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wick

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About wick

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  1. I want to build a Focus that adds to strength but does not increase it above a certain value. What limitation would I put on it and how much is it worth? Ex: powered exoskeleton that grants +15 STR but caps out at 30 STR. What about if the hero had to use the strength built for the power and could not add their own. Say a magic amulet that makes you 30 STR regardless of your strength before using the focus?
  2. Omaha area GM looking for players

    I am running a champions game on Sunday 8 October 2017 if you are interested. we could use another player. message me or look on meetup Omaha RPGs https://www.meetup.com/meetup-group-exRRZtco/events/243888623/
  3. Building real ranged weapon

    Penalty Skill Levels!! Doh! totally forgot about those. And looks like they did use CSL for the + to OCV. Didn't know about Restrainable and Focus being mutually exclusive. I figured one stopped you from using the power by entangling/grabbing the limb with the power while focus meant you could be disarmed (via a disarm attack) or have your power taken away if KO'd. Thank you Cantriped. Although that is odd why the added powers only take some limitations. Maybe it is because the extra limitation points don't matter because the powers have to cost at least 1 Real point.
  4. I was seeking to create the weapon listed on page 219 of Champions Complete but I am unclear of the limitations used and the best way to get the OCV bonus, Rmod and StunX I suppose you can build it as a compound power (AK47 example A/R 63/19): -RKA 2d6: Advantages: Autofire 5 (+1/2), Charges 30 (+1/4), OAF (-1), Restrainable (-1/2), Requires Hands: 2 handed (-1/2), STR minimum 9 (-1/2), Beam (-1/4), No Knockback (-1/4), Real Weapon (-1/4) -+1 OCV: CSL +1 to AK47 Attack (2 points) or use power characteristic: OCV+1 (5 points) - Rmod +1: CSL +1 to AK47 attack with limitation only to counteract range penalties ( but what limitation do you use [limited power??] and how much value do you give it) or use power characteristic: OCV+1 (5 points) with the appropriate limitation StunX+1 : Increase Stun Multiplier (+1/4) to the killing attack To get as close to the example weapon as possible I built it like this: AK-47 7.62mm Assault Rifle: (Total: 70 Active Cost, 22 Real Cost) Killing Attack - Ranged 2d6, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2) (60 Active Points); OAF Expendable (Easy to obtain new Focus; -1), Restrainable (-1/2), Requires Hands: 2 handed (-1/2), STR minimum 9 (-1/2), Beam (-1/4), No Knockback (-1/4), 30 Charges (+1/4) (Real Cost: 15) <b>plus</b> +1 OCV (Real Cost: 5) <b>plus</b> +1 OCV (5 Active Points); Limited Power Power loses almost all of its effectiveness (-2) (Real Cost: 2) My version comes out to 70 Active points and a real cost of 22. VS the cost on the table of 63 and 19. I got closer to the listed weapon when I forget to add the +1 stun multiplier advantage at 62/20. I suppose in a heroic level game you could just go with the listed price, But I was building a follower in a superheroic game who is a very competent normal person but if needed can access an armory of normal weapons bought through a VPP. The difference may be due to how the charges are built and the ability to replace charges. There is an option that says, "Recovered under unusual circumstances" is that for Recoverable charges or for any type of charges.
  5. The wording for adding advantages to frame works is kind of unclear. It consist of 2 lines: 1) So you use just the option of "Framework Only" when applying the advantage. So if i want Armor Piercing it would bring up a 40 point mutpower pool to 60 Active points. Got it. 2) But then it talks about calculating the advantage on the slots. I thought it was only added to the framework and not the slots? Say I have two powers in the framework. One is a blast with no advantage but the second I want with less power but it has Armor piercing advantage. Does adding the Armor piercing only to the multipower reserve just raise the AP of the reserve. Do I need to also add it to just the slot that I want to have AP?
  6. selling back entire sense groups

    To clarify a little: Lacking a sense = points back Lacking part of a sense ( one eye, deaf in one ear, etc...) = Complication I was curious about how to put "lacking a sense" into Hero Designer.
  7. Is there an easy way to sell ack an entir sense in Hero builder for 6th ed? Or do I have make some kind of custom power that gives me the points and just typing in what sense is lost?
  8. Jerk in previous life complication

    I would say his corporate competitor, Justin Hammer, in Ironman 2 was more of a professional rival (perhaps romantic as well with him trying to court Miss Potts away from Tony). Ivan Vanko, on the other hand, was definitely hunting Stark though. Aldrich Killian from Ironman 3, was the leader of the villainous organization AIM. While AIM is no Hydra you have to remember that Hydra should be a hunted of the Avengers ( a whole team of high powered supers), and not Ironman on his own. Aim was full of dudes that can burn right through Stark's armors with their hands. I honestly lost count of how many suits were destroyed. It took a bunch of Jarvis piloted suits ( I thought that was a scary idea at the time and was later made real in Age of Ultron), a powered up Pepper pots, War Machine, and Ironman to win the day. Not too shabby for some geek that Tony snubbed way back when. By the way I would love to see a film with the forgotten Avenger girl friends getting captured by a would be super villain. While the bad guy is trying to send his ransom demands or what have you the combined brain power of Dr.Betsy Ross and Dr.Jane Foster along with the fiery fists of Pepper Potts ruin his day. Not a front line marvel film but it would be fun and I would buy a movie ticket.
  9. Talk to the Animals

    I guess if you expand what the term language means you could expand it to quite a few species. Simple chemical communication between ants comes to mind, but unless you can make those same chemicals you cannot speak and you need a way to analyze the chemicals they put down to read their language. Bees perform a sort of dance to relay info about location of flowers to gather pollen. I remember an article where scientists used a fake bee puppet to communicate. Otherwise you could read the body language and behavior of wild animals to know what they are saying at a sub basic level. Domestic animals communication is a bit better, some people do have a knack and understanding of how dogs think. They make excellent trainers. Corvids and a few other bird species are remarkably intelligent even showing crude tool use (look Mah no opposable thumbs). I suppose if you can simulate the bird sounds and decrypt what they mean you can listen and speak bird. I would say, however, that animals do not have a common language. Can't speak to a raven and an ant with the same skill. The species would need to be very closely related to have a shared language, and even then they would have dialects. Look at Eastern and Western meadowlarks which sometimes interbreed to make hybrids, but have different bird songs. Most animals would have very simple concepts. Food this way. Alert predator! Attack!. Chimps would have more. They have been shown to be able to learn sign language and communicate with humans with a fairly broad language base. It is unclear whether these trained chimps have more of a vocabulary than wild chimps. Perhaps through their training their brains developed more for communication than wild born chimps do. ( their is some elasticity in development, not everything is genetics.)
  10. Talk to the Animals

    Additionally, when speaking the language of the palindromedary, one must also know how to speak out of both sides of their mouth.
  11. Armor of many parts

    Egad! I am not trying to milk every limitation I can out of it. But there should be some difference between a characters whose armor appears magically on them and a character who just puts on some jumped up Kevlar. I think I like the "Real Armor" limitation with the Sfx that it requires a clothing change to be activated. If she is captured her armor could be taken away so its a Focus from what I read about OIAID they cannot, but steps can be taken to prevent them from going into secret ID. If I make it a universal focus I could lend it to someone else if needed. If its personal only, it makes the focus function more like OIAID. I know there is a fine difference between Focus and OIAID. I made another similar character that did used OIAID for their armor and most of the time they function the same as far as I can tell. What really is the difference? Perhaps people use OIAID when they should be using Focus? What happens to OIAID man when he is captured, can he be deprived of his alternate Identity to prevent him from using his power? I suppose there is also a similarity between using multiform and OIAID as well ( Does Hulk's strength/toughness come from using multiform or just use OIAID for example). Comic book Thor has secret ID where he uses a walking stick to transform into Thor. Focus, OIAID, or just a Sfx for Multiform? Although the stick can be taken from his Secret ID it cannot be used by others to transform into Thor (right?). And even when the stick is Mjolnir, Thor can only use it (I know there have been a few others who could, but very rare event.) I would call that OIAID, however Thor has vastly different characteristics, personality, complications from the secret ID so multiform maybe applicable built with a Focus (would OIAID make sense for multiform?)
  12. I am not sure the top 2 maybe #3 as well would fit the criteria of "reasonable way of preventing resurrection". I suppose it would be ok for a villain though if it fit the tenor and power of the campaign. Really OP if the campaign is not on the interplanetary level or there is no means of dimensional travel for example. Also, a problem if there isn't an opponent with transform to do #3. ( not so much for villains since the GM will introduce a villain with transform eventually) Any player can do #4 and #5 and after beating the target a few times they may actually be able to determine how to finish the resurrecter for good. Either through experimentation or deduction skill roll.
  13. I was working on a character with regeration with resurrection and to better understand how this works I compared it to a power in the Champions power book called" Immortality Syndrome" pg 379. Which only confused me because it does not make any sense. How I interpret regenerative with resurrection (assume 20 body): Normally if you get hit below your negative body, in this case -21, you would die and cease regenerative. However since you bought resurrect it continues to work and unless your opponent takes extreme measures like decapitating you to stop the regenerating (or any condition you specified in the power. Stake through the heart, Burning, etc...) , you will continue to regenerate regaining life. With the limitation of Resurrect only you start regening at death, -21, and stop regenerating at positive body ( 1 body right?) Even if I get hit by more body damage I dhould continue to reg if the conditions are not met to stop my death regen. Now for the power in question: Immortality syndrome man (also with 20 Body) gets hit by 21 points of body. He regens every turn (his is not "resurrect only" so it works all the time). But due to bad luck he is taking body damage each turn and it is more damage than his regen can keep up with so he gets to -20. Now at this point he would normally be dead (but still regenerating) but he also has +50 body that is used to push his death point to a whopping -70 body. He also specified that reaching that state ( taking that much body damage his neg body and another 50) would be a way to prevent his resurrection regen from working. If you go with my interpretation for immortality syndrome man, he would not need to spend the points buy the +50 body at all. He only needs to specify that the resurrection ceases to work when he reaches a certain amount of damage specified in the description of the Resurrection advantage for his resurrection power. Or alternatively he can not take the Resurrection Advantage and keep the power written as is. To use both?: by the time he gets to -70 body where the Resurrect Advantage would kick in because it triggers when he dies, he would stop regenerating while dead because he met the conditions for the Resurrection power to no longer work. TL/DR: the way Immortality syndrome says that it works does not make sense. It is like a vampire that regens if it dies with a stake in its heart and also stops resurrecting if there is a stake in its heart. WTF? This really caused me confusion on the whole way it is supposed to work. Unless they mean that regeneration with resurrect advantage work while you are dying and not dead. Dying being from -1 to -body total. In that case Immortality syndrome works. However,the rule book says it works after death and death is actually at -body total. Questions: -Am I interpreting this right? -Is Immortality Syndrome written correctly and makes sense? -When writing up your power and you want the resurrect to not work when you suffer massive damage how much is reasonable? 2x total neg body? 3X? I assume a GM would need to ensure their is a reasonable cap.
  14. Armor of many parts

    Much of the value of the limitation is based on how the GM runs the game. If there are many instances where I have to react quickly while in my secret ID or I often have to forget activating my armor to go on the offensive then the limitation may be undervalued. On the other hand it is free points if the adventure is always on my terms and I am never faced with having to delay combat to change into costume. Since that is all subjective, how about compare it to a character without the limitation or even with their armor always on. Are their potential situations where I would be at a disadvantage because of this limitation? Yes? Then it is a limitation. What value??? that is harder to know. But my particular character would be out a significant portion of their defense or would need to sacrifice a few phases where a normal character would be acting
  15. Does anybody know if the artists that do the interior sketches have websites where you can order prints. I really liked some of the 5th edition art and was curious if their were similar works or I could pick up. I tried googling them, but it can be difficult when you are trying to find an artist with a real common name like Greg Smith. Perhaps some of them never created any websites at least from what I have been able to find. I was able to find some stuff for Storn but nearly zilch on the others.
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