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  1. 3 points
    assault

    Nighthawk for 6th edition?

    My take: Nighthawk retired after getting his butt kicked by Seeker.
  2. 2 points
    Pariah

    2017-18 NFL Thread

    Not a Browns fan, but I kinda want this shirt.
  3. 2 points
  4. 2 points
    Greywind

    Too hot to touch

    Possibly high COM/Striking Beauty coupled with "DNPC: extremely jealous boyfriend/girlfriend" could be considered too hot to touch.
  5. 2 points
    Lucius

    Emotion vampirism ?

    Here, try this Depress Spirits: (Total: 27 Active Cost, 11 Real Cost) Drain PRE and EGO 1d6, Area Of Effect (8m Radius Explosion; +1/4), Expanded Effect (x2 Characteristics or Powers simultaneously) (PRE, EGO; +1/2), Reduced Endurance (0 END; +1/2), Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (4 damage increments, damage occurs every 5 Minutes, +1/2) (27 Active Points); One Use At A Time (-1), No Range (-1/2) (Real Cost: 11) Note that EGO and PRE are if I'm not mistaken "Defensive" so each 1d6 Drain is actually a half d6. And if you use "Nonselective" you have to individually target each particular person in the area. Lucius Alexander The palindromedary isn't sure that Uncontrolled applies to Life Support, nor that Cannot Use Targetting should apply to Mind Control (unless in your game Mind Control takes a Hit Location....) Also, Mind Control at only 3d6 is unlikely to control much at all.
  6. 2 points
    Current Character -> Campaign Rules -> View/Edit Campaign Rules -> Third Tab 'Rules', the section on Power Frameworks.
  7. 2 points
    Hermit

    In other news...

    Oh great flaming spheres of stupid
  8. 2 points
    massey

    College Football 2017-2018

    I bought a bouquet of flowers today for my girlfriend. I told the florist I needed something that said "I'm sorry I yelled at you when my team was losing." There went 90 bucks.
  9. 2 points
    Christopher

    Star Wars 8 complaint box

    Maybe this comic can sum up the discussion about Star Wars 8 best: http://leasticoulddo.com/comic/20180102
  10. 2 points
    LoneWolf

    Traveller, anyone?

    In the beginning of the computer industry the computer was a big massive computer. If you needed to do something on it you would often use a terminal and do what you needed. The terminals had almost no power themselves and all they did was allow access to the mainframe. When the PC came around all that changed. Now you had a computer on your desk and it was able to do everything that the mainframe did. This led to the mainframe computer being less important. Sure it was still used for things that were too complex for the PC, but most of the work was done on the PC. The only problem was that you could not share your data with other users. The solution to this was to develop networks. Now you could share your data with other users. The first networks where peer to peer without any real control over the data. This led to the idea of the server that controls the network and handles the data sharing and security for the network. As the servers grew more powerful they started taking back some of the function from the PC. Now more of the programs where running on the server instead of the PC. Client servers program became the norm for most business. Even today the computer systems that run things still take up rooms. The only difference is that instead of a single computer they now use multiple servers. Even a small technology company of say a hundred employees will probably have a server room. Now when an employee needs to access the data it is all on the network. If they are remoting in they use a VPN or virtualization. Virtualization has now become the dominant networking strategy. Now you can setup a virtual machine for a user and load it with all the programs he needs and he can simply remote into the server and log into the virtual machine. So when an engineer needs a new system all the IT department has to do is to create a virtual machine for him and assign him however much resources he needs. The point is that in the computer industry we started with a centrally controlled system handling everything. From there we developed individual machines that made the central system obsolete. Now we are pretty much back where we originally started. Sure we have more sophisticated ways to do things, but we are essentially doing the same things we did years ago. Anyone who thinks that technology never goes back to the old ways really does not understand technology.
  11. 1 point
    Starlord

    Wonder Woman

    It wasn't just the helmets, this woman (shown below) kept appearing and ruined the historical authenticity of this WW1 documentary for me. Its like they were showing a completely alternate universe or something!
  12. 1 point
    death tribble

    The "Nice Happy" Thread

    Paid off my biggest debt and the one that directly affects my credit rating.
  13. 1 point
    death tribble

    Alphabet Heroes Game

    The heroes: Giant Man (Hank Pym), Goliath (Bill Foster) and Giganta The Mission: The three size changing heroes (well Giganta has been offered the chance of remission if she helps the heroes) are checking out the outsides of buildings following a major battle downtown clearing up debris and looking for structural weaknesses. Where a problem is identified the heroes are putting up scaffolding and notifying the other parts of the clean up crews to register the fault and then move on. New letter: M
  14. 1 point
    Cassandra

    National Science Fiction Day

    Star Trek The Original Series Battlestar Galactia The Original Series Babylon 5 Buck Rogers Star Wars The Original Three Movies Star Trek Deep Space Nine
  15. 1 point
  16. 1 point
    They have a submission form on their web site for "formal" reviews. It's pretty straightforward but can take a couple weeks before the review will appear on the site. So, if you want a review to be seen quickly, a new thread is the best bet. If you want to to remain easily found, submitting it as a true review is the best bet. I haven't written one myself simply because I haven't had the free time. Too busy actually running a GAC game in what little free time I have.
  17. 1 point
    LoneWolf

    Traveller, anyone?

    One thing that a lot of people are forgetting is that the Traveler Universe does not have actual FTL travel. With a jump drive the ship is taking a short cut through another dimension instead of actually traveling at FTL speeds. It takes a week to make a jump regardless of the distance of the jump. Ships in J-space are not able to communicate with each other. To make the jump into J-space requires a significant amount of time and must be made each time. Failure to correctly calculate the jump can has disastrous effects, the least of which is a misjump. Since jump drives use 4 dimensional travel (3 of space, 1 of time) each jump is completely different from other jumps. It also takes anywhere between ½ hour to a day to calculate a safe jump. This is the only known method of traveling faster than light speed in the traveler universe. There are hints of other technologies particularly those of the Ancients being able to ignore these constraints, but those are myths. Jump drive technology is poorly suited for communication for several reasons. First is it is inherently unreliable. If calculations were wrong or something interfered with the transmission you need to verify this so the information can be sent again. This would probably something similar to what we use today that after a packet is sent the receiver sends an acknowledgment it received it. If the sender fails to acknowledge the packet it is resent. So each packet is going to take slightly over 2 weeks to send and acknowledge. Considering how many packets are sent back and forth for normal communication this is going to be completely unwieldy. You could reduce the amount of packets sent by increasing their size, but that would mean transmitting large segments of data. So you would in effect be sending long recordings. Instantaneous two way communication would be impossible. This is of course assuming that a signal can be sent through J-space. Now it is possible that there could be other technologies used to transmit the signal. But if they have another way to send something faster than light why don’t they use that for travel as well? Jump drives may be rubber science, but that is what the setting is based on. If you don’t like the technology use a different setting. Not every setting works for everyone.
  18. 1 point
    wcw43921

    In other news...

    The Vandal and the Mosque: A New Chapter of Forgiveness in Arkansas
  19. 1 point
    Lucius

    Emotion vampirism ?

    Your Area Effect Drain lacks the Invisible Power Advantage. Everyone's going to know who's bringing the party down. Rather than create a Mulipower with a singe target effect and a more expensive but otherwise identical area effect version, perhaps you can consider buying the single target power, and a Naked Advantage of Area Effect? You could even buy just the one Naked Advantage and apply it to whichever relevant power you are using at the moment. You have X2 number of items and X3 number of items on the Multipowers - what exactly are you trying to do? Lucius Alexander The palindromedary and I don't necessarily have a problem with this, but some Game Operations DIrectors are likely to say it needs to be a Focus to take advantage of that "have another one for +5 pts" rule.
  20. 1 point
    Always having to bail Grandad out...
  21. 1 point
    Starlord

    Star Wars 8 complaint box

    Sadly....
  22. 1 point
    Darren, apologies but I have only been around sporadically. I could start a thread on rpg.net with my review if it helps. I would ask that The Herodom jump in so I'm not just a lone voice in the dark. I could also try to post a formal review on rpg.net although I have no clue how it works.
  23. 1 point
    Hyper-Man

    Too hot to touch

    In the words of Buzz Lightyear it's disarming with style!
  24. 1 point
    Cancer

    Longest Running Thread EVER

    Entitled jerkwads in SUVs who cut into ferry lines.
  25. 1 point
    sinanju

    Traveller, anyone?

    If the baseline is "communications on a single planet will remain effectively instantaneous" then you're right. But nobody is suggesting that. What you're saying is that if FTL travel outstrips *lightspeed* communication, then that's some how "less advanced" than what we have today. Which is absurd. What we have today (lightspeed communication ON A SINGLE PLANET) + FTL travel (which we DON'T have now) = something more advanced that today. How is THAT so hard to grasp?
  26. 1 point
    zslane

    Star Wars 8 complaint box

    That article, while spot on in its analysis, is missing the meta forest for the diagetic trees. The leadership displayed in these movies is so poor because the writers don't know anything whatsoever about proper military conduct, effective echelon command and control, effective campaign strategy, or realistic operations and logistical management. The only storytelling imperative they seem to follow is "keep it bone stupid for the audience who will never know the difference."
  27. 1 point
    Damage Negation vs, "contact" effects should work. Not cheap, though.
  28. 1 point
    Mister E

    Emotion vampirism ?

    If you can sustain yourself on something other than food that is a form of Life Support. If feeding on emotions is meant to exactly replace feeding on food, no points. Compare to toggling from breathing air to breathing water.
  29. 1 point
    Old Man

    More space news!

    Saw the supermoon rise last night, briefly, before the change overcame me and the hunt began.
  30. 1 point
    mrinku

    Tackle/Knockdown

    Half move and Sacrifice Throw if you don't have a product with the Flying Tackle maneuver (such as Champions Complete).
  31. 1 point
    zslane

    Star Wars 8 complaint box

    Star Wars was so good because the screenplay had been perfected over the course of many years, with input from esteemed peers (like Coppola). The prequel screenplays were garbage because they were typically pumped out over the course of a couple of weeks, while pre-production crews sat around twiddling their thumbs, and nobody was willing to stand up and tell Lucas his first (and only) drafts needed significant work.
  32. 1 point
    massey

    Too hot to touch

    I'd just call it a disarm maneuver and leave the "too hot to touch" up to special effects. You're just wanting to disarm them, not do anything else crazy. No need to reinvent the wheel. Maybe put a limitation on it, "not vs lots of ED" or something like that.
  33. 1 point
    Bazza

    Star Wars 8 complaint box

    Yes I saw them. Good mythology in 'bad' films. Bad as in too cgi heavy, wooden acting, dialogue that needed improvement, etc. It seems that the Disney films have ignored the mythological roots of Star Wars and just given us generic Hollywood-ified films, though it is still too early to judge without the third film.
  34. 1 point
    Old Man

    Star Wars 8 complaint box

    Did you not see the prequels?
  35. 1 point
    I am the person that link is referring to, so here are some of what I found useful. Str Each point is 5 str in Hero So 5 str is 25 in hero. Dex Look at dex, agil and fight and average them out, then look at parry dodge and att. Usually they will come out at Hero normal, but be careful because M&M is like Hero 6th in that Offence and Defense are divorced from the base stats. So basically eyeball. A good rule of thumb is if Att, Parry and Dodge are about 7-8, then make that the OCV/DCV and make the dex accordingly. Con Same as Str but at a 1:10 ratio. Body, eyeball. Int, Ego Pre Com map like Str at a 1:5 ratio Advantages and Powers. GO HERE: http://www.d20herosrd.com/ Most of the powers are easy to figure out and most map to a 1:5 ratio like Str. So 10 Dam, Range is a 10d6 EB 5 Dam, Str based is a 5d6 HTH attack Afflictions are either flashes, entagles or mental attacks. Defences are Toughness times two to PD and ED so 13 toughness becomes 26 PD 26 ED M&M does not differentate between regular and Killing, so be careful you don't make some too lethal if you make their attack killing. For that reason base PD and ED at 8 and resistant. Movement again eyeball, but generally if they are REALLY FAST, give them a lot of NCM Advantages mostly become talent or you can ignore them as they influence the action economy. Three big ones are Ritualist, Arcanist and Gadgeteer. I'd make them all 40 pt VPP with a lot of disads like RSR and can only change between adventures. Skills again map to Hero, just look at the document to figure which skill goes where. If in doubt, make it a KS.
  36. 1 point
    dsatow

    Tackle/Knockdown

    martial maneuver flying tackle. 3pts Flying Tackle +0 OCV, -1 DCV, STR+v/10, Strike, You Fall, Target Falls, FMove
  37. 1 point
    Cancer

    The Last Word

    I was squandering XPs on INT and useless KS's back in my teens.
  38. 1 point
    There won't be room on the cards for human figures, attractive or otherwise. Just lots of text. The stretch goals will include a second "booster" deck filled with more Ability cards, and possibly a Dark Champions deck. We'll see how it goes. If the project does well, I'll think about a Fantasy Hero Deck KS. Jason Walters, Publisher
  39. 1 point
    Cassandra

    Wonder Woman

    The decision to set her movie in World War One instead of World War Two was based on Batman v. Superman not wanting anyone to know about her existing before the Man of Steel existed. Plus it would be hard to blame Ares for Hitler.
  40. 1 point
    zslane

    Wonder Woman

    It was a good way to visually represent the contrast between the bright, vivid optimism of the Amazons with the cold, harsh, dreary reality of WWI. The use of the cold palette when in Europe was not a Snyder-ism, it was integral to the visual narrative, and quite effective if you ask me.
  41. 1 point
    Matt the Bruins

    Wonder Woman

    Given the vast return-on-investment and critical praise of her solo movie and the estimated $500 million-1 billion in Wonder Woman merchandise that's sold since opening night, this version of Wonder Woman is the ONLY part of the DCEU that I'm sure has much of a future.
  42. 1 point
    sinanju

    Traveller, anyone?

    And you're doing *exactly* what you accuse the creator of Traveller of doing--assuming that how things are today (effectively instantaneous communication, much slower physical travel) is how it MUST be in the future. I already posted about two possible methods of FTL travel, neither of which would be useful for FTL communication. Lightspeed communication works great for effectively instantaneous communication on a single planet. Pulling even the moon into that web would involve perceptible lags. Communication between planets takes even longer. Realtime conversations are no longer possible. They're even less possible across interstellar distances. Your assumption that if/when FTL travel is invented it will *necessarily* also include even faster (effectively instantaneous) communication is just that. An assumption. "Communication today is faster than travel, therefore, any increase in travel speed in the future MUST also be accompanied by an EVEN GREATER increase in communication speed." You're free to make whatever assumptions you like, as are we all, but to claim that yours is the only correct (or even plausible) one is foolish.
  43. 1 point
    Lucius

    Traveller, anyone?

    [sarcasm on] But not faster!. That's in inviolable rule. Travel can't be faster than communication. That doesn't feel like the future, that's lazy and unimaginative. So never have Travel that outpaces communication. [/sarcasm off] Lucius Alexander The palindromedary says, yes, Lucius is taking a potshot again. zslane is just so potshootable it's hard to resist.
  44. 1 point
    Bazza

    Funny pics

    I posted that previously*, still funny. *http://www.herogames.com/forums/topic/89987-marvel-cinematic-universe-phase-three-announced/?do=findComment&comment=2627540
  45. 1 point
  46. 1 point
    mrinku

    Traveller, anyone?

    Dare I say that it's just as anachronistic to assume that modern planetary travel and communications is a good model for interstellar travel and communications? Science Fiction (especially adventure Science Fiction) is notoriously bad at prediction, which is not its function anyway. It's there to entertain, but should be true to its assumptions and fictions.
  47. 1 point
    megaplayboy

    In other news...

    Iranian protesters are burning Muslim seminaries and calling for the overthrow of the Islamic regime. That seems...kind of significant.
  48. 1 point
    Old Man

    I challenge you!

    Namorita is hotter. George Michael "Freedom" vs. David Bowie "We Could Be Heroes"
  49. 1 point
    Doc Shadow

    Space Opera setting - Orion's Spear

    Timeline of the Union of Solar Planets . 1969 --- Man walks on the Moon. Apollo 11 transports astronauts Neil Armstrong, Buzz Aldrin, and Mike Collins to the moon where Armstrong and Aldrin touch down on the lunar surface on July 20th. 1981 --- The Space Shuttle Orbiter is operational. 1986 --- Challenger Disaster, NASA is brought under intense scrutiny. 1987 --- NASA is dismantled and replaced with a cabinet level agency: the Department of Space Exploration and Development 1989 --- Civil unrest in China sparks the Sino-Russian War. Panic at the possibility of a nuclear exchange grips the world. 1990 --- The Sino-Russian war ends with the Soviet Union’s capture of two northern Chinese provinces. Nuclear weapons have not been used. 1993 --- DSED completes construction of Freedom, the world’s first permanent manned space station with a crew of 25 Astronaut/Scientists. 1995 --- The first American Laser Star defense satellite is operational. 1996 --- OPEC collapses when Professor Hiro Ozikawa develops a safe and inexpensive Hydrox Turbine engine. 1999 --- First Powersat comes on line. 2001 --- The Soviet Union constructs Breznev Station on the moon. 2003 --- USSR secretly arms Breznev Station with Surface-to-Orbit Missiles (SOM). 2004 --- DSED and the European Space Agency jointly construct Goddard City on the moon, a large-scale Scientific/Industrial Complex manned by 2,000 Scientists, Engineers, and Support Personnel. 2005 --- The U.S. Space Defense System is fully operational. However, designed to defend the U.S. from an Earth-launched attack, the system is ill prepared for what the Soviets have planned. 2006 --- USSR begins arming Breznev Station with Luna-to-Earth Nuclear Missiles. --- The U.S. begins to dismantle the majority of its nuclear arsenal. 2007 --- The U.S. opens the Clavius mines. --- USSR secretly constructs Stalin Station a large Military Complex at the Lunar north pole, defended by 20 SOM batteries and equipped with Luna-to-Earth Missile launchers. 500 Nuclear Missiles are stockpiled. 2011 --- The American Nuclear Arsenal consists of a mere 100 ICBMs onboard 5 Trident Missile submarines. 2012 --- The USSR begins the Third World War with a first strike from Breznev Station which destroys the U.S. Space Defense System. The American retaliation destroys what the U.S. believes to be the remaining Russian nuclear missile force. China fires her nuclear arsenal at Soviet military bases along the Sino-Russian border. NATO looses medium and intermediate range ballistic missiles at large troop concentrations in Western Russia and the Warsaw Pact. The USSR launches retaliatory strikes from Stalin Station against China, NATO, and the U.S., over 600 million are killed in the attacks, within 6 months the death toll will reach over 2 billion. --- Soviet troops from Breznev Station occupy the Lunar bases, however sabotage puts the nuclear missile launchers out of action, for this all the lunar security personnel are executed. --- Germany is overrun by Pact forces. The Articles of Alliance are signed between the U.S., England, Ireland, France, Canada, Italy, Greece, Turkey, Australia, China, Japan, and Austria. The Alliance of Free States (AFS) vow to fight the Soviets together. It is the beginning of a long and costly war. 2013 --- Using the war against Russia and the Warsaw Pact as an excuse, old enemies tear at each other with renewed fury. Civil war breaks out in India as the Sikhs strive for dominance. Holy war erupts in the Middle East as Arab nations attack Israel. Argentina attacks Brazil igniting a war that will sweep through all of South and Central America. Race war breaks out in South Africa, and general fighting erupts in Southeast Asia. --- The AFS launches a fleet of 30 Trans Lunar Space Vessels with a full battalion of elite troops aboard in an attempt to capture Stalin Station. However the station’s surface-to-orbit missile batteries destroy it before it lands. --- Pact forces thrust deep into France capturing and then destroying Paris with a nuclear warhead. Stalin Station's missile launchers are once again operational. 294 nuclear missiles remain in the station's stockpile. 2014 --- A large force of Japanese and Chinese troops attack along the Soviet southeastern border. It is obliterated by 3 missiles from Stalin Station. --- The US re-commissions 3 old Polaris missile submarines. --- The colony ship Neil Armstrong operated by a skeleton crew is crashed into Stalin Station. The Soviet nuclear force is eliminated. Alliance armies strike with renewed zeal and retake France. --- Throughout the world the war slows down into a war of attrition. 2015 --- Soviet Hunter/Killer groups track down and destroy the US Polaris Force. --- AFS armies thrust into Romania. 2016 --- Alliance armies from France and Romania converge on and liberate western Germany. --- Race war in South Africa ends with the Treaty of Johannesburg. 2017 --- A biological weapon unleashed during the Arab-Israeli Holy War sweeps across the Middle East. Millions are infected and die horribly. Each side blames the other and launches retaliatory attacks that merely spread the plague faster. --- Spain, under Soviet pressure, attacks France. French, Greek, and Italian forces are withdrawn from Germany to repulse the Spanish. --- A Chinese/Japanese assault from the Southeast forces the Soviets to re-deploy forces from the Western front to meet the new threat. 2018 --- A strong Australian army lands in the Soviet eastern province of Yakutsk and links up with the Sino-Japanese armies in the south. --- In America, the Brazilians and their allies defeat an Argentine army group in a major campaign, and then pour forces through the gap in the Argentine defenses. --- Eastern Germany comes under Alliance control. --- As the plague begins to spread across the globe the nuclear powers have no choice but to use nuclear weapons to destroy it. The Middle East is effectively rendered a radioactive wasteland. 2019 --- Argentina surrenders to Brazil ending the war in South and Central America. --- The Lunar base inhabitants successfully revolt against their Soviet captors, then attack and capture Breznev Station. The Soviet battalion at the Clavius Mines escape into deep space in several refurbished Interplanetary Space Vessels. --- Alliance armies with a joint British/Irish spearhead thrust through Poland and into Western Russia. --- India, backed into a corner, uses her only two remaining nuclear bombs to destroy the major Sikh forces as they gather for a final assault ending the Indian Civil War. 2020 --- Spain surrenders to the French, Italian, and Greek forces. --- Alliance army groups from the southeast roll through the Soviet eastern provinces. Meanwhile AFS forces from Europe continue to thrust toward Moscow. --- A joint U.S./Canadian Invasion force lands in the Soviet northern provinces capturing the Oil fields in Kola and Siberia. --- The USSR surrenders unconditionally to the Alliance of Free States ending the Third World War. This long, hard struggle has had devastating results: the Earth is in ruins, there is widespread starvation and disease, an incalculable amount of knowledge and resources have been lost, radioactive hot spots have poisoned large tracts of land, and over two-thirds of the Earth's population is dead. 2021 --- Mankind is unified with the ratification of the United Earth Declaration. Planet wide vote elects the first United Earth Council. War is declared illegal as a means of resolving disputes. Individual nations retain control over their internal concerns, international matters however are completely the jurisdiction of the United Earth Council and the World Grand Assembly. --- The Soviet Union opts for a Constitutional Monarchy as it's new government. Paul Romanov becomes the Czar Paul; his ascendance is greeted favorably by the Russian Peoples and the World at large. 2022 --- Jonathan Kidde of the United Kingdom is elected the first President of the United Earth Council. --- A study by the World Science League shows conclusively that the Earth is not capable of supporting mankind's population of 2 billion. 2023 --- President Kidde signs the Space Colonization Act (Sometimes called the Abandon Ship Act) into law. This diverts nearly 70% of the GWP into the space colony programs. 2027 --- Goddard City expansion has reached out across large tracts of the lunar surface. Population reaches 4 million. 2029 --- 4 O'Niell-type Space Colonies are operational, each houses 150,000. 2034 --- Heartland, a massive space colony devoted exclusively to agriculture, becomes operational, it provides fully 12% of the food for the hungry of Earth. 2038 --- The Martian Terraforming Project begins. 2041 --- The first 100,000 colonists arrive on Mars. 2046 --- Colonization of the Asteroid Belt begins. 2049 --- Heartland II is operational. 2050 --- Space census 280 million+ now reside in space. 2052 --- Asteropolis, the capital city of the Asteroid Belt is founded on Ceres. 2056 --- The Martian Terraforming Project is completed. 2057 --- The colonization of the outer planets begins with the founding of the Callisto Agri-Colony. 2064 --- Professor Gideon Lawrence makes a major breakthrough that results in a reactionless drive: the Gravitic Thruster Plate, this is an incredible boon to mankind that opens the stars to humanity. 2069 --- Mankind marks the 100th anniversary of the first lunar landing. 2071 --- Pirating begins to occur in the outer system. 2073 --- Fifty years after the Space Colonization Act was signed 1.4 billion reside in space. Government is re-organized granting autonomy to all proven successful colonies. The Union of Solar Planets is formed, led by the Union Council and the Solar Assembly, and defended by the Solar Union Space Navy and the Union Army. 2074 --- The Venus Terraforming Project begins. 2076 --- The Mercury Mining Colony is founded. 2080 --- The Solar Patrol is formed to combat increased pirate activity in the outer system. 2083 --- The Earth Reclamation Project begins. 2084 --- Dr. Harley Jenner publishes a dissertation on Tachyon-induced Faster-than-Light Drives. The Union Council authorizes the expenditure of 20 billion in Research and Development. 2087 --- The Venus Terraforming Project is abandoned as impractical. This fiasco has cost the Solar Union over 80 billion. 2089 --- The Solar Patrol crushes the pirate cartel formed by the descendants of the Soviets who fled from the Clavius Mines in 2019, and based out of Ariel. 2092 --- The Pluto outpost is established. 2093 --- The Union Army is disbanded in favor of the Solar Corps of Marines, this is a cost-cutting measure originating in the Solar Assembly. 2095 --- The first Tachyon faster-than-light Space Drive is introduced. The Defense Council advises that a new fleet should be built, designed for the new FTL Drive. However the Solar Assembly only appropriates enough money to upgrade the existing ships. 2097 --- Nova Guns, which fire a burst of tachyon-related energy, are introduced. Again only refit money is approved. 2098 --- In a compromise measure The Union Council and Solar Assembly approves the design of new ships utilizing all of the latest technology. However of them only 15 Discovery class Explorers are authorized for construction. 2099 --- Prototypes of the other vessels are authorized. King George VI class Battlestarship, Prometheus class Starcarrier, Horizon class Battle Starcruiser, Vanguard class Heavy Starcruiser, Constellation class Light Starcruiser, Excalibur class Starcorvette, Patton class Stardestroyer, and Paladin class Torpedo Boat. 2101 --- Money is authorized for 8 more Starcarriers. 2104 --- Union Navy Explorers begin to probe the Interstellar void. 2105 --- Exploration missions to five star systems are approved. --- The Union Star Ship Discovery heads for Tau Ceti. 2106 --- The Discovery is destroyed on arrival at Tau Ceti. --- The Vrel Entente invades the Solar Union starting the Sol-Ceti War. Orion's Spear The Sol-Ceti War of 2106-2110 2106 March 2106 --- The Union Space Navy deep star explorer USS Discovery contacts the Vrel a race from the Tau Ceti system. They are immediately fired upon by Vrel warships. The survey vessel barely has time to dispatch a message drone back to Earth before being destroyed. The Vrel are unable to destroy the drone but use it's course to probe the origin of the "enemy invaders". April 2106 --- The Solar Union Defense Council orders an investigation into the warning and institutes a pre-mobilization alert. The Vrel Star Navy's 3rd, 7th, and 9th Battlefleets prepare for the invasion of the "enemy home system". May 2106 --- 3rd and 7th Vrel Battlefleets attack. Solar Union's 14th Patrol Squadron is all but obliterated. Units of the 2nd Planetary Assault Fleet land 6 Vrel Infantry and 2 Armored battle forces on Pluto. The 4th Solar Fleet counter-attacks but is driven back to the Neptune orbit. June 2106 --- The Vrel's 9th Battlefleet and the rest of the 2nd Planetary Assault Fleet arrive and land 10 Mobile Infantry and 3 Armored Cavalry battle forces. 3 Union Marine Armored Cavalry regiments are landed on Pluto to re-inforce the 4th Corps Mobile Infantry. 7th Solar Fleet sets up a defensive line at Pluto's Moon. July 2106 --- Plan: Liberty is put into effect by the Solar Union. 3rd, 5th, and 7th Earth Defense Fleets undertake a major counter-offensive isolating a portion of the Vrel invasion force. The Union ships, however, are so heavily outclassed by the Vrel that the results are inconclusive. Raw courage on the part of the Union crews inflict major losses on the Vrel but the cost is equally high. The Vrel mount a major offensive against the Union Marine forces on Pluto. August 2106 --- The Vrel offensive eliminates 73% of the Marine garrison on Pluto at a cost of 5 battle forces. 7th Solar Fleet covers the evacuation of Pluto and retreats to Neptune. Vrel Strike Groups begin softening up attacks on the Triton Forward Fleet Base. September 2106 --- Union Carrier Groups move up and engage Vrel Strike Groups. When Vrel forces are forced to retreat the High Command orders the 3rd, 5th, and 6th Attack Carrier Fleets to Sol. 9th and 14th Union Carrier Groups are decimated in battle. A raiding force of 5 Vrel Infantry battle forces land on Triton. October 2106 --- The 5th and 6th Corps of the Union Marines ( 9 regiments each ) are ordered to Triton. Vrel raiding force is destroyed. The Vrel land 12 Mobile Infantry and 4 Armored battle forces on Ariel in a surprise attack, the 2 regiment Marine Garrison is taken completely by surprise. November 2106 --- Ariel captured by Vrel forces, 3rd Battlefleet enters orbit around Ariel. The Vrel launch the second invasion of Triton with forces from Pluto and Ariel. Union forces abandon Triton and form the 4th and 7th Solar Fleets, 12th Union Carrier Group, and 5th and 7th Earth Defense Fleets into a single strong defensive line at Saturn. December 2106 --- Vrel BattleGroups attack the Saturn line but are driven off. A stalemate develops as the Vrel High Command cannot launch another major offensive for awhile and the Union Defense Council can't risk its few Space Fleets. An intense military build-up begins in the Solar Union as the new modern starships begin to come off the ways in increasing numbers, and further Vrel forces are ordered to Sol. 2107 January 2107 --- The military build-up continues, the Vrel establish a base on Miranda and begin preparations for an assault on Hyperion. The Union 3rd and 10th Carrier groups are operational using the new designs, as are the 1st, 2nd, and 3rd Task Groups. February 2107 --- The Vrel 5th and 8th Battlefleets arrive at Triton. The Solar Union's 7th, 8th, and 9th Battle Groups and the 1st Union Fleet are operational. The Vrel 4th Planetary Assault Fleet, and 3rd and 8th Battlefleets mount an assault on Hyperion. March 2107 --- A Vrel major offensive succeeds in breaking through the Saturn Defense Line with heavy losses on both sides. 9 Vrel Mobile Infantry and 1 Armored Cavalry battle forces are landed on Hyperion, the Union garrison is wiped out in a lightning attack, the Vrell gain control over Hyperion. The Solar Union Defense Council decides not to commit the Union Fleets to the war until a sufficiently large force has been built up, the Navy must hold the line without them. April 2107 --- The Vrel 1st, 2nd, and 8th Fast Carrier Strike Groups begin a softening up bombing of Rhea. Union 12th and 14th Strike Groups are operational, Union 9th Corps of Armored Cavalry ( 9 regiments ) is sent to Rhea in anticipation of a Vrel landing. Solar Union Attack Squadrons begin to decimate Vrel Supply Convoys. May 2107 --- Union 3rd Battle Group engages the Vrel 8th Fast Carrier Strike Group forcing it to retreat, however major losses are inflicted on both sides. The Vrel High Command launches an immediate counter-offensive, 7th and 3rd Battlefleets attack and destroy the Union 1st and 3rd Task Groups. June 2107 --- The Vrel land 12 Mobile Infantry, 3 Armored, and 1 Armored Cavalry battle forces on Rhea. Heavy Vrel losses are suffered in the initial landings none the less a strong beachhead is established. The Vrel respond to the Union Attack Squadrons by deploying stealth equipped Hunter Squadrons. July 2107 --- The Vrel landing force is re-inforced by 9 Infantry, 3 Armored Cavalry, and 2 Rocket Artillery battle forces. 5 Union Infantry and 4 Armored Cavalry regiments are wiped out. The Vrel 7th and 8th Battlefleets blockade Rhea, cutting off Union troops. August 2107 --- The Union 3rd Carrier Group and 7th and 8th Battle Groups break through the blockade long enough to evacuate the Union garrison. The Vrel take control of Rhea. The Vrel High Command immediately begins to put Operation: ThunderPunch (Op:TP) into assembly, this major offensive will be the capture of the Titan Main Fleet Base and will require massive naval and ground operations. September 2107 --- The Vrel 3rd and 4th Sub-Armies of Infantry ( 16 battle forces each ) are ordered to Triton to prepare for Op:TP as are the 2nd, 11th, and 15th Battlefleets and the 9th Planetary Assault Fleet. Union 7th and 8th Battle Groups enter spacedock, the 12th and 14th Strike Groups and the 9th Solar Fleet are ordered to Titan. October 2107 --- The Vrel High Command orders the 4th and 7th Attack Carrier Fleets, 9th, 14th, and 15th Cruiser Strike Groups, and the 7th Sub-Army of Armored Cavalry ( 8 battle forces ) to Rhea. Union Defense Council re-inforces the Titan Garrison with 9 Infantry and 3 Armored regiments. November 2107 --- The Vrel 2nd, 7th, 11th, and 15th Battlefleets engage the 4th, 7th, and 9th Solar Fleets the results are inconclusive but losses on both sides are heavy. The Vrel 9th, 14th, and 15th Cruiser Strike Groups move in against the 9th Solar Fleet inflicting extremely high losses. The 4th and 7th Attack Carrier Fleets mount a round-the-clock bombing of Titan. December 2107 --- The Union 12th and 14th Strike Groups mount major raids on on Rhea and Hyperion their efforts delay the invasion of Titan, however the 12th Strike Group is destroyed over Rhea. The bombing continues. 2108 January 2108 --- The Union 10th Carrier Group attacks the Vrel 9th Cruiser Strike Group inflicting substantial casualties. The Vrel 4th and 9th Planetary Assault Fleets and 7th and 11th Battlefleets launch Op:TP. 9 Mobile Infantry, 6 Armored, 2 Armored Cavalry, and 2 Rocket Artillery battle forces are landed on Titan. Losses on both Union and Vrel forces are heavy. February 2108 --- The Vrel 4th Sub-Army of Infantry ( 15 battle forces ) lands on Titan. 3 Union Armored Cavalry regiments are sent to Titan. Union losses number 10 regiments. The Vrel 11th Battlefleet mounts a heavy bombardment of the Titan Main Fleet Base; major losses are inflicted on units of the 3rd and 12th Carrier Groups. March 2108 --- The Vrel 7th Sub-Army Armored Cavalry ( 12 battle forces ) are landed on Titan. The Vrel 7th and 11th Battlefleets, 7th Attack Carrier Fleet, and 9th, 14th, and 15th, Cruiser Strike Groups mount a massive bombing of all Union positions on Titan. Union casualties number almost 80 % of all Titan forces including the 10th Carrier Group and 14th Strike Group. April 2108 --- Titan is abandoned by the Solar Union, the 7th, 8th, and 9th Battle Groups and the remaining units of the 3rd and 12th Carrier Groups evacuate all remaining Union forces. The Vrel gain control over Titan. The Solar Union sets up a massive stronghold at Callisto to be protected by the newly operational 11th, 12th, and 13th Heavy Battle Groups, the 14th and 15th Carrier Groups, and the Third Union Army ( 27 regiments ). In effect the Solar Union has drawn a line in the sand of Callisto saying " This far, and no further! ", the Navy, Army, and Marines vow that Callisto will not be taken. May 2108 --- The Vrel 14th and 18th Battlefleets arrive at Europa and land a small sub-army sized garrison. Plans are made in the Vrel High Command for Operation: Groin-Kick ( Op:GK ), the taking of the massive hydroponics farms on Callisto which supply 60 % of the Solar Union's food. The 2nd Union Fleet is operational, the 4th, 5th, and 7th Corps ( 10 regiments each ) of the Union Marines prepare for a counter-offensive. June 2108 --- The Vrel 18th and 19th Battlefleets arrive at Titan as well as 18 Mobile Infantry, 27 Armored Cavalry, and 4 Rocket Artillery battle forces, bringing their ground force up to near over-army strength. The Solar Union's 14th and 15th Heavy Battle Groups are operational, the Second Union Army ( 29 regiments ) is sent to Callisto. July 2108 --- The Vrel send 16 battle forces of Mobile Infantry to Rhea. The Union 1st Assault Fleet is operational. The Solar Union Defense Council drafts the four phase Operation: Alpha-Omega ( OP:Ά-Ώ ). Phase One - The Stand begins assembly on Callisto. The 3rd Union Fleet becomes operational. Union Cruiser Squadrons take up position orbiting Callisto. August 2108 --- The Vrel launch Op:GK, the 14th, 18th, and 19th Battlefleets move into Callisto orbit meeting resistance that is lighter than expected. The Vrel land a large sub-army strength force of 24 Infantry, 18 Mobile Infantry, 21 Armored Cavalry, 4 Rocket Artillery, and 2 Airborne Assault battle forces. Union Armored Cavalry regiments attack and fallback along a pre-arranged route, slowly, carefully herding the Vrel forces toward "The Stand". September 2108 --- The Second and Third Union Armies, and 4th, 5th, and 7th Corps of the Union Marines ( 86 regiments strong ) make a three-pronged attack on the Vrel landing force which is completely wiped out. In orbit the 1st, 2nd, and 3rd Union Fleets move in and engage the Vrel 14th, 18th, and 19th Battlefleets. The Vrel 18th Battlefleet is obliterated, the 14th, 19th, and the re-inforcing 20th Battlefleets are badly mauled. Over 70 Vrel warships are destroyed in the Battle of Callisto. The Vrel forces retreat to Europa. October 2108 --- The 1st Union Fleet, 14th and 15th Carrier Groups, and 12th, 13th, and 15th Heavy Battle Groups mount a bombardment of Vrel positions on Europa. The First Union Army ( 30 regiments ) is landed, Europa is taken in a matter of days, almost all Vrel forces are captured. November 2108 --- The Vrel High Command launches Operation: Save-Face. The Vrel 7th and 11th Battlefleets, 4th and 7th Attack Carrier Fleets, and 9th, 14th, and 15th Cruiser Strike Groups try to mount a bombardment of the Callisto hydroponics farms. However they are intercepted near Ganymede by the 2nd and 3rd Union Fleets and destroyed. Phase One completed. December 2108 --- OP:Ά-Ώ Phase Two - The Mark begins assembly. The Fourth Union Army ( 30 regiments ) and 1st Assault Fleet are sent to Callisto. The Union's 11th, 12th, and 13th Carrier Groups are operational. The Vrel High Command orders the utmost vigilance at Titan, Rhea, and Hyperion marking them as the Union's most likely targets. 2109 January 2109 --- The Union 11th and 12th Heavy Battle Groups mount a feinting assault on Ariel. The Vrel High Command transfers the 4th Sub-Army Infantry and 7th Sub-Army Armored Cavalry from Titan to Ariel. The Union Battle Groups withdraw from Ariel. February 2109 --- The 1st Assault Fleet launches a major offensive at Titan, the Fourth Union Army is landed. The 13th, 14th and 15th Union Carrier Groups mount a heavy bombing of Vrel positions on Titan. The Vrel 9th Planetary Assault Fleet ( returning the 4th and 7th Sub-Armies to Titan ) is intercepted by the 41st, 73rd, 88th, 102nd, and 139th Attack Squadrons and destroyed. The Titan Main Fleet Base is back in Union hands. March 2109 --- The Vrel resistance collapses, Solar Union gains control of Titan. The 2nd Union Fleet, 3rd and 12th Carrier Groups, and 15th and 17th Heavy Battle Groups mount a massive bombardment of the Vrel forces on Rhea. The Vrel High Command orders Rhea and Hyperion abandoned. 18 Infantry and 9 Armored Cavalry battle forces are transferred to Ariel. Union forces take control of Rhea and Hyperion. Phase Two completed. April 2109 --- OP:Ά-Ώ Phase Three - The Push begins assembly. The 4th Union Fleet is operational. The 1st and 3rd Union Fleets prepare for an assault on Miranda and Ariel. The Vrel 21st and 22nd Battlefleets, 9th Attack Carrier Fleet, and 17th, 18th, and 19th Cruiser Strike Groups arrive at Pluto. May 2109 --- The Vrel 9th Attack Carrier Fleet mounts a raid on Europa. The Union 15th Heavy Battle Group meets it and heavy losses are inflicted on both sides until the 2nd Union Fleet moves in and obliterates the 9th Attack Carrier Fleet. June 2109 --- The 1st and 3rd Union Fleets mount simultaneous assaults on Miranda and Ariel. The 1st Assault Fleet lands the Fourth Union Army on Ariel; heavy losses are suffered by the Union landing force. 9th, 10th and 11th Assault Task Forces land 15 Infantry, 9 Armored Cavalry, and 1 Airborne Assault regiments on Miranda. The Vrel garrison surrenders and Miranda comes under Union control. Union 2nd Assault Fleet operational, July 2109 --- The 5th, 6th, and 7th Corps ( 10 regiments each ) of Union Marines re-inforce the Fourth Union Army on Ariel. 3rd Union Fleet blockades Ariel while the 12th and 15th Heavy Battle Groups mount an intensive bombardment of all Vrel positions. The Vrel forces are wiped out by crack Union troops, Ariel is back in Union hands. August 2109 --- the retreating Vrel forces abandon Triton. The Vrel 21st and 22nd Battlefleets, 4th Planetary Assault Fleet, 10th and 11th Light Strike Groups, and 17th, 18th, and 19th Cruiser Strike Groups form a defensive perimeter at Pluto. The Vrel battle forces at Pluto dig in for a prolonged campaign. Triton under Union control. September 2109 --- The Solar Union's Triton Forward Fleet Base is fully operational as are the 10th and 11th Solar Fleets, 1st Earth Defense Fleet, and 3rd Assault Fleet. The 4th Corps of Union Marines ( 9 regiments ) garrison the Triton complex. The 13th, 14th, and 15th Carrier Groups mount a major raid on Pluto they are able to destroy the Vrel 17th and 19th Cruiser Strike Groups on the ground, however the 21st and 22nd Battlefleets severely maul the 13th Carrier Group. October 2109 --- The 3rd Union Fleet, 10th and 11th Solar Fleets, and 12th Heavy Battle Group mount a massive attack on Pluto. The 21st and 22nd Vrel Battlefleets are smashed as is the 4th Planetary Assault Fleet. The 12th, 14th, and 15th Carrier Groups move up and mount an intense 72 hour bombing of all Vrel forces. The 1st and 2nd Assault Fleets land the Second and Fourth Union Armies. Blasted out of their prepared positions and caught in a pincer attack the Vrel surrender. November 2109 --- The 5th Union Fleet is operational. Phase Three completed. OP:Ά-Ώ Phase Four - The Cetian Finale begins assembly. December 2109 --- The 4th Assault Fleet is operational. The Solar Union Defense Council begins to assemble the UNION ARMADA; the mightiest war fleet ever built or even conceived by the mind of man. 2110 January 2110 --- Consisting of 5 Union Fleets, 5 Carrier Groups, 12 Battle Groups, and 2 Assault Fleets carrying 2 Union Armies ( 70 regiments ), the UNION ARMADA warps out for Tau Ceti. March 2110 --- Coming in from high over the ellipse of the system the UNION ARMADA is able to bypass the bulk of the Vrel defenses. Smashing their way through the inner defenses to Tau Ceti A III, the Vrel Homeworld, the ARMADA mounts a massive, but surgically precise bombardment of all Vrel military installations followed by a landing of the 1st and 3rd Union Armies. As the Armies mop-up pockets of resistance the ARMADA turns it's guns outward holding off the remainder of the Vrel Star Navy, While a Solar Union negotiating team goes to work on the Vrel Government. April 2110 --- Cut off from their Navy and faced with the ARMADA over their heads, the Vrel High Command surrenders unconditionally to the Union of Solar Planets. As the word goes out weary soldiers lay down their arms. May 2110 --- The Entente's military leaders are removed from power and younger, less militant, more sensible men are installed in office. These new leaders help to pave the way to an end to the wartime hostility and the beginning of peaceful relations between the Solar Union and the new Vrel Republic. June 2110 --- As an accounting of forces is made it is discovered that a substantial portion of the Vrel Home Fleet did not surrender but instead warped out into deep space. There is little doubt that these renegades will be causing trouble in the future. 2118 Postscript May 2118 --- The last Union Occupation Troops leave Tau Ceti.
  50. 1 point
    I used to tell people who asked what I want for Christmas that I don't need anything, just get me a pizza. Now we make one from scratch every year because my wife understands me. Merry Christmas!
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