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jimofpeace

HERO Member
  • Content count

    79
  • Joined

  • Last visited

About jimofpeace

  • Rank
    New Member
  • Birthday 08/12/1969

Profile Information

  • Gender
    Male
  • Location
    Pittsburg, CA
  • Interests
    Jesus, Church, Bible, Roleplaying Games, Comic Books, Miami Dolphins, Boston Red Sox.
  • Biography
    My first role-playing game was Dungeons and Dragons way back in 1981 at the age of 11. Have played many, many more since then.
  • Occupation
    Security Officer

Recent Profile Visitors

169 profile views
  1. Block

    I'm kind of confused on the Block maneuver. Don't you either have to have a half-phase saved to use it, or abort to it if you want to use it. They way it's written up in the 5th edition it sounds like you can use it anytime you want.
  2. Gamma World Hero?

    Thanks. I checked it out and really like it. Very helpful.
  3. Gamma World Hero?

    That sounds cool! Where does one find Savage Earth now days? I wouldn't mind checking it out.
  4. Gamma World Hero?

    I have to wholeheartedly agree with you. The Hero System is perfect for Gamma World. I can't wait to read the Post-Apocalyptic Hero book and begin a campaign. This looks like a great section of the forums that will help me tremendously.
  5. Gamma World Hero?

    Sounds good, RPMiller. I have been creating 150 point characters for my campaign and am finding it much more manageable then those 350 point superheros I was creating for a Champions campaign.
  6. Gamma World Hero?

    Amen to that!!!
  7. Gamma World Hero?

    I was going to run a Champions campaign using Hero System 5th Edition, but after writing up some characters based on 350 points I have decided that it is way easier to run a Heroic campaign on less points instead. I am going to purchase Post-Apocalyptic Hero and run a post-apocalyptic game. This thread is going to be very helpful.
  8. Matter-Eater Lad

    Just another reason to love this system. All the different ways to make powers is amazing! Thank you.
  9. Matter-Eater Lad

    Thanks for pointing me to that write-up on Matter-Eater Lad. It was pretty cool.
  10. How To Build: Lock-On

    In the 5th Edition book, under the power limitation "requires a skill roll" is an example of a laser bazooka that has a PER Roll to "lock on" to the target successfully. It is written up in the text itself.
  11. Overpowered or not (Metamorph with all the Powers)?

    Maybe instead of a Morphing character, he could change his concept into a robot character that could do a lot of those things. Machine-Man comes to mind as a character with a lot of surprises up his sleeve. Maybe that player wouldn't mind changing to a robot or a cyborg type of concept that could do a lot of those things that he mentioned?
  12. 5th Edition 250 Points Original Characters

    But would the range still be 5" x Active Points in the power? That seems like a very long way to throw cream pies and juggling pins.
  13. Matter-Eater Lad

    Thanks everybody. All this information is very helpful. Oh yeah, and thank you for not laughing me off this sight for liking Matter-Eater Lad. Lol.
  14. Matter-Eater Lad

    Would you guys give him some type of immunity to toxins for when he eats a nuclear reactor, or something along that line using Life Support?
  15. 5th Edition 250 Points Original Characters

    Range wise, would they be based on Str?
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