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Forum: 6th Edition Discussion

Discussion of rules and rules issues involved in the forthcoming 6th Edition of the HERO System

  1. Sticky Thread Sticky: Introduction -- Please Read First

    Welcome to the 6E discussion forum! We’ve set up this separate area of the general Hero Discussion Boards to help make the discussion of 6E move smoothly, prevent it from overwhelming other sections...

    Posted By Steve Long
    • Replies: 0
    • Views: 4,760
    Feb 11th, '08 05:54 AM Go to last post
  2. Sticky Thread Sticky: Rules Of The 6th Edition Forum -- Please Read Before Posting

    Hi folx! As I mentioned in the Introduction, there are some rules for the 6E discussion board that go beyond what we normally use for the boards as a whole. Please follow them as scrupulously as you...

    Posted By Steve Long
    • Replies: 6
    • Views: 3,940
    Mar 7th, '08 12:20 PM Go to last post
  3. Sticky Thread Sticky: Why We're Creating The 6th Edition -- Please Read Before Posting

    Many fans are likely to ask “Why now for 6E?” or “Is 6E really necessary?”. We definitely think the time has come for 6E, and that having a Sixth Edition will make our products better and our fans’...

    Posted By Steve Long
    16 Pages
    1 2 3 4 5 ... 16
    • Replies: 235
    • Views: 24,889
    Feb 27th, '08 07:57 AM Go to last post
  4. Sticky Thread Sticky: Steve's Guiding Philosophies For 6E -- Please Read Before Posting

    Before starting on any major RPG project I think it’s important to define the nature of the project, the goals I have in mind for it, and the design philosophy that’s guiding my work. Since we’re...

    Posted By Steve Long
    2 Pages
    1 2
    • Replies: 15
    • Views: 7,945
    Feb 18th, '08 05:07 PM Go to last post
  5. Sticky Thread Sticky: General Rules Issues

    Hi folx! Here are some general issues about the HERO System that have occurred to me over the years, along with my brief thoughts on them. I’m posting them here to stimulate discussion, but not to...

    Posted By Steve Long
    163 Pages
    1 2 3 4 5 ... 163
    • Replies: 2,430
    • Views: 112,306
    Apr 13th, '09 09:52 AM Go to last post
  6. Sticky Thread Sticky: Characteristics Issues

    Hi folx! Here are some thoughts about Characteristics that have occurred to me over the years, along with my brief thoughts on them. I’m posting them here to stimulate discussion, but not to limit or...

    Posted By Steve Long
    315 Pages
    1 2 3 4 5 ... 315
    • Replies: 4,721
    • Views: 191,360
    Apr 13th, '09 09:52 AM Go to last post
  7. Sticky Thread Sticky: Skills Issues

    Hi folx! Here are some thoughts about Skills that have occurred to me over the years, along with my brief thoughts on them. I’m posting them here to stimulate discussion, but not to limit or restrict...

    Posted By Steve Long
    96 Pages
    1 2 3 4 5 ... 96
    • Replies: 1,429
    • Views: 57,478
    Apr 13th, '09 09:53 AM Go to last post
  8. Sticky Thread Sticky: Perks And Talents Issues

    Hi folx! Here are some thoughts about Perks and Talents that have occurred to me over the years, along with my brief thoughts on them. I’m posting them here to stimulate discussion, but not to limit...

    Posted By Steve Long
    32 Pages
    1 2 3 4 5 ... 32
    • Replies: 468
    • Views: 29,275
    Apr 13th, '09 09:54 AM Go to last post
  9. Sticky Thread Sticky: Powers Issues -- General Questions

    Hi folx! Here are some thoughts about Powers in general — their nature, as a game element category, etc. — that have occurred to me over the years, along with my brief thoughts on them. I’m posting...

    Posted By Steve Long
    70 Pages
    1 2 3 4 5 ... 70
    • Replies: 1,039
    • Views: 45,668
    Apr 13th, '09 09:55 AM Go to last post
  10. Sticky Thread Sticky: Powers Issues -- A-E

    Hi folx! Here are some thoughts about Powers that begin with A-E that have occurred to me over the years, along with my brief thoughts on them. I’m posting them here to stimulate discussion, but not...

    Posted By Steve Long
    71 Pages
    1 2 3 4 5 ... 71
    • Replies: 1,051
    • Views: 51,935
    Apr 13th, '09 09:55 AM Go to last post
  11. Sticky Thread Sticky: Powers Issues -- F-K

    Hi folx! Here are some thoughts about Powers that begin with F-K that have occurred to me over the years, along with my brief thoughts on them. I’m posting them here to stimulate discussion, but not...

    Posted By Steve Long
    50 Pages
    1 2 3 4 5 ... 50
    • Replies: 749
    • Views: 38,038
    Apr 13th, '09 09:56 AM Go to last post
  12. Sticky Thread Sticky: Powers Issues -- L-R

    Hi folx! Here are some thoughts about Powers that begin with L-R that have occurred to me over the years, along with my brief thoughts on them. I’m posting them here to stimulate discussion, but not...

    Posted By Steve Long
    33 Pages
    1 2 3 4 5 ... 33
    • Replies: 492
    • Views: 25,512
    Apr 13th, '09 09:57 AM Go to last post
  13. Sticky Thread Sticky: Powers Issues -- S-T

    Hi folx! Here are some thoughts about Powers that begin with S-T that have occurred to me over the years, along with my brief thoughts on them. I’m posting them here to stimulate discussion, but not...

    Posted By Steve Long
    33 Pages
    1 2 3 4 5 ... 33
    • Replies: 492
    • Views: 25,892
    Apr 13th, '09 09:58 AM Go to last post
  14. Sticky Thread Sticky: Advantages Issues

    Hi folx! Here are some thoughts about Advantages that have occurred to me over the years, along with my brief thoughts on them. I’m posting them here to stimulate discussion, but not to limit or...

    Posted By Steve Long
    55 Pages
    1 2 3 4 5 ... 55
    • Replies: 816
    • Views: 38,795
    Apr 13th, '09 09:58 AM Go to last post
  15. Sticky Thread Sticky: Limitations Issues

    Hi folx! Here are some thoughts about Limitations that have occurred to me over the years, along with my brief thoughts on them. I’m posting them here to stimulate discussion, but not to limit or...

    Posted By Steve Long
    24 Pages
    1 2 3 4 5 ... 24
    • Replies: 359
    • Views: 23,145
    Apr 13th, '09 09:59 AM Go to last post
  16. Sticky Thread Sticky: Power Frameworks Issues

    Hi folx! Here are some thoughts about Power Frameworks that have occurred to me over the years, along with my brief thoughts on them. I’m posting them here to stimulate discussion, but not to limit...

    Posted By Steve Long
    55 Pages
    1 2 3 4 5 ... 55
    • Replies: 815
    • Views: 40,769
    Apr 13th, '09 10:00 AM Go to last post
  17. Sticky Thread Sticky: Disadvantages Issues

    Hi folx! Here are some thoughts about Disadvantages that have occurred to me over the years, along with my brief thoughts on them. I’m posting them here to stimulate discussion, but not to limit or...

    Posted By Steve Long
    33 Pages
    1 2 3 4 5 ... 33
    6th edition, disadvantages
    • Replies: 488
    • Views: 24,604
    Apr 13th, '09 10:01 AM Go to last post
  18. Sticky Thread Sticky: Combat Issues

    Hi folx! Here are some thoughts about combat that have occurred to me over the years, along with my brief thoughts on them. I’m posting them here to stimulate discussion, but not to limit or restrict...

    Posted By Steve Long
    86 Pages
    1 2 3 4 5 ... 86
    • Replies: 1,287
    • Views: 61,077
    Apr 13th, '09 10:01 AM Go to last post
  19. Sticky Thread Sticky: Environment Issues

    Hi folx! Here are some thoughts about rules pertaining to the environment that have occurred to me over the years, along with my brief thoughts on them. I’m posting them here to stimulate discussion,...

    Posted By Steve Long
    13 Pages
    1 2 3 4 5 ... 13
    • Replies: 191
    • Views: 13,453
    Apr 13th, '09 10:02 AM Go to last post
  20. Sticky Thread Sticky: Equipment Issues

    Hi folx! Here are some thoughts about rules pertaining to equipment and gear that have occurred to me over the years, along with my brief thoughts on them. I’m posting them here to stimulate...

    Posted By Steve Long
    13 Pages
    1 2 3 4 5 ... 13
    • Replies: 192
    • Views: 18,708
    Apr 13th, '09 10:03 AM Go to last post
    • Replies: -
    • Views: -
    Aug 19th, '09 02:52 PM Go to last post
  1. RE-coupling Skills & Characteristics

    <moved to thread, at page 51>

    Posted By Maethalion
    • Replies: 6
    • Views: 1,004
    Apr 8th, '09 06:14 AM Go to last post
  2. Casual STR

    Will the way of computing Casual STR be changed ? The 5ed version is, IMVHO, awful. A STR6 (57 kg) character has a Casual STR3 (38 kg) while a STR 20 (400 kg) has a Casual STR10 (100 kg) ...

    Posted By Crypt
    • Replies: 2
    • Views: 851
    Mar 20th, '09 06:09 AM Go to last post
  3. 2 cents from the guy with 30 Hero books but who has never played the game

    I've been gaming for about 31 years now, mainly D&D in its various incarnations. I've always loved the idea of Hero System, and every year or so I pull my books out and try to become confident enough...

    Posted By dropblack
    • Replies: 13
    • Views: 2,022
    Feb 27th, '09 05:18 AM Go to last post
  4. Movement: Running, Leaping, and Swimming

    Leaping and Swimming as is in 5th edition aren't quite appropriate for heroic games. Running isn't far off. I would like to see NCM jive with World Records. Superheroic games wouldn't be impacted...

    Posted By mudpyr8
    • Replies: 5
    • Views: 933
    Feb 11th, '09 04:46 AM Go to last post
  5. Character Sheet Format Suggestion

    HERO character sheets, especially for supers and other character types with many Powers, have always tended to be more detailed and "busy" than those for many other games. To a large extent that's a...

    Posted By Lord Liaden
    • Replies: 1
    • Views: 1,004
    Jan 20th, '09 06:12 AM Go to last post
  6. Some suggestions from GT

    Before I go on I have to lay down my Hero geek cred. I can use the system, I can run this system like a well oiled machine, I can make it my bitch. I love this game. It is in my top five and has been...

    Posted By Gerbera Tetra
    2 Pages
    1 2
    • Replies: 16
    • Views: 1,785
    Jan 12th, '09 05:27 AM Go to last post
  7. Lightbulb Redefining Endurance thought

    From day one, back when I was first learning how to play Champions when I was 14 many, many eons ago, constantly accounting for and tracking expended Endurance points has always been a hassle and...

    Posted By Dead Boy
    • Replies: 4
    • Views: 976
    Jan 18th, '09 03:02 PM Go to last post
  8. A possible change to Movement

    It might be a good idea to rescale movement so that the listed number of inches is how far you move in a half-Phase action rather than a full-Phase action. My experience is that half-Phase moves...

    Posted By Niles
    • Replies: 1
    • Views: 1,102
    Dec 3rd, '08 08:14 AM Go to last post
  9. Post Modular themebooks?

    One thing I have noticed about hero is it's lack of good old modular microbooks. While the books I have bought so far are well written and designed, I have found that small focused books that can be...

    Posted By Foolish Frost
    • Replies: 3
    • Views: 1,212
    Oct 30th, '08 11:41 AM Go to last post
  10. Is this goign to be a "tweak" or a complete overhaul?

    I wouldn't mind a "tweak" such as when Champions 2 and three came out way back when. But I really hope this dosen't totally reboot the series. I mean I really don't need another two or three books...

    Posted By Bathawk1
    • Replies: 9
    • Views: 2,314
    Sep 22nd, '08 03:47 AM Go to last post
  11. Power Skill usage

    Hello, I would like to propose the following rule for Power Skills in 6th Edition. Characters should not use Power Skills to create the same power stunt more than once or twice, unless the player...

    Posted By Wanderer
    • Replies: 2
    • Views: 1,355
    Sep 12th, '08 07:00 AM Go to last post
  12. 6th Edition Fantasy HERO

    I have no reason to believe that there will not be a new Fantasy HERO released (perhaps sometime in 2010), but I find myself wondering what such a book would include. Assuming that translation...

    Posted By Michael Hopcroft
    • Replies: 4
    • Views: 1,902
    Sep 4th, '08 09:52 AM Go to last post
  13. Think Do Villain (Protagonists) Need to be Designed like PCs?

    There is a long-standing tradition that PCs and NPCs are designed using the same rules. Does anyone think that now that we are moving to a 6th Ed of the Game, that maybe this long-standing design...

    Posted By levi
    3 Pages
    1 2 3
    • Replies: 34
    • Views: 4,293
    Sep 29th, '08 12:52 PM Go to last post
  14. Playtesters?

    Quick question. Do you have a place to signup for playtesters?

    Posted By anthonynap
    • Replies: 8
    • Views: 1,718
    Sep 20th, '08 10:09 PM Go to last post
  15. Any chance of breaking these threads up?

    I've read the intro, etc. There's a handful of suggestions I would love to make, but I don't have it in me to read, e.g., the entire Combat Issues thread to make a small suggestion about movement...

    Posted By secretID
    • Replies: 9
    • Views: 1,623
    Jul 28th, '08 09:49 AM Go to last post
  16. Crazy idea on replacing the speed chart

    You know, I like the speed chart. Really, I do. It is a bit cumbersome but it is easy to understand. So when I was thinking about it and about what I'd do if there were a whole new Hero System coming...

    Posted By CorpCommander
    spd
    • Replies: 2
    • Views: 1,598
    Jul 14th, '08 02:20 PM Go to last post
  17. Question Spiral Binding

    I believe spiral binding to be the superior binding option. It lays flat from the first page to the last with little chance of the binding breaking. You can fold it on its self so you can read it...

    Posted By Lennon
    • Replies: 3
    • Views: 1,640
    Jul 11th, '08 11:29 AM Go to last post
  18. Icon15 How about Character Level Advancement?

    I am serious. :think: If the Hero system could be done as some kind of hybrid of character level advancement and point building, I believe that this would open up some interresting benefits. ...

    Posted By Lord Fyre
    5 Pages
    1 2 3 4 5
    • Replies: 66
    • Views: 7,263
    Jan 16th, '09 12:14 PM Go to last post
  19. Simplify!

    My only real request: please simplify the game. I started with first edition FH ('85) and then moved on to 4th edition. I remember telling people the thing I liked best about Hero was that it had...

    Posted By Alcamtar
    • Replies: 11
    • Views: 2,031
    Jul 11th, '08 11:30 AM Go to last post
  20. If I may get in my general comments on the to-be 6th

    I apologize in advance for not breaking this up into the various threads. On the plus side, this will be quite short, for me! I prefer to concentrate on the broad strokes here... First and...

    Posted By zornwil
    • Replies: 0
    • Views: 1,511
    Jun 9th, '08 04:16 PM Go to last post
  21. 6th ed HD

    Hello, So I am seeing a lot on possible updates and changes to the rule book for 6th ed but haven't seen much on HD. Although I could have easily over looked it. I was wondering if there are...

    Posted By The Rose
    hero designer hd 6th ed
    • Replies: 1
    • Views: 2,046
    May 12th, '08 08:50 AM Go to last post
  22. Request for idealized guinea pig for mathematical modeling.

    Greetings. I know I am new to these forums, but I have been playing and using hero system for the better part of two decades. I have spent time reviewing various threads on changes to the...

    Posted By Varith
    • Replies: 9
    • Views: 1,693
    May 9th, '08 09:27 AM Go to last post
  23. representing the genre

    A lot of talk about the new 6th ED has tilted towards the Supers end of the spectrum. HERO can do anything to an extent, but what it's always done best is represent larger then life super hero...

    Posted By Diamond_J
    • Replies: 1
    • Views: 1,566
    Apr 8th, '08 11:30 AM Go to last post
  24. Size of the Rulebook

    A number of game store owners in my area have suggested to me this. Mike...you sort of know these guys and freelance for Digital Hero. Please tell them this: The book needs to be smaller. There...

    Posted By Balabanto
    2 Pages
    1 2
    • Replies: 27
    • Views: 3,843
    Apr 8th, '08 11:28 AM Go to last post
  25. Learning Curve for 6th Edition?

    Is their going to be a big learning curve between 6th edition and the older editions? Will the 6th edition be easier to learn/teach to younger players?

    Posted By Lord Omega
    • Replies: 3
    • Views: 2,215
    Mar 28th, '08 10:57 AM Go to last post
  26. House rules for held actions - gap between start of segment and character's DEX

    On 5E (not Revised) p235 I see "A character may Hold his Action until a later DEX in one of his Phases or until a later Segment. However, he can never use a Held Action to take two Actions in one...

    Posted By Jfry
    • Replies: 3
    • Views: 1,635
    Mar 19th, '08 02:31 PM Go to last post
  27. Mental Powers, Senses, and Presence Attacks

    First, I'm starting this thread with Steve Long's express permission. I have posted these elsewhere, but I'm pulling them together here (and removing them from the other threads) in order to have...

    Posted By Chris Goodwin
    6 Pages
    1 2 3 4 5 ... 6
    • Replies: 89
    • Views: 9,155
    Jan 13th, '09 09:02 AM Go to last post
  28. COM: the Fairest in the Land

    OKies here is your turn to try to really defend com and keep it as is in the game, (at this point in steve's thinking it will probably go away or be replaced). start off with I like it as is, most...

    Posted By AnotherSkip
    • Replies: 2
    • Views: 1,990
    Mar 4th, '08 08:43 AM Go to last post
  29. 6th Ed Champions Universe

    Greetings All, :) Will we have a new Champions Universe with this new edition? Will the history change, or will we just have rewrites for all the characters?

    Posted By Greeter
    • Replies: 1
    • Views: 2,236
    Mar 4th, '08 05:06 AM Go to last post
  30. Power Categories Threads

    This is a sort of "meta" idea. It's a bit confusing the way the power threads are arranged. Simply having them in alphabetical order groups isn't that helpful. It might have been easier and...

    Posted By PhilFleischmann
    • Replies: 2
    • Views: 1,611
    Mar 1st, '08 11:47 AM Go to last post
  31. Incomplete Characters 6th Edition (Consolidated Character Creation)

    Introduction I am making this its own thread, as I have a number of ideas as well as wild conjecture on the concept. As it is a cross-topic subject, touching on Disadvantages, Characteristics,...

    Posted By GamePhil
    8 Pages
    1 2 3 4 5 ... 8
    • Replies: 110
    • Views: 10,530
    Aug 31st, '08 02:26 PM Go to last post
  32. Moved: Question on Pre 6th Books

    Posted By tiger
    • Replies: -
    • Views: -
    Feb 26th, '08 06:22 PM Go to last post
  33. Poll Poll: New Disads: Plot Threads

    One of the problems I see running is that many characters have well defined hunteds as disadvantages. They will buy up a hunted to 14- and then be depressed when the hunted doesn't show up on a 14-...

    Posted By dsatow
    • Replies: 6
    • Views: 1,861
    Feb 27th, '08 07:50 AM Go to last post
  34. Susano's Thoughts On 6th Edition

    I've been thinking on what I'd like to see in 6th Edition, and I have come to realize my needs aren't great. I'd like to see some fine-tuning, I know that. That said, a rough list -- ...

    Posted By Susano
    • Replies: 4
    • Views: 2,178
    Feb 27th, '08 07:47 AM Go to last post
  35. An impassioned plea

    Steve, As you consider all the proposed changes to the Hero System, both those proposed by yourself and by others please do all of us who are fans of this system a huge favor. Crack open the...

    Posted By GeekySpaz
    • Replies: 9
    • Views: 2,271
    Feb 26th, '08 07:07 AM Go to last post
  36. Automatemplate

    I'd quite like to see 'formal' automata rules for characters; let's face it quite a lot of people ignore the injunction anyway, so perhaps officially introducing them for characters, a sort of...

    Posted By Sean Waters
    • Replies: 2
    • Views: 1,567
    Feb 26th, '08 07:08 AM Go to last post
  37. Toolkitting

    I think that one of the unique selling points of the Hero System is that it is set up to toolkit new games. I for one think that a new edition would be a tremendous time to ensure that this...

    Posted By Doc Democracy
    • Replies: 1
    • Views: 1,730
    Feb 24th, '08 01:09 PM Go to last post
  38. Replacement for SPD, END, and Speed Chart?

    This might go in several different categories above. It deals with Characteristics, Combat, Advantages, Limitations, and maybe some other stuff as well. This is a radical game design change. It...

    Posted By Utech
    actions
    • Replies: 11
    • Views: 2,148
    Feb 27th, '08 07:53 AM Go to last post
  39. Simplification and Presentation.

    I suppose I'll be crossing into "sacred cow" territory here, but here goes... One of the complaints frequently heard about the Hero System is the complexity. GMs love it, but players scratch their...

    Posted By ProfessorM@ss
    • Replies: 3
    • Views: 1,594
    Feb 26th, '08 07:10 AM Go to last post
  40. How about "Force Points"?

    One of the game mechanics I've always wished that Hero system had was something from the D6 Star Wars game (of which, no doubt tons of other games had - but I'll stick with Star Wars since I know...

    Posted By Great Beyond
    • Replies: 12
    • Views: 2,051
    Feb 26th, '08 07:12 AM Go to last post
  41. Why Our Group Rejected HERO, but play it now.

    I played Champions in the 80's when it was one paperback rulebook about 150 pages or so. It was easily my favorite game. I quit playing in college and came back to the game after many years, when...

    Posted By live_it_out
    2 Pages
    1 2
    • Replies: 16
    • Views: 3,534
    Feb 23rd, '08 08:39 PM Go to last post
  42. 6E = Two Books, Possible Bundle

    I have to admit that I'm a little saddened to see 6th Edition being cut into two books. That being said, go for it! It makes perfect sense. Every other system is two or three core books, and if it...

    Posted By Ocelot
    • Replies: 9
    • Views: 2,203
    Feb 23rd, '08 08:31 PM Go to last post
  43. So how much to gamble?

    DOJ is taking a risk with 6ed. They're balancing maintaining a fanbase with drawing in new customers. Frankly, I don't even them the position. There's plety of fans that have been playing Hero...

    Posted By nexus
    2 Pages
    1 2
    • Replies: 27
    • Views: 3,549
    Feb 23rd, '08 08:34 PM Go to last post
  44. Universality

    Don't know if this is really rules, but it ties in to the base ideas of the system, and I didn't see it on other threads, so I wanted to bring this up. Please please please keep the system...

    Posted By Lord Mhoram
    2 Pages
    1 2
    • Replies: 26
    • Views: 3,299
    Feb 28th, '08 04:50 AM Go to last post
  45. Poll Poll: 6th Ed Summary of possible changes

    Before the BBB came out, I had seen a stapled copy of the majority of the changes sent out to play testers. The stapled copy had all the proposed changes in it. Is there some similar pdf document...

    Posted By dsatow
    • Replies: 4
    • Views: 2,217
    Feb 22nd, '08 09:14 AM Go to last post
  46. Meta-Rules of the HERO System

    Referring to the concepts on pages 558-559 of 5ER. I only have one remark on these -- at least, at present -- but I thought I'd open it up to the whole batch in case someone else has something. ...

    Posted By BobGreenwade
    2 Pages
    1 2
    • Replies: 24
    • Views: 3,319
    Mar 3rd, '08 08:37 AM Go to last post
  47. The MISSING Philosophy

    FUN Steve Long, you are a great game designer, but I think the fun-factor should be the first and last thing considered regarding each and every rule designed for the new system: "Does X make...

    Posted By CleverName
    2 Pages
    1 2
    • Replies: 21
    • Views: 3,464
    Jan 25th, '09 06:41 PM Go to last post
  48. What rpg.net is saying about 6th edition

    For those that haven't seen it and are interested. Since it seems at least part of the goal is to draw in new players this seemed relevant. For Hero, rpg.net is New York city. "If it can make it...

    Posted By nexus
    10 Pages
    1 2 3 4 5 ... 10
    • Replies: 139
    • Views: 11,051
    Feb 26th, '08 07:23 AM Go to last post
  49. Core Components of the Hero System

    In the discussions about the 6th Edition I have seen a lot of sentences starting something like: XYZ is a core part of the Hero System. I thought it might be useful to have a separate...

    Posted By Half Baked
    2 Pages
    1 2
    • Replies: 21
    • Views: 3,248
    Nov 20th, '08 10:46 AM Go to last post

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