every cyberware bear a "Humanity Loss" (fixed amount subtracted to Humanity Point); when HP are low, some occurs (character become antisocial, hate everything, berserker rage, and like...) In Hero mechanics, my idea was to be completely adherent to original c…
Last reply by NuSoardGraphite, -
- 4 replies
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This may be a quesiton for Herodom Assembled but: I'm looking to build a scientist with a number of "lacky" robots that he controls via Mindlink. I've built them as both Followers and as Duplication (100% Different +1). My question is, besides the cost difference, is there any practical difference between the Lackies? Thanks, James.
Last reply by Gadodel, -
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What sort of effects could you get from having a stabilized low-energy state? Granted, I'm thinking of a yin/negative chi thing really - okay, I've got martial arts, and Ranma 1/2 especially, on the brain; sue me - but I wondered what y'all thought. So far, the only ideas that have really stuck with me are a defensive field that works by diffusing the energy in an attack (Damage Reduction, y'think?) and a touch attack (ranged later) that effectively stills the energy in an object, rendering it weak and brittle (either Drain Armor or Body, only on inanimate objects). Anybody?
Last reply by Sean Waters, -
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I had a great idea last night. What about a character who's powers change with their cloths? this brewed in my head for a while, until it formed into Irene, who comes from CA, and built super tech cloths that are super for 2 reasons 1) they enhance her abilities or give her new ones 2) they all go with each other. I built this as 10 Multipowers each one for a diffrent slot, i know i could have done this as a VPP of outfits, but i didn't really think that did the character justice. Here's the write up. Tell me what you think? (some of the ideas are made on very very weak rubber logic, this was in fact a 3am character by the end of things)
Last reply by Hawksmoor, -
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Working on a design for a suit of stealth armor for use in my Champions campaign... Little bit of armor, little bit of gliding... Need some advice on the stealth part... Don't want invisibility... just want to make it hard to detect by sight group and radar... Budget - 20 Real Points __________________ Bill Beane Wardens Chronicles - Champions Campaign - http://wardens.angeva.com Foundation Chronicles - The World of the Wardens - http://foundation.angeva.com
Last reply by concord, -
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- 61 views
Overload is a mutant with power to enhance another mutants powers. But her power has negative effect. If increases a power too much it becomes uncontrollable and the adaptive mutations that keep the character alive shut or are overwhelmed by the new power. She can't stop this effect, but she can do it deliberately. For example. she can boost a speedster mutant and increase his speed and other powers, but eventually he'll come to a point where the assumed protection he has from such things as air friction and straining his body fail or an energy blaster might start taking damage from his blasts and eventually be unable to shut them off. An overloaded Telepath would b…
Last reply by Greatwyrm, -
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I hope this isn't a silly question, but when you increase a stat, do the skills figured by that stat increase as well if the skill was raised enough to get a +1 on the skill base?
Last reply by Citizen Keen, -
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Having just started a new Hero campaign, I quickly found that several of the characters chose Hunted (which is normal), but at the Watched level (which is pretty uncommon for our group). As such, I was going through, making up several Hunted scenarios, and ran into an issue. How do you use Watching Hunted in your campaigns? To me, is seems Watchers are fairly irrelevant. The best I could come up with is "The FBI agent approaches Heroman. Just wanted to let you know, We are Watching you..., and then leaves". Of course, the Hunted can't do anything further, otherwise it would have been worth more points. Or do you assume that the Watched can be elevated …
Last reply by Citizen Keen, -
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HERO In Your Soul To the tune of “Birdhouse In Your Soul†by They Might Be Giants I’m your only friend I’m not your only friend But I am every genre’s friend But really I’m not actually your friend But I am Fifth Edition on the bookshelf by your dice bag I’ve got all the rules Put a little HERO in your soul Not to put too fine a point on it If you’re looking for a game then I’ve got it Put a little HERO in your soul I have a secret to tell From my mechanical well It’s a simple message And I’m leaving out the whistles and bells To all your friends you will show My cover’s glimmering glow My name is Fift…
Last reply by lemming, -
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We've all met them. Heck, some of us ARE them. Smart people who have good ideas who are frequently proven correct, but for whatever reason just aren't listened to in a group. The group may eventually do exactly what this person said in the first place, but never until it is voiced by someone else. At which time you will here "That's what I said in the first place." I am currently building a character with this disadvantage by the name of Punky ("Call me Punky," he says morosely. "Since everyone calls me punk eventually, might as well answer to it up front.") Tactics 15- "Sure, I can tell you how we can beat them, but what's the point? You won't listen …
Last reply by Sean Waters, -
Ok... this is an unformed thought, but I wanted to throw it out there. It's actually a systems question, not a genre or taste question. Is the Punisher... or gun-type characters like him... the reason we have to wrestle with the "points for equipment" issue? Genre commentary aside (like "Supers aren't looters")... is the systems issue one of balance, where we are saying "If Punisher didn't have to pay for his guns, he'd essentially be getting his powers for free... where Cyclops has to pay out the yang for his optic blast." That is the core of argument... right? My question is.. does this argument still hold up under the current 5ER era of Hero? Does…
Last reply by Hugh Neilson, -
There are a lot of improvement efforts and suggestions, as always, going on. I think some of us see that there are things in the system that clearly work less well than others - Adjustment Powers are the best example. Frameworks may or may not qualify so much, I think ECs perhaps do in and of themselves. I think many of us realize that while we can propose all sorts of house rules and good ideas, that the core book can only really change with serious playtesting and a critical mass of audience inertia towards a direction. I think many of us realize that the resources for HERO Games to seriously develop the system are severely constrained. I think we also kn…
Last reply by Sean Waters, -
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Digital Hero subscribers who are interested in playtesting/testreading the Pulp Hero manuscript can find it in the usual place. We're looking forward to hearing what you think! Please post any questions or comments in the "Company Questions" thread of the same name.
Last reply by Steve Long, -
- 2 replies
- 73 views
So I was pondering the tao of munchkinism, and I got to thinking about how to do something... Essentially, my question plays out like such... In a situation where many powers share a common group of Charges, would folk condiser Increased Endurance cost multiples to be the proper way to reflect a power than consumes a greater number of charges per use, or should it be some form of custom limit. An example would be ordinance hardpoints, where a certain number of "Charges" for a multipower could reflect the possible loads, and the available slots would reflect that, but different slots would have different "space" requirements in charges. This could also be tied to add…
Last reply by Super Squirrel, -
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Heroes! I want to make a character who can get the same information you get from medical equipment: X-rays, sonograms, ECGs, blood tests etc. He doesn’t have special vision and so on; he’s just very good at using normal senses to detect things about your health and condition. I have a few ideas. 1: buy +10 levels to SS: Medical Science. I’ve seen lock picking tools bought as skill levels to Lock Picking skill. Thus, buy medical equipment as skill levels but don’t make it a focus. 2: buy Detect ‘health condition’ with Analyse and Discriminatory. 3: buy a separate skill SS: Health Diagnosis which does only this ability. What do you thi…
Last reply by Foxx!, -
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- 39 views
Chris Stevens is my favorite Hero artist, and I can no longer find his web page!? I went to http://www.clstevensportfolio.com and it's no longer there :-( Does anyone know if he has a new web page, or if he does comissioned art like Storn does? Thanks
Last reply by Enforcer84, -
I really like the Hero System. However, there is one issue which I feel has not been handled satisfactorily in the Game at this time. Part of the System works on a linear basis, and part of it works on an exponential basis, and I feel that the mixture of the two methods causes problems. We’ve already argued about the question of “is Hero Linear or Exponential in scale?†This thread is not really about that. It is more about the question: “Should Hero be Linear, or Should it be Exponential?†(Not that anybody really cares ) I will start out with some my own thoughts on the matter. (This stuff is all IMO, of course) Exponential (Logarithmic) VS Linea…
Last reply by Agent X, -
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When Megascale first came out, I was very suspicious of it, even against it at the very first, but realized it could address several important genre considerations well and decided to cautiously allow it. I've felt good about the results so far. It's been used with Clairsentience reasonably, and our mentalist has it used with an interesting "Area Headache" minor effect that simply reflects her projection of annoyance. That latter example is my favorite example, good fun and very in-character and definitely non-abusive (arguably even over-priced). I'm curious as to others' examples and if anyone has developed any sort of formal "best practice" thoughts? PS - I…
Last reply by Marketeer, -
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- 80 views
i am building a robot npc. this robot has laser gun ports all over its armor, like one on each shin, thigh, forearm, shoulder, stomach and two on the chest and two on the head. when he gets shot and takes BOD damage i want to simulate his different weapons being destroyed. if i'm not using hit locations how should i write up this effect? the robot has 20 BOD and 13 guns, so if he was down to 10 BOD i would want half of his lasers to be destroyed. i guess this would be some kind of limitation on the lasers, but what value would you put on it and would the enforcement of the limitation just be a bit of handwaving? or maybe make a chart like this? BOD GUNS D…
Last reply by Roy_The_Ruthles, -
- 16 replies
- 220 views
Would the rest of you let this type of attack in your Champions game? 4d6 RKA autofire, area effect one hex Not sure what the player had in mind for it, but I thought it was a bit too much to combined area of effect with auto fire.
Last reply by Dust Raven, -
- 23 replies
- 74 views
Ok...as in D&D Vampires cannot be stunned...I want to carry this over to Hero I know the Bestiary gives Vampires like 75% Resistant DR, but I didnt want them that powerful. so i thought Automaton...Take No Stun...after looking through it, I decided not, but then I read a bit more and saw cannot be stunned (15pts) I thought ok....makes sense...but then after reading through the Automaton's basic principles...10 STR/ 2 SPD/ 6" Running/ and standard human senses...also 0 EGO and immunity to mental powers....and can only carry out Commands/ Programs equal to its INT... well I thought about it and Vampires really dont take orders unless by an uber vampi…
Last reply by Dust Raven, -
- 44 replies
- 346 views
Are there any particular disadvantages that are particullary unpopular amoung your players? In our group it seems to be Unluck. I have been playing Hero/Champions since 1st Edition and have seen hundreds of player characters and in all that time I have noticed that a player character with Unluck is exceeding rare. There almost seems to be a phobia assocaited with it. Whenever new players are introduced to the game the experienced players will often caution them against even considering Unluck as a disadvantage. I find this odd since our group has no vindictive GMs who would exploit such a disadvantage disproportionately. Is the fear of Unluck just a localized phenome…
Last reply by Dust Raven,
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