Open Game License and the d20 System
I have this eerie feeling that I may be opening a heated can of worms here...
I was looking on the Green Ronin site and reading briefly about this new thing they got called "M&M Superlink" which apparently lets people produce and publish material compatible with Mutants & Masterminds. This was intriguing to me. If you don't know, M&M is based largely on what is called the "Open Game License" (which is pretty much the d20 system). OGL is supposedly a standardized rules-base that allows publishers and game makers to tap into a larger network of players than if they were to make their own unique system with a much smaller network of players. A large part of WOTC's outlook on OGL/d20 is that diversity is harmful to the industry - that the more game systems out their the worse off the industry gets. They claim that if everyone uses one main system, in this case d20, both WOTC and companies using the d20 system profit in the long run. OGL/d20 rules are free to use, requiring no permission from WOTC or anyone to use. Any modifications one would make to the OGL system becomes part of the OGL, usable for free by anyone else at that point. It's likened to the Open Source software development circles, which OGL is apparently modeled after. It all gets very cloudy to me after a while of reading the large amount of legalese that goes along with it. Copyright confusion (to me anyway) comes in when mixing original work with Open Game content. All kinds of stuff that makes my head spin.
So I guess I could make a game using the d20 system for free, without having to pay a license to anyone or anything. But really, at this point it would seem that I'm not really offering a new game - just a glorified sourcebook that uses D&D rules. I kind of don't see the point. There's a Judge Dredd d20 game out there (haven't looked at in depth - just throwing it out as an example). But can you honestly call it a Judge Dredd game? Shouldn't it really be called playing D&D and using a Judge Dredd sourcebook?
And what if I modify the system? M&M doesn't use the d20 logo, but it uses a lot of the d20 source that is Open Game Content. However, they've altered and added a lot. Which part of that becomes OGL and which part do they keep? And what's to stop me from making my own supers game using OGL, and then making additional changes that would be similar but not identical to M&M's?
They say that having a lot of game systems hurts the industry as a whole. They say that having a lot of game publishers making different "games" that are all compatible and from the same source is good for the industry. I would think, that since they are all using open game content, and don't need anyone's approval, that this would just mean a bigger influx of sub-par, mediocre material from tons of publishers. How is that good for the industry?
Also, Open Game License is a concept that can go further than d20. Other companies could make their systems open content, which would allow other companies to produce materials compatible with that system. For example, evidently DOJ could make the HERO System into an OGL. Other companies could then use HERO as the basis for their own games. Eck.
WOTC claims that this may help the industry, and maybe so. I don't know. I haven't developed a definite stance on the matter at all. However, I'm leaning AWAY from likening the idea. Maybe that's because what I've seen about the d20 system in general doesn't appeal to me or interest me. I also have this nagging thought in my head that it's like the Star Trek Borgs trying to assimilate everything. I don't know. I solicit your thoughts on the matter.
Some Links (reading them in this order helped me make more sense of it all):
D20 System Concept
D20 System Definitions FAQ
Open Gaming Definitions
D20 System Reference Document
Shwew. This is what I get for reading late at night.
Bottom line reasons for OGL
I believe that you cannot reprint (From PHB) any rules for creating Characters. WoTC doesn't want to lose any PH sales to competing products using their intellectual property.
Also has it occured to you that another reason for OGL is Legal costs. Before OGL TSR regularly sued other publishers who made "Compatable but unofficial" products. I am sure that WoTC realized that they couldn't really stem the flow of products from other publishers for their game. So they made the OGL rules to control what could and couldn't be used by another publisher. They also didn't have to deal with approving "Official Licences". Totally Win-Win for WoTC.
I agree with Derek, The amount of sheer crap that is published under OGL is a real turn off. Even the Quintessential _______ Series is only mediocre at best. I bought lots of OGL stuff when 3rd edition came out, but a couple of years later, I hardly buy anything.
One good thing about OGL is that when someone publishes a "SourceBook" that more of the pagecount can be dedicated to the game world/ genre instead of reprinting the rules. It was something that was really annoying about hero during the 3rd ed Champions days. That 75-80% of a book would be reprinting the core rules and that only a small portion of the book would be about the genre. Some companies do this even today. I just purchased Vampire- Victorian era. It it a fairly thin book for a hard cover and I thought that meant the author actually spent time talking about the time and feel of the campaign. So the book is actually reprinting the same stuff about the vampiric clans with some victorian veneer. They take a whirlwind apporach to the era without talking about what the people were like and how some of the history would change their world view. Just a huge disappointment.
SO much for that rant...
No OGL for Hero. That is fine with me. I want quality for my money, and so far Hero has provided that in droves.
Tasha :)
Re: Bottom line reasons for OGL
Quote:
Originally posted by Tasha
No OGL for Hero. That is fine with me. I want quality for my money, and so far Hero has provided that in droves.
Hear, hear! :)
DOJ's approach (from what I know of it from their own documents, and what I can infer) seems smarter to me. Keep control over your own product identity and intellectual property, but be open to others making quality products using it. If someone you trust to make a quality product approaches you about licensing your system for an interesting product, you can say "yes," and do it with a reasonable license fee; without greedily trying to pinch every penny you might possibly scrape up from the deal. But if someone wants to make a cheap product that you don't want your game associated with, you don't have to let them.
The best of both worlds. :)
Re: Re: Bottom line reasons for OGL
Quote:
Originally posted by Derek Hiemforth
DOJ's approach (from what I know of it from their own documents, and what I can infer) seems smarter to me. Keep control over your own product identity and intellectual property, but be open to others making quality products using it. If someone you trust to make a quality product approaches you about licensing your system for an interesting product, you can say "yes," and do it with a reasonable license fee; without greedily trying to pinch every penny you might possibly scrape up from the deal. But if someone wants to make a cheap product that you don't want your game associated with, you don't have to let them.
I definately agree with Derek here. Also, DOJ's license requirements do not appear to be that stringent. It seems like anyone with a desire to publish quality material (and some cash to do it) could easily pay the royalties due.
While the OGL has been good for many of the 150 publishers making d20/OGL material, WotC now finds themselves as a minority d20 publisher in the business. WotC's 2 products a month puts them below both White Wolf and Mongoose. Where once WotC's hold was near-absolute, now they have to fight for business in the market they created. I would hate to see DOJ fall into that same category.
Re: Re: Re: Bottom line reasons for OGL
Quote:
Originally posted by Monolith
While the OGL has been good for many of the 150 publishers making d20/OGL material, WotC now finds themselves as a minority d20 publisher in the business. WotC's 2 products a month puts them below both White Wolf and Mongoose. Where once WotC's hold was near-absolute, now they have to fight for business in the market they created. I would hate to see DOJ fall into that same category.
WotC is doing something the others aren't, namely making the rules. Every d20 product sold by a third party is another book that the customer will have to buy from WotC.
I don't think WotC is worried at all and they're certainly not fighting for business.