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Beast

HERO Member
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About Beast

  • Rank
    Knotworking for a better tomorrow
  • Birthday 04/11/1962

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  • Gender
    Male
  • Location
    Pasadena Ca
  • Interests
    Hero system and Ren faire
  1. Justice League Film

    Just saw JL I liked it compared to Avengers1 as a 10 only for Superhero team movies to compare to I'd rate it an 8
  2. costs will need to be adjusted and there is stuff in 6th ed GA that is not in 1st ed Champions why not use 6th ed?
  3. Hero System 5th Edition

    you could go with a base 11- roll with a +1 for every level of SA and get an "Bring Me the Pretty One"(this makes it an eye of the beholder choice) I saw nothing wrong Com as a stat just official guidance was needed in some edition 1-5 Bob Greenwade did a great 24 page example of a use for COM Here for 5th ed Based On COM.pdf
  4. Teleporting Within A Building

    Might need to use the +5pt doubling rule for multiple directions from all locations
  5. Teleporting Within A Building

    build it as a base or vehicle with teleport between various fixed locations it would need either a comm system to let only authorized persons or anybody the limit would be speed of the computer or dex of the user to lock it up that segment
  6. do the clubs have a dice roller or will 1 be added later?
  7. if it was an older release it may have been lost in the revamp of 2013
  8. Ghost Cat for an up coming game

    Ghost Cat Val Char Cost Roll Notes 45 STR 5 18- Lift 12.8tons; 9d6 [1] 18 DEX 16 13- OCV: 9/DCV: 9 25 CON 15 14- 18 INT 8 13- PER Roll 13- 13 EGO 3 12- ECV: 1 - 3 13 PRE 3 12- PRE Attack: 2 ½d6 9 OCV 30 9 DCV 30 1 OMCV -6 3 DMCV 0 6 SPD 40 Phases: 2, 4, 6, 8, 10, 12 25 PD 13 Total: 25 PD (10 rPD) 25 ED 13 Total: 25 ED (10 rED) 10 REC 6 45 END 5 10 BODY 0 46 STUN 13 Total Characteristic Cost: 192 Movement: Running: 39m/78m Leaping: 56m/112m Swimming: 4m/8m Tunneling: 7m/14m Cost Powers END 33 Nanite Alien tech body manipulation: Multipower, 41-point reserve, (41 Active Points); all slots Unified Power (-¼) 2f 1) Furball: +8 with a large group of attacks (40 Active Points); Conditional Power Power does not work in Very Common Circumstances (only to offset sweep mods; -1), Unified Power (-¼) 2f 2) Fast travel running and leaping: Flight 17m, x8 Noncombat, Reduced Endurance (½ END; +¼), Rapid Noncombat Movement (+¼) (40 Active Points); Cannot Hover (must make at least a Half Move per Phase; -½), Limited Power Power loses about a third of its effectiveness (altitude limited to 10m over roof tops must decend 1m per 2m forward movement when not incontact w/ a hard surface; -½), Unified Power (-¼) 1 Notes: 136 mphmust decend up to 68m when not in contact w/ a hard surface 3f 3) Running +27m (39m total), Reduced Endurance (½ END; +¼), Usable [As Second Mode Of Movement] (swimming; +¼) (40 Active Points); Unified Power (-¼) 1 Notes: 78 mph ncm 3f 4) Leaping +56m (56m forward, 28m upward) (Accurate), Reduced Endurance (½ END; +¼) (41 Active Points); Unified Power (-¼) 1 Notes: 112 mph ncm Nanite alien tech enhancements, all slots Unified Power (-¼) 11 1) Shape Shift (Sight, Hearing and Touch Groups, limited group of shapes), Makeover, Costs END Only To Change Shape (+¼) (35 Active Points); Increased Endurance Cost (x5 END; -1), Concentration (0 DCV; -½), Extra Time (Full Phase, -½), Unified Power (-¼) 15 4 2) Sharp claws and knows to use them: Killing Attack - Hand-To-Hand 1 point (3d6+1 w/STR) (5 Active Points); Unified Power (-¼) 1 Notes: 4d6 hka with basic strike 8 3) Radar (Radio Group) (15 Active Points); Lockout (Normal vision; -½), Unified Power (-¼) 0 24 4) Resistant Protection (10 PD/10 ED) (30 Active Points); Unified Power (-¼) 0 36 5) +30 STR, Reduced Endurance (0 END; +½) (45 Active Points); Unified Power (-¼) 3 6) Power Defense (4 points) (4 Active Points); Unified Power (-¼) 0 3 7) Mental Defense (4 points total) (4 Active Points); Unified Power (-¼) 0 13 8) Regeneration (1 BODY per Turn) (16 Active Points); Unified Power (-¼) 0 8 9) Clinging (normal STR) (10 Active Points); Unified Power (-¼) 0 17 10) Life Support (Eating: Character only has to eat once per week; Longevity: 400 Years; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (21 Active Points); Unified Power (-¼) 0 2 11) limited recycle air: LS (Extended Breathing: 1 END per Minute), Usable Simultaneously (up to 4 people at once; +¼), Grantor can only grant the power to others; Unified Power (-¼) 0 2 12) Breakfall 13- (3 Active Points); Unified Power (-¼) 2 13) Deduction 13- (3 Active Points); Unified Power (-¼) 2 14) Mimicry 13- (3 Active Points); Unified Power (-¼) 2 15) Navigation (Land, Marine) 13- (3 Active Points); Unified Power (-¼) 2 16) Security Systems 13- (3 Active Points); Unified Power (-¼) 2 17) Stealth 13- (3 Active Points); Unified Power (-¼) 3 Basic Strike +1 +0 11d6 Strike 3 Legsweep +2 -1 10d6 Strike, Target Falls 4 Martial Escape +0 +0 60 STR vs. Grabs 5 Takeaway +0 +0 Grab Weapon, 55 STR to take weapon away Talents 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 0 Pre based skills may add +1 for Striking Appearence 3 Acting 12- 3 Conversation 12- 0 Everyman skills 0 1) Climbing 8- 0 2) Concealment 8- 0 3) Conversation 8- 0 4) AK: USA 8- 0 5) Language: English (idiomatic; literate) (5 Active Points) 0 6) Paramedics 8- 0 7) Persuasion 8- 0 8) Shadowing 8- 0 9) TF: Custom Adder, Small Motorized Ground Vehicles Total Powers & Skill Cost: 208 Total Cost: 400 400+ Matching Complications 5 Distinctive Features: Nanotech Infused (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort) 25 Hunted: Sentinal Services Frequently (Mo Pow; NCI; Harshly Punish) Notes: Ghost Cat was created using alien(1 of a kind)nanites 10 Psychological Complication: Aversion to Killing (Common; Moderate) 15 Physical Complication: partial amnesia (Frequently; Slightly Impairing) Notes: can only remember the past 2 yrs and only a few months before her transformation 10 Psychological Complication: Striving to Be More Human (Common; Moderate) Notes: Because she still learning how to be 'herself', Ghost Cat can sometimes be manipulated by suggesting to her that 'real humans react X way'. This has the potential to lead her into trouble, but it isn't likely to lead her into BAD trouble ... 10 Physical Complication: Affected as both Human and Machine re: Mental Powers (Infrequently; Slightly Impairing) Notes: Due to the fact that she is not just human but also highly infused with nanobots, Ghost Cat can be affected by mental powers that target either humans (her brain), or machines (her nanobots, which then control her brain). Total Complications Points: 400
  9. This an altered version of Ghost Cat as a rogue human sentinal hybrid using alien nanites on an unwilling victim just posting here for a possible game based on Gifted and new mutants comments are welcome Ghost Cat Val Char Cost Roll Notes 45 STR 5 18- Lift 12.8tons; 9d6 [1] 18 DEX 16 13- OCV: 9/DCV: 9 25 CON 15 14- 18 INT 8 13- PER Roll 13- 11 EGO 1 11- ECV: 1 - 1 18 PRE 8 13- PRE Attack: 3 ½d6 9 OCV 30 9 DCV 30 1 OMCV -6 1 DMCV -6 6 SPD 40 Phases: 2, 4, 6, 8, 10, 12 24 PD 12 Total: 24 PD (10 rPD) 24 ED 12 Total: 24 ED (10 rED) 15 REC 11 45 END 5 10 BODY 0 45 STUN 13 Total Characteristic Cost: 192 Movement: Running: 39m/78m Leaping: 56m/112m Swimming: 4m/8m Tunneling: 7m/14m Cost Powers END 33 Nanite Alien tech body manipulation: Multipower, 41-point reserve, (41 Active Points); all slots Unified Power (-¼) 2f 1) Furball: +8 with a large group of attacks (40 Active Points); Conditional Power Power does not work in Very Common Circumstances (only to offset sweep mods; -1), Unified Power (-¼) 2f 2) Fast travel running and leaping: Flight 17m, x8 Noncombat, Reduced Endurance (½ END; +¼), Rapid Noncombat Movement (+¼) (40 Active Points); Cannot Hover (must make at least a Half Move per Phase; -½), Limited Power Power loses about a third of its effectiveness (altitude limited to 10m over roof tops must decend 1m per 2m forward movement when not incontact w/ a hard surface; -½), Unified Power (-¼) 1 Notes: 136 mphmust decend up to 68m when not in contact w/ a hard surface 3f 3) Running +27m (39m total), Reduced Endurance (½ END; +¼), Usable [As Second Mode Of Movement] (swimming; +¼) (40 Active Points); Unified Power (-¼) 1 Notes: 78 mph ncm 3f 4) Leaping +56m (56m forward, 28m upward) (Accurate), Reduced Endurance (½ END; +¼) (41 Active Points); Unified Power (-¼) 1 Notes: 112 mph ncm Nanite alien tech enhancements, all slots Unified Power (-¼) 11 1) Shape Shift (Sight, Hearing and Touch Groups, limited group of shapes), Makeover, Costs END Only To Change Shape (+¼) (35 Active Points); Increased Endurance Cost (x5 END; -1), Concentration (0 DCV; -½), Extra Time (Full Phase, -½), Unified Power (-¼) 15 4 2) Sharp claws and knows to use them: Killing Attack - Hand-To-Hand 1 point (3d6+1 w/STR) (5 Active Points); Unified Power (-¼) 1 Notes: 4d6 hka with basic strike 8 3) Radar (Radio Group) (15 Active Points); Lockout (Normal vision; -½), Unified Power (-¼) 0 24 4) Resistant Protection (10 PD/10 ED) (30 Active Points); Unified Power (-¼) 0 36 5) +30 STR, Reduced Endurance (0 END; +½) (45 Active Points); Unified Power (-¼) 3 6) Power Defense (4 points) (4 Active Points); Unified Power (-¼) 0 3 7) Mental Defense (4 points total) (4 Active Points); Unified Power (-¼) 0 13 8) Regeneration (1 BODY per Turn) (16 Active Points); Unified Power (-¼) 0 8 9) Clinging (normal STR) (10 Active Points); Unified Power (-¼) 0 17 10) Life Support (Eating: Character only has to eat once per week; Longevity: 400 Years; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (21 Active Points); Unified Power (-¼) 0 2 11) limited recycle air: LS (Extended Breathing: 1 END per Minute), Usable Simultaneously (up to 8 people at once; +½), Grantor can only grant the power to others (3 Active Points); Unified Power (-¼) 0 2 12) Breakfall 13- (3 Active Points); Unified Power (-¼) 2 13) Deduction 13- (3 Active Points); Unified Power (-¼) 2 14) Mimicry 13- (3 Active Points); Unified Power (-¼) 2 15) Navigation (Land, Marine) 13- (3 Active Points); Unified Power (-¼) 2 16) Security Systems 13- (3 Active Points); Unified Power (-¼) 2 17) Stealth 13- (3 Active Points); Unified Power (-¼) 3 Basic Strike +1 +0 11d6 Strike 3 Legsweep +2 -1 10d6 Strike, Target Falls 4 Martial Escape +0 +0 60 STR vs. Grabs 5 Takeaway +0 +0 Grab Weapon, 55 STR to take weapon away Talents 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 0 Pre based skills may add +1 for Striking Appearence 3 Acting 13- 3 Conversation 13- 0 Everyman skills 0 1) Climbing 8- 0 2) Concealment 8- 0 3) Conversation 8- 0 4) AK: USA 8- 0 5) Language: English (idiomatic; literate) (5 Active Points) 0 6) Paramedics 8- 0 7) Persuasion 8- 0 8) Shadowing 8- 0 9) TF: Custom Adder, Small Motorized Ground Vehicles Total Powers & Skill Cost: 209 Total Cost: 400 400+ Matching Complications 5 Distinctive Features: Nanotech Infused (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort) 25 Hunted: Sentinal Services Frequently (Mo Pow; NCI; Harshly Punish) Notes: Ghost Cat was created using alien(1 of a kind)nanites 15 Psychological Complication: Aversion to Killing (Common; Strong) 15 Physical Complication: partial amnesia (Frequently; Slightly Impairing) Notes: can only remember the past 2 yrs and only a few months before her transformation 10 Psychological Complication: Striving to Be More Human (Common; Moderate) Notes: Because she still learning how to be 'herself', Ghost Cat can sometimes be manipulated by suggesting to her that 'real humans react X way'. This has the potential to lead her into trouble, but it isn't likely to lead her into BAD trouble ... 10 Physical Complication: Affected as both Human and Machine re: Mental Powers (Infrequently; Slightly Impairing) Notes: Due to the fact that she is not just human but also highly infused with nanobots, Ghost Cat can be affected by mental powers that target either humans (her brain), or machines (her nanobots, which then control her brain). Total Complications Points: 400
  10. You win a movie studio! What movies do you make?

    all done as series or mini series done as close as possible to the books all of Tom Clancy(Jack Ryan universe and Red Storm Rising) David Webber's Honor Harringon universe Jim Butcher's Dresden Files Monster Hunter International Peter Clines' Ex-Heroes universe a few hero system games I've been in
  11. A little help: SAT Southern Cross armor

    the motorcycle armor from SC? they had a pistol and either a 2 shot missile or a multi-shot energy bazooka lots of ground speed some flight space capable LS navigation
  12. Modeling "Take a Recovery"

    I would go with aid here take a breathe and recover: Aid stun and end 6d6 (standard effect: 18 points), Expanded Effect (x2 Characteristics or Powers simultaneously) (+1/2) (54 Active Points); Unified Power (-1/4)
  13. Fun with Heal END

    I've used it to regain speed that was drained away
  14. pre built characters it is more of a Fusion intro where it is a stat+skill+3d6 2.33 pages for chargen pretty much you can only build combat monsters, no mental powers, no talents,perks, no out of combat skills just pit fighting
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